Patch Notes Update Horizons 2.0 beta change log #5 incoming...

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...If the radius of the circle wasn't so big (is it huge all of a sudden or just me?) then this would make sense, then you need to search hard in your ship or just get in the SRV and use the wave scanner. However, the circles are so large that when you descend to spy it out, you loose your bearing and have no clue where the center of the POI circle is...

Yeah, I've had quite a few circles that filled the whole radar on max zoom-out...

I just had that experience too. I thought something was wrong. All I could see was the POI circle completely filling my A-grade scanner. When I found the POI on the surface though (using SRV), it was just a few barrels protected by a Goliath. Assuming the Goliath was dormant until I approached, I don't really mind scanner vagueness for barrels. I'd be interested to know if the same thing happens for larger POIs though. Surely ship wreckage should be easier for the scanner to pinpoint (not precisely, but better than it is).
 
Useless wings stay useless, can we get some hardcore wings missions that will make cooperation worth it? Like mission progression that some guy suggested?
1st part soloable
2nd part soloable
3rd part 2 players required or one true elite pilot (skill not just rank)
4th part 3 players
5th part full wing of awesomeness with waves of enemies

Even tutorial had better missions than real open play.

I would love this............. But only after npc wingmen are added. ED was always presented with a view thatall content would be accessible to all players whether alone or MP. Personally I would feel a little betrayed if we started getting MP only content. But as I said totally support missions etc for more than 1 ship.
 
FD here is what I believe players require for POI on planets:

1, Visible wrecks and buildings and anything of interest visible from the ship
2, No restriction on height (although you can't see small wreaks from lets say orbit) as already mentioned.
3, Update ship scanner to PIN POINT POI (as all players i'm sure don't want to spend 30 mins looking for items.
4, Cargo canisters retrievable from your ship instead of using SRV (it's giving the player an option to land or not there will always be players that will and some who are just passing by)
5, MUCH bigger wreck sites lets face it the sites cmdrs are finding are tiny and in alot of cases and has been mentioned not worth the trouble profit wise as well as visually eye candy I have submitted to Zac the proposal for Huge wreck sites both in space and planet side so we can really get in amongst the action and spend some quality time in the debris.
6, FAr FAr better rewards at wreck sites clothing and coffee are just not worth the find lets up that with some rares, or may 10+ canisters ! something that will start drawing players to look about more.

At the end of the day players do want to find stuff but the general issue is that Sites are to small to hard to find and don't pay out bang that simple....
now there will be players that disagree with me here however it's forum and this is my own opinion and the same opinion of several hundred players i'm sure.

Come on FD time is running out 15.12.15 release date lets do this..
 
How one can do that? If I press left button on keyboard it just moves to the edge until its left to the star and then it stops. The same issue is in Galaxy Map - left button only moves the camera.

There are 3 sets of controls here: View UDLR, Focus UDLR, Next/Prev Tab. It sounds like you have left button on keyboard assigned to View L. What do you use to move widget focus around (menus/ship/station UI)? That's what I meant by left. In ascii art it looks like this

Code:
 [Top level widget [Info widget [T1][T2][T3] ] [ - Map widget [B1][B2][B3] ] ]

Where T are tabs on the left hand info widget and B are billboard buttons for a crosshair-selected object on the right hand map view widget.

I've labelled groups of UI elements as different widgets to have something to refer to. As you can see, the tabs are children of the Info widget, the buttons are children of the Map widget, and both Info and Map widgets belong to the top level widget

If you move focus left repeatedly it goes: B3, B2, B1, Info widget, and once that is focused (unfortunately 'focus' is not always visually indicated in the UI toolkit FD has built in Scaleform for ED) you can use your next/prev tab controls.

Another issues I keep having sometimes is that the wave scanner goes all "I don't wanna draw the signatures anymore, I'll just ping them out" as in the acoustical signatures stay as they were but the drawn graph is blank.
Often I get something that draws a line across half of the graph, I turn 2 degree and bam, no signatures on the graph at all anymore, 2 degree back and it's all fine again.

I saw this behaviour once in Beta 4 as well - have you made a bug report for it?
 
