No, you need to engineered ship because you obsess with min maxing. That's subjective approach on solving problems and very familiar in gaming circles. I supported ED exactly to get away from that kind of approach.
Because you see rest of game besides ships just a padding. We see it as a game. That's difference.
Ohhh, so those other players are 'bad', or 'damaged' now.
Righto, lets dance.
If you don't like min-mxing, maybe its not the game for you hmm?
No there is a difference bettween content and progression and grind, how is this so hard to see?
Use the ES games as an example. You cant get endgame gear at the start, but at NO point does that game make you feel like you can't do things other than kill certain tough beasties. No point in those games, are you thirsting for something better than you have, it just happens as you play. Literally never once have I been level grinding in those games because the content that leads to progression is varies and involves detailed gameplay loops. (it's not the same form of game, yes i am aware, but those aspects can be broadly applied).
That is not the case with ED, you actually have to devote yourself to overly specific things to progress instead of just playing the game.
A new player in ED doesn't get even the slightest infomation bar that provided by the training missions. It might seems easy to us to accumilate stuff now after ages of play, but that is not the case for players starting out, or indeed those who have'nt reached the endgame state. How many third party sites does this game require? It activey demands you spend EVEN more time off the game looking at websites because the infomation needed is not present anywhere in game. More grind additions.
I'd rather have challenging gameplay loops that reqiure skill and thinking about as opposed to ED's idea of "missions" which are for the most part so easy as to not require any real input, fly here deliver this, fly here kill this stupid NPC who wont even shoot back oods are. Hnece why people think its a grind and it's vapid.
No variation, and no difficulty past the initial 150hours aside from accumilating money/mats/ships.
Even the wing assasination mission can be solo'd in a ship with no shields AND kill every target.
Do one, you've done them all. That is not fun engaging content.
Hence why I pretty much do nothing but PvP. It's the only suitibly challenging part of the game at this point. And to even do that. Yup, you guessed it, more grind on planets, USS' and shooting rocks/watching limpets. Oh joy.
Well it seems like those who have been here the longest don't seem to understand the definition of grind.
Y'all have adapted to it. Nothing wrong with that. But thats not how players who have'nt been playing for years are going to feel. That in and of itself harms online games.
Like i've said, competition for the modern gamers attention is hot. FDev are gonna have to pull some pretty special stuff to keep thier player base interested over then next 5 years of thier "plan".