Griefers make open impossible, and how easy the solution is.

I hope you have a better experience with PvP piracy than many others have. Most people just combat log. It's a frustrating gig.
I have mixed feelings about this. Here's the funny thing - most combat loggers have been Elite Cutters. So when they do this, I go into system chat and brag how I, a shieldless Dolphin, forced an Elite Cutter to combat log. It's so hilarious that it compensates for the aggravation of being clogged on.
 
The question was, does anyone want this? I do, so I answered "yes". I don't think I need to consult anyone else to know my own answer.

As for the coding; I'm a programmer. I know that there can be knock-on effects. I focused on what we can see; that damage sources are already fully tracked.

Belugas in maillots: yes, griefers will always find ways to be stupid. I don't think that should stop us wanting new features in the game though.
And you don't know how it's tracked. If it tracked by the actual taking damage, then your simple method won't work, as 0 damage deal no damage.

Especially for collision I don't think you can do that either, because your ship still run into something. You take damage because you collide, not because you impact a ship.
 
My piracy is non violent if you comply. If you try to run instead of paying a 10T tribute, I will make every attempt to blow you up. If you submit before destruction, we may still talk, but likely I'll be less nice now that you tried to run... And any action which can be suspected as another attempt to run will result in instant violent response.
A word of advice from someone who was on the receiving end of this. First, approach with gunports closed (remember the Minbariin Incident). Second, send multiple messages, especially in places like Borann where chat is a waterfall of text. I was dusted by a pirate who approached me in a Mamba, gunports open, and I did not see his demand for diamonds until AFTER he blew me to bits. My first assumption was GRIEFER, so I ran. Had he been a rectangle instead of a triangle, I would have opened comms with him myself to determine his intentions.
 
My piracy is non violent if you comply. If you try to run instead of paying a 10T tribute, I will make every attempt to blow you up. If you submit before destruction, we may still talk, but likely I'll be less nice now that you tried to run... And any action which can be suspected as another attempt to run will result in instant violent response.
If your playing as a pirate that seems completely resonable and fair to me (no i am not being a sarcastic old git, well not this time anyway).
 
Like your post, except for this, using the exact (correct) reasoning you used in the rest of your post.

The solo/pg form of griefing has the same defence as the open form. Play the game their way. You call that surrender, so that goes both ways too.

If I have to grind engineering in order to survive PvP encounters, I would call that surrendering as well. I am not going to do that, so I just surrender full stop. You interdict me, I sit back and wait for what happens.
You could get by fine with just Farseer (as a lot of explorers do for the jumprange) if your only intent was survival not fighting back. The real engineer grind is for the complete suite of G5 modules & weaponry, but I take your point on 'surrendering to others' gameplay' applying both ways, to some extent.

Btw, if you mean you come to a full-stop after interdiction, id be wary of doing that. It might be mistaken for menu-logging and make being attacked more likely. Perhaps drift lazily to the left, or make like a curious porpoise, i dunno :)
I dont get why u keep saying pve would bring doom to BGS. If someone want to do that he can just go to pg/solo. Adding extra mode will not change a thing in that matter.
Wha?? Ive said before that a PvP toggle would be abused horribly by some BGS salty types. But I said nothing on that topic in the post you linked?
 
If your playing as a pirate that seems completely resonable and fair to me (no i am not being a sarcastic old git, well not this time anyway).
BTW, piracy seems to have gotten a "bad rap" as belonging only to role-players, yet I find piracy way more fun and rewarding from a gameplay perspective than I do just blowing up harmless Type-6s. It takes more skill to disable* a ship's thrusters than it does to blow up a ship outright, for example. It also takes more skill to find and sneak up on a ship in normal space (mining hotspots) than to pull ships out of supercruise at the sun. And unlike "blow people up for no reason" griefing, piracy actually PAYS. I've made millions of credits in a gaming session, and just one LTD covers my rebuy, because the best pirate ships are not the big expensive warships, but smaller modest ships like the Cobra.

In other words, ganking is for children, piracy is for adults :p


* I also find this more rewarding. Watching a Type-9 tumbling helplessly in an asteroid field (he fired on me first) is a sight to behold, much more than another exploding [insert noob ship].
 
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Like your post, except for this, using the exact (correct) reasoning you used in the rest of your post.

The solo/pg form of griefing has the same defence as the open form. Play the game their way. You call that surrender, so that goes both ways too.

