EVE is the exception to many standards in gaming. It was made from the ground up to be PvP centric, ED is not.
WoW and FF do the same that pve enough for you?
EVE is the exception to many standards in gaming. It was made from the ground up to be PvP centric, ED is not.
When people discuss combat logging it mostly seems to concern the textbook interdicted trader escapes slavering pirate.
But it goes both ways. How do people feel about me flying in my kitted out Python pretty much annihilating newbie ships in seconds (maybe even quicker than it might take to log out) but should a bunch of bounty hunters come to claim my bounty, the very second I appear to be at risk, I disconnect?
I think what a lot of people are misinterpreting what it actually means to play in Open. The claims are that Open is a PvP environment, and avoiding that by combat logging is 'against the rules' somehow. When you play in Open mode you are not choosing to play in an open PvP environment. What you are choosing to do is play in an environment where there are no rules, other than the ruleset programmed into the game by Frontier.
The ruleset programmed into the game contains (amongst others) the following 'rules':
1) PVP is allowed, with currently little to no real penalty for pirates, psychos, griefers etc.
2) Combat logging also contains little to no penalty.
So if you choose to play in open, you choose to play in an environment when anything goes. If you are not actually hacking the client but playing within the ruleset as defined by Frontier, anything goes. Put simply, you have to take the rough with the smooth. If you want no restrictions on your ability to PVP, you also have to accept that there are no restrictions on other people's ability to disconnect in combat.
The only way for players to define their own ruleset is to form a private group. If you don't like rule 1, join a 'PVE' group. If you don't like rule 2, join some sort of 'ethical Pirates vs Pirate Victims PvP' group.
The only way to change the ruleset of Open is for Frontier to do it. They are the masters of that ruleset. So if you think there is too much griefing, lobby them on this forum to change rule 1. If you don't like combat logging, lobby them to change rule 2. Many people are doing this, hence the endless threads. Combat logging is obviously not a huