The second one you posted was sent to me by a canon member after I made my first analysis, I just needed the extra photo. I used to be a recluse and I’m not used to getting this much attention so sometimes I throw useless crap in there.
There are languages in here that we are trying to crack, but here’s what I’m starting to understand about these languages. The glyphs specifically and a lot of the things relating to the complexes for navigation, are inferred rather than described. There is also a huge inference of motion in the alpha complex design.
Since the entire species subscribe to basically one form of communication, it narrowed down the field for me. The symbols in the photos I’ve posted if you just look at them long enough indicator flow and a lot of the pieces match up with the pieces you are going to be using. I do not consider this to be a language as such. I think whoever slapped that panel together had it in mind.
The language is spoken in, which is not their written language, I can probably compare to the icons on your dashboard.
I know what the oil light looks like
And the check engine symbol is kind of a no-brainer
But a lot of the symbols on my cards dash, without words I might add, are of a similar geometric description pattern.
If you ever see game designers at work, they don’t headache over details like that just because they feel like milking the clock at work. The symbolism on the outside orb I haven’t really started screwing with yet. It’s the one on the inside panel.
Over and over again if you look at it and you think about the process you are going through by taking the key to the structure, it lays out perfectly. And that seems to be the primary purpose for the beacons at least for now. Humans do similar things if you’ve ever been in a stock room there are symbols all over the place. So these could be nothing more than labels for that specific type of computer core. This design goes to the structure, this design goes to the Beacon because the design is different in someway. No gravity, vacuum, range of remote energy needed, take your pick.
https://photos.app.goo.gl/iDofPSV7qQk54Zqs5
https://photos.app.goo.gl/AtEJJgdwQoVv4pru7
(These are my photos in the highly theoretical realm)
As I said. The panel really doesn’t tell you anything. And if I had to guess, it could be a deliberate clue from the developers. Here’s what I’ve discovered. or what I understand.
Seven years ago this puzzle was put in place. Development on it I think went on for a short time, pending a somewhat planned outcome from the developers that never happened, before they developed more.
They were sent to the site to gather data, and what I believe is that the developers thought people would pick those things apart and they would figure out at least a layer or two of the puzzle.
Some people did poker round a bit. But for the most part they did it for fun and money. The game was still fairly new. People were still exploring and stuff.
Then the structures in the beacons came. Instead of actually studying them much, it was a mad arms race because this is a video game and people are attracted to space combat. That’s just the way it is. This game is much more cerebral than any other space game I’ve ever been in.
But no one got any closer to solving a puzzle.
So a second mission was organized to try to draw attention to more ruins. Again the observations didn’t quite come up to par. I have also seen magazine articles where the opinion was that the players discovered the clues in the wrong order because they were doing their own thing and not really following the steps.
So I could believe that something like this was put in there just so people would notice it. And it would have to make some kind of sense not just be a bunch of crap. Makes the game feel authentic. And it’s also a breadcrumb for a player to get excited about even though it pertains to pretty much nothing but the process you already know all too well. So it’s kind of useless anyway.
That’s my take anyway
Yours
V