If I have to grind engineering in order to survive PvP encounters, I would call that surrendering as well. I am not going to do that, so I just surrender full stop. You interdict me, I sit back and wait for what happens.
If you don’t want to die to pvp, one option is indeed to git gud and get a better ship, or as you’re phrasing it “play the game their way” and your also right in saying that if open players don’t want to lose bgs/pp stuff to solo players they can indeed play the game their way.

but your missing one more option that open players don’t have. The person who doesn’t want to pvp can eliminate the possibility of a pvper with a mode switch. That cannot be done for the open only player to eliminate the undesired interaction.

point:solo/pg already has the advantage. No additional advantages or modes needed.
 
It isn't really about me playing with others. It's down to a simple question: how many features can one subtract from open and still reasonably call it "open"?

For me, the answer is: zero.
Your picking skills are impressive. In same short fragment of my post u quoted, i said that noone is touching your dangerous pvp open. So noone is removing anything from open. Its ADDING extra mode.

I've been to Deciat. Some times someone tried to gank me, others not. Never managed to kill me. How often do you really need to go specifically to Deciat anyway? You only need to go to engineers for the experimental.

Same with Davs Hope, you don't need to go there if you don't want to. You know the risk: approach accordingly. Same goes for Shinrata. If you get repeatedly killed in systems known for players fighting player ships, you should remember:

"Insanity is repeating the same action and expect a different result" - Do something different! Change your ship, loadout, behaviour. Don't be a sheep and expect the game to change around you.

The dangers of opens are highly exaggerated by opponents of it.

I've been mining in open a couple times the last few days. First time there was no other players in the sell system, second time there was one, but I used SC navigation to avoid interdiction attempt. I did the same both times in Borann, and didn't get interdicted either time.
Good for you. But looking on number of player in mobius others would play it differently. And they can. Justmore advertisement for newbs, thats all what pve open would be.

Wha?? Ive said before that a PvP toggle would be abused horribly by some BGS salty types. But I said nothing on that topic in the post you linked?
You are right, I am sorry. Idk why I adressed it to You.
 
BTW, piracy seems to have gotten a "bad rap" as belonging only to role-players, yet I find piracy way more fun and rewarding from a gameplay perspective than I do just blowing up harmless Type-6s. It takes more skill to disable* a ship's thrusters than it does to blow up a ship outright, for example. It also takes more skill to find and sneak up on a ship in normal space (mining hotspots) than to pull ships out of supercruise at the sun. And unlike "blow people up for no reason" griefing, piracy actually PAYS. I've made millions of credits in a gaming session, and just one LTD covers my rebuy, because the best pirate ships are not the big expensive warships, but smaller modest ships like the Cobra.

In other words, ganking is for children, piracy is for adults :p


* I also find this more rewarding. Watching a Type-9 tumbling helplessly in an asteroid field (he fired on me first) is a sight to behold, much more than another exploding [insert noob ship].
Yeah sorry I didn't mean role play, i have never quite understood that. I get head cannon, but "aarrrr, I'm a pirate" isn't for me. I meant playing as a pirate as a valid and fun play style (and way to make credits). To me pirates add a bit more richness to the game (griefers less so, but I accept griefing as part of the game too).

I read a lot of your posts about pirating and you have actually made me want to give it a go. :)
 
If you don’t want to die to pvp, one option is indeed to git gud and get a better ship, or as you’re phrasing it “play the game their way” and your also right in saying that if open players don’t want to lose bgs/pp stuff to solo players they can indeed play the game their way.

but your missing one more option that open players don’t have. The person who doesn’t want to pvp can eliminate the possibility of a pvper with a mode switch. That cannot be done for the open only player to eliminate the undesired interaction.
The same exact action is available. Don't engage in BGS and the Open Only player doesn't have an issue.

This woe is us Open players moaning is nibbling my nipples a bit. "yeah, it's the same, but we are so disadvantaged". If I go in Open, I am subjected to PvP. If you play the BGS, you are subjected to other modes.

Your decision.
 
I read a lot of your posts about pirating and you have actually made me want to give it a go. :)
I wasn't always a pirate. I used to be a law-abiding citizen. If anything, I was the guy who wanted to bring pirates to justice! But PvP bounty hunting is all but nonexistent in this game. Having grown bored with PvE in ED, PvP is all I have left, and piracy is the only PvP that offers me both a challenge and reward. If Frontier were to bring back Interstellar Initiatives, I would park my pirate ship and embrace and enjoy the PvE side of the game once again, assuming the II had a good story and some engaging gameplay.

