Griefers make open impossible, and how easy the solution is.

Deleted member 251664

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Why? PvPers could still grief people in Open and people who want to enjoy Open, but not get trolled can choose the PvE option.


Everyone wins.

Everyone as in: everyone wanting to make ED trivial and similar to a plethora of other games win. People who had your mindset and understood how to enjoy open after being tired of grindonly PG/solo are far more than you might believe.
 
Why? PvPers could still grief people in Open and people who want to enjoy Open, but not get trolled can choose the PvE option.


Everyone wins.

Because even trying to remove any chance for one player to directly or indirectly damage another would be a tremendous waste of dev time and resources. And for those players who are invested in generating salt, it would be the biggest salt goldmine in the game's history. There would be exploits that still allow player-on-player kills within the parameters of the revamped mechanics. Many, many, many exploits. You know it. I know it. Frontier probably knows it.

Gankers (and their griefing cousins) are the most innovative players in the game. I'm not saying this from some boisterous position of faux-superiority. It's just a fact. And if that innovative spirit were to be turned toward making the supposed "safe" mode unsafe using the new mechanics, well... just be careful what you wish for.

This is all separate from my own opinion as to what the spirit of open is, of course.
 
I play in Open, on PC. I enjoy meeting strangers, and that gives me the best chance of doing so. Earlier today I was fighting in a war I started, to flip a system away from a large player group that has incurred my wrath. I generally work alone on a system or with a very small team, and have flipped a dozen or so of their systems away from them, in open, in ships that are generally not equipped for PvP but are broadly capable of escaping an attack.

I regularly meet PvP players, I honestly explain what my motivations are to anyone that asks, fully prepared to risk meeting someone that is working against me, fully prepared to be shot at while I am flying a mission runner Python or Trader, and I find common ground with them, I find something they want that I can help them with.

I share wing mission rewards with PvPers so they don;t have to go mining quite so often, I provide a safety net for novice players to try out new loadouts, I work on a favour exchange basis & players I have helped will occasionally (hopefully) respect that and return the favour, usually by helping to fight the wars I start.

Overwhelmingly the people I meet are engaging characters with wildly varying skill levels (I'm usually better than them at something even if that's just being more prepared to grind for a goal). I have made friends, I have not been killed by an awful lot of very capable players, some of whom have shot at me, some of those have popped my ship & cost me significant amounts of bounties, bonds & exploration data, although I have lost far more through pushing myself too hard than from anyone else trying to stop me ;)

Some of those who have helped me are the kind of players that hang around in Deciat or Founders, bored & looking for some action. They just play a different way, but they enjoy the game just as much as I do and when we meet in-game that unironic enthusiasm comes across, it is a pleasure to watch a skilled player do their thing, no matter what the skill or skill level.

Threads like this fill up with keyboard warriors. The players I meet & chat with in-game (I don't use discord or even voice chat, just in-game text) are polite, engaging and will usually help if they are asked and they can. I helped a player group keep the faction I oppose stay in control of a system earlier this week, because they have helped me before & I want to maintain good relations with them. I will find a way to flip that system that does not harm them.

You can interact in far more ways with another player than just shooting at them. But if all you want to do is treat other players as NPCs (acting on them rather than interacting with them) then I will treat you as an NPC & just consider you an obstacle to get past, no matter what mode you play in you add to my game.

The faction that incurred my wrath did so because they didn't take my offer of negotiation seriously, because they thought as a single player I was no threat to the ~200 of them. I am still willing to negotiate but I am no longer offering, they know how to find me. This is how I play the game, this is why I do it in Open.
 
Friendly reminder just because you got blown up for no reason, or no reason apparent to you, doesn’t mean you were griefed.
Reminder that is your opinion and while you are certainly entitled to it that doesn't make it fact. Most normal people would call getting blown up for no reason by murder hobos getting griefed.


In fact it is literally the dictionary definition of what griefer means.


grief·er
/ˈɡrēfə/

(in an online game or community) a person who harasses or deliberately provokes other players or members in order to spoil their enjoyment.
 
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Or a motivated group of thirty-somethings who established Colonia's first-ever anarchy :p
thirty-something? Well thank you ;) (y)
It isn't a problem though? You just seem to be trying to wind people up rather than looking for common ground.
The problem is approximately the last hundred of those threads always started the namecalling and the griefer=psychopath analogy from the PvE side,
why not ask them for common ground first? I'm not even a ganker, albeit I fly with some of them, but I'm getting sick of that. Look at this thread. It started in the OP.
No U is the correct answer, but who cares. I don't want to search for common ground with people who want to change the game of others because they feel entitled to click on open without changing their behaviour ingame one bit.
 
why not ask them for common ground first?

Why don't you? Same reason probably.

Lots of oversensitive people taking stuff personally, lots of insensitive people throwing mud on both sides. It takes two to tango, not one.

I want to encourage more people to try Open play, not because I want to shoot them in the face, but because I want to increase the chances that I'll meet them. Bloody salt collecting.
 
how is it absurd? It's literally the rules in mobius. If you see someone else in a CZ in mobius then you're not allowed to shoot them under the group rules, even if they're on the opposing side. This is a case that already happens in the places that are controlled by the hardcore anti-pvp players.
You have some loaded language there. You're calling people who don't want to take part in PvP "hardcore anti-PvP"! Do you have any justification for that? Have members of Mobius ever asked for its rules to be extended to Open? I'm pretty sure the answer is "no".
 
Literally every time someone has proposed PvE-only open.
But in those proposals, no-one has suggested removing the present Open. Those of us who want Open-PvE for ourselves don't mind if you carry on in "Open-PvP".

(OK, I have occasionally seen people say "Remove Open" but its always meant as a parody of people saying "remove Solo").
 
But in those proposals, no-one has suggested removing the present Open. Those of us who want Open-PvE for ourselves don't mind if you carry on in "Open-PvP".

(OK, I have occasionally seen people say "Remove Open" but its always meant as a parody of people saying "remove Solo").
Sometimes I imagine just that. And sending them off to play Star Citisn't as eternal punishment. Then I wake up with a smile on my face.
 
Frontier intended for players to have mode choice. Players have mode choice. Players exercise mode choice.

Really, I don't see the problem here.
So u are fine with one being able to choose mobius as long as its not broad knowledge?
Cause thats only thing that would change if open pve would be a thing.

Open pve is already there, just ppl dont know about it. And you seem to have big issues making it more popular.
 

Deleted member 182079

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An Open-PvE mode, if added, would further fragment the player base (and for the record, I'm perfectly fine with the 3 modes as they are now - personally I don't use PG but Solo is handy to have now and then).

If I was allowed one change though, it would be the removal of cross-mode system chat.
 
An Open-PvE mode, if added, would further fragment the player base (and for the record, I'm perfectly fine with the 3 modes as they are now - personally I don't use PG but Solo is handy to have now and then).

If I was allowed one change though, it would be the removal of cross-mode system chat.
Id say it would consolidate pgs and solo.

what??? Why would u remove crosschat??
 

Deleted member 182079

D
Id say it would consolidate pgs and solo.

what??? Why would u remove crosschat??
Because I have no interest in chatting to people that I will never meet in the game. Sys chat is useful if you're in the same system but fail to instance together (or one is in SC, the other in normal space) but I don't see the point being able to talk to people in other modes.

Borann chat is a prime example. I reckon the majority play in Solo - the chat window gets absolutely spammed with mundane, and quite often pretty cringeworthy/offensive garbage that distracts from messages relevant to my game - I play in Open (including Borann) and need to look out for pirates (or gankers, or griefers) and especially missing messages from pirates can result in unnecessary ship destruction.

I know I can hide system chat (and I had to the other night, one can only take so many racism/genitelia 'jokes' while trying to mine asteroids in peace) but that throws out the baby with the bathwater, really.
 
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An Open-PvE mode, if added, would further fragment the player base (and for the record, I'm perfectly fine with the 3 modes as they are now - personally I don't use PG but Solo is handy to have now and then).

If I was allowed one change though, it would be the removal of cross-mode system chat.
No. The thing about "fragmenting the player base" is what's known as concern-trolling. It's just disguising a wish to control how other people play by making them stay in the mode with the rules you want if they want to meet each other.
 
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