FD here is what I believe players require for POI on planets:

1, Visible wrecks and buildings and anything of interest visible from the ship
2, No restriction on height (although you can't see small wreaks from lets say orbit) as already mentioned.
If you're talking about eyeballing POIs, I think we all agree on these two

3, Update ship scanner to PIN POINT POI (as all players i'm sure don't want to spend 30 mins looking for items.
4, Cargo canisters retrievable from your ship instead of using SRV (it's giving the player an option to land or not there will always be players that will and some who are just passing by)

Nope! Easy mode, press 'Y' to open chest, and it will bypass any SRV-specific hazards/defences, so many people won't bother with SRVs.

5, MUCH bigger wreck sites lets face it the sites cmdrs are finding are tiny and in alot of cases and has been mentioned not worth the trouble profit wise as well as visually eye candy I have submitted to Zac the proposal for Huge wreck sites both in space and planet side so we can really get in amongst the action and spend some quality time in the debris.
6, FAr FAr better rewards at wreck sites clothing and coffee are just not worth the find lets up that with some rares, or may 10+ canisters ! something that will start drawing players to look about more.

I expect that there's a bell-curve of PoIs and that these will be expanded over time. I haven't played enough Horizons to assume that I've seen everything already.
 
No change there either.

Michael
Which is silly, the corvette actually has more mass than the FSDs optimal output when loaded down. It's also a long range suppression ship that is balanced in jumprange like the short range patrol ships such as the viper.
dont even get me started on the cutter either.
the player base that has played the longest and accrued the largest amount of credits were waiting for something great. While FD added repetitious small ships those of us with reserves of credits knew eventually you would throw us a bone.
The corvette is unnessisarily gimped and the cutter is nothing but a trade ship to make us more money.
Its a slap in the face.
i urge you, beg you, plead with you, neigh grovel please give some quality of life changes to the corvette and change the cutter into a real zoom and boom warship not a glorified type 9. We don't want more expensive rank locked side grades to the anaconda, we want fun powerful ships worth the enormous time and effort to purchase over the anaconda. Something to strive for, something worth the grind, something to keep playing to acquire, ships to grind for not ships to grind with.
 
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SNIP.



Nope! Easy mode, press 'Y' to open chest, and it will bypass any SRV-specific hazards/defences, so many people won't bother with SRVs.

.
Its a space ship game , I don't think the dev's should be forcing us to use the srv if we don't want to , especially not for the initial scout of the POI location. Yes use the srv then if you want to acess/defeat it but not just to locate it.
 
Its a space ship game , I don't think the dev's should be forcing us to use the srv if we don't want to , especially not for the initial scout of the POI location. Yes use the srv then if you want to acess/defeat it but not just to locate it.

Don't really see ED as a spaceship game only myself. I see the space travel as a great method of travelling around and exploring/trading/whatever in the Milky Way galaxy. To me it is a small but important part of an unfolding game that will include so much more than just a space ship game.
No one is forcing you to use an SRV at all. You can find plenty of other things to do and items to find/trade/defeat/whatevers without ever getting out of your ship.
I don't know if you have noticed, but Horizons is all about planetary landings and investigating/doing/collecting stuff on the planetary surfaces, which is something that would look pretty dumb trying to do from a space ship. The ship gets you to the planet the SRV gets you around the planet. If you don't want to explore the planets and stay in your ship then why bother purchasing Horizons.
 
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I am extremely disappointed to see Frontier treat us like idiots. 'Yes, we've listened to the big outcry and the overwhelming poll and fixed POIs'. A few days later, what do they do, sneak 'invisible' POIs back in the midst of a load of technical fixes, in the hope we won't notice.

This is not what I expected of you Mr Braben & co, please listen to the players (payers).

/endRant
 
Still no fix for the data scanner only working when having "firing enables hardpoints" enabled?
(It wasn't fixed in the Beta 4 either. Tried it out yesterday.)
I really would like to disable it again when i'm playing with my main commander.
It's no fun at all paying 7m cr. for a new python because you accidentally hit the fire button inside a station...

Also what is with the strange behavior of the buggy not going forward when rolling backwards somtimes until you full stops
and then throttle back to zero and than forth again with the hotas throtle? I'ts totally annoying.

A bit late and offtopic, but I have the same configuration as you for menus (Fire Primary = OK, Fire Secondary = Back) and I can run with Fire deploys Hardpoints safely.
When I land, I like setting my throttle to 0 (mainly so I don't go full speed ahead when I take off) and land with the direction thrusters only. Since I don't use Forward/Reverse thrust in normal flight, I mapped Fire Primary/Fire Secondary as Forward/Reverse thrust in the Landing Override section.
So whenever I deploy the landing gear, I can't fire, and will move instead. Much safer :)
 
I am extremely disappointed to see Frontier treat us like idiots. 'Yes, we've listened to the big outcry and the overwhelming poll and fixed POIs'. A few days later, what do they do, sneak 'invisible' POIs back in the midst of a load of technical fixes, in the hope we won't notice.

This is not what I expected of you Mr Braben & co, please listen to the players (payers).

/endRant

What are you talking about? According to this from Michael: https://forums.frontier.co.uk/showthread.php?t=209765&page=3&p=3227409#post3227409
It only applies to outcrops and other small objects. Wrecks, etc are still visible from the ship.
 
Useless wings stay useless, can we get some hardcore wings missions that will make cooperation worth it? Like mission progression that some guy suggested?
1st part soloable
2nd part soloable
3rd part 2 players required or one true elite pilot (skill not just rank)
4th part 3 players
5th part full wing of awesomeness with waves of enemies.
...

This would make me never play anything else than E-D.... Ever...... It would also give incent to have more ships, simply because different missions needs different loadouts and ship sizes.
And I would recruit my friends to play the game, and we would be doing missions all the time... Wauw. Already feeling the multiplayer experience!
 
And I would recruit my friends to play the game, and we would be doing missions all the time... Wauw. Already feeling the multiplayer experience!
Nearly all my friends have XBox :(
I've told them I'll buy one on the condition that they ALL buy Horizons when it launches...
 
Just skimming though these, and without singling anyone out, these are the kinds of posts that FD have to say "we're so grateful that our players are so passionate about ED.. yadda yadda" though gritted teeth, secretly thinking, "my god what a bunch of whiners, look at how much effort we're putting in and people are still moaning and telling us what a terrible job we're doing.."

Sure constructive criticism is great, but why is so much of it so rude? embarrassing.
 
Jeez, you guys really dig in on bad decisions don't you.
Thx for partially reversing the decision on POI being visible from the ship as well.

Tsk tsk tsk!

Constructive criticism is fine, but being (rude) just builds barriers; frankly it is embarrassing..
 
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Just skimming though these, and without singling anyone out, these are the kinds of posts that FD have to say "we're so grateful that our players are so passionate about ED.. yadda yadda" though gritted teeth, secretly thinking, "my god what a bunch of whiners, look at how much effort we're putting in and people are still moaning and telling us what a terrible job we're doing.."

Sure constructive criticism is great, but why is so much of it so rude? embarrassing.


I know. It's painful to read. And there was I really enjoying the Beta...
 
I know. It's painful to read. And there was I really enjoying the Beta...

Yeah, don't worry too much, I think they're big boys and girls. I think devs understand, and likely also agree, it's better to have a passionate fanbase who pushes them to make ED all it can be. Much rather that, than "meh, don't think I'll bother".

I AM enjoying the beta .. very much. Doesn't mean there aren't a few little nigglies here and there though so better out, than in .. though there's no harm in being polite, or qualifying any criticism with a big "well done" too. +1
 
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Ozric

Volunteer Moderator
Yeah, don't worry too much, I think they're big boys and girls. I think devs understand, and likely also agree, it's better to have a passionate fanbase who pushes them to make ED all it can be. Much rather that, than "meh, don't think I'll bother".

I AM enjoying the beta .. very much. Doesn't mean there aren't a few little nigglies here and there though so better out, than in .. though there's no harm in being polite, or qualifying any criticism with a big "well done" too. +1

Yes but being a passionate fanbase is no excuse for a lot of the comments in this and other threads. It is possible to disagree and argue the case for things without resorting to abuse.

I know it happens every now and then, but over the last month or so there has been a growing swell of abusive criticism and very little constructive criticism.
 
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