Ok, so a bit of a follow up to my last post...
Below is the problem I was getting:
First, the dim, "are my lights actually on" view from the SRV cockpit (as an example - the same effects are seen from the ship)
Now, the view from exactly the same spot but from the SRV turret view
After testing combinations of the shaders today, I have found that this is caused by the "Window Cleaner" shader hash This broke my heart, as I absolutely hate the swirls on the windows, but as you can see, the illumination when in the cockpit is just not really usable with the shader active now.
It wasn't like this until the recent update; anyone else experiencing the same thing, and is there a work-around?
Below is the problem I was getting:
First, the dim, "are my lights actually on" view from the SRV cockpit (as an example - the same effects are seen from the ship)
Now, the view from exactly the same spot but from the SRV turret view
After testing combinations of the shaders today, I have found that this is caused by the "Window Cleaner" shader hash This broke my heart, as I absolutely hate the swirls on the windows, but as you can see, the illumination when in the cockpit is just not really usable with the shader active now.
It wasn't like this until the recent update; anyone else experiencing the same thing, and is there a work-around?