BTW, this is one of the things that "prove" griefers play to grief, period. Even when we had compelling IIs, the well-known griefers used these to do what they ALWAYS do - grief. Heck, one II actually had a PvP component, to pick a side in combat zones where PvP was encouraged. Yet what did they do? They pulled players (many of them easy-target traders) out of supercruise and destroy them outright, like they always do. Griefers are not bored, griefers are BORING. 🤷
 
The same exact action is available. Don't engage in BGS and the Open Only player doesn't have an issue.

This woe is us Open players moaning is nibbling my nipples a bit. "yeah, it's the same, but we are so disadvantaged". If I go in Open, I am subjected to PvP. If you play the BGS, you are subjected to other modes.

Your decision.
Oh so you’re saying an entire facet of the games core function should just be ignored because you don’t want to acknowledge the holes in your argument. Got it
 
A word of advice from someone who was on the receiving end of this. First, approach with gunports closed (remember the Minbariin Incident). Second, send multiple messages, especially in places like Borann where chat is a waterfall of text. I was dusted by a pirate who approached me in a Mamba, gunports open, and I did not see his demand for diamonds until AFTER he blew me to bits. My first assumption was GRIEFER, so I ran. Had he been a rectangle instead of a triangle, I would have opened comms with him myself to determine his intentions.
I wouldn't open fire until someone try to run. If they don't seem to see my message, I would position myself Infront of your ship and message again.

If they're obviously ignoring me after repeated messages and my aggressive position I would proceed with more aggression, such as ramming or open fire.
 

Deleted member 251664

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I feel you. To list all the ways that I wish for Elite's gameplay to be informed by the lore would be a thread in and of itself.

But I do stand by what I suspect is the main motive for PvPless gameplay, which is the recognition that the game's greatest threat is other players. Eliminate this threat, and you're left with an arguably challenge-free experience.

I get that some among the playerbase want all the fun but none of the risk when it comes to player interaction, and all I can really do is try to remind them that between the modes, the block tool, the ridiculously overpowered defensive equipment, and the ability to high wake, they basically have that game already.

So true. Tastes of players who want open pve truly surprise me, after all the shortcuts players have to avoid any kind of setback. Meanwhile I find myself trying to handicap myself to try to carve some fun out.
 
I wouldn't open fire until someone try to run. If they don't seem to see my message, I would position myself Infront of your ship and message again.

If they're obviously ignoring me after repeated messages and my aggressive position I would proceed with more aggression, such as ramming or open fire.
My weapons of choice are focused on disabling rather than destroying. Speaking of, has Frontier ever fixed the Scrambled Spectrum effect on pulse and burst lasers? These used to be perfect for disabling a ship (enough hits and either FSD or thrusters will go offline), but they stopped working on NPCs some time back. I've not tried my SS burst on players since it went buggy with NPCs, and I miss it! I don't know if the SE is bugged or NPCs are bugged. Maybe someday I'll meet someone in open and test it out.
 
My weapons of choice are focused on disabling rather than destroying. Speaking of, has Frontier ever fixed the Scrambled Spectrum effect on pulse and burst lasers? These used to be perfect for disabling a ship (enough hits and either FSD or thrusters will go offline), but they stopped working on NPCs some time back. I've not tried my SS burst on players since it went buggy with NPCs, and I miss it! I don't know if the SE is bugged or NPCs are bugged. Maybe someday I'll meet someone in open and test it out.
I've had my ships thrusters and/or powerplant suffer malfunctions in PvP/piracy situations, so I believe they do.

I use different ships and weapons depending on what I want to do. If I want to intimidate into compliance I will use something like Pacifiers or PA, aiming to scare a runner into compliance before they can escape. If I want to be able to disable and force cargo from a runner I will use Cyto and rails/packhounds/dumbfires/cannons depending on mood.
 
The same exact action is available. Don't engage in BGS and the Open Only player doesn't have an issue.

This woe is us Open players moaning is nibbling my nipples a bit. "yeah, it's the same, but we are so disadvantaged". If I go in Open, I am subjected to PvP. If you play the BGS, you are subjected to other modes.

Your decision.
Well said.
 
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