I've noticed that when players talk about the game getting boring, they usually get accused for 'grinding' the game. I myself haven't made any threads or comments about Elite Dangerous getting boring, but I disagree that the player should be blamed for grinding the game. And to state my view clearly, I do agree that the game gets a little boring after 100 hours, which is about over half a week worth of time. I mean, I was checking out 'games to play while watching something' on Reddit, and one of the most recommended games is Elite Dangerous, and looking at the 'helpful' Steam reviews, a lot of people seem to be talking about the game getting boring. So I don't think that most people who find the game boring do so because they've simply tried grinding it.
A lot of people do rightly state that it is a space sim, and there is 'a lot of space', however I also think that it would be more enjoyable if flying required more skills. For example, I play flight sim, truck sim, where you basically just drive or fly around, but before you know it, I look at the Steam and find out I've played over 100 hours on them. Or I think a better example is Factorio or Rimworld (Factorio did use to feel a little grindy towards the end). You play for a bit and before you know it you've clocked over 200 hours in each game. All of these games, except flight sim have a structure which requires you to obtain better and better items and equipment, which is what most people attribute grinding in ED with. The contrast for me, is that ED gets boring much quicker, because it requires less skill and attention, and also because things start repeating. Since everything is mostly the same, and travelling doesn't take much technical skill, it gets boring quite quick, whereas in the other games, you don't even think about grinding.
My point is, if players feel the need to grind, they shouldn't be blamed. It just means that the gameplay isn't interesting enough or has nothing new to it to keep their attention, and as a result players only feel excitement when working up to that next ship or item. But if they hate the game instantly, then it probably isn't for them
A lot of people do rightly state that it is a space sim, and there is 'a lot of space', however I also think that it would be more enjoyable if flying required more skills. For example, I play flight sim, truck sim, where you basically just drive or fly around, but before you know it, I look at the Steam and find out I've played over 100 hours on them. Or I think a better example is Factorio or Rimworld (Factorio did use to feel a little grindy towards the end). You play for a bit and before you know it you've clocked over 200 hours in each game. All of these games, except flight sim have a structure which requires you to obtain better and better items and equipment, which is what most people attribute grinding in ED with. The contrast for me, is that ED gets boring much quicker, because it requires less skill and attention, and also because things start repeating. Since everything is mostly the same, and travelling doesn't take much technical skill, it gets boring quite quick, whereas in the other games, you don't even think about grinding.
My point is, if players feel the need to grind, they shouldn't be blamed. It just means that the gameplay isn't interesting enough or has nothing new to it to keep their attention, and as a result players only feel excitement when working up to that next ship or item. But if they hate the game instantly, then it probably isn't for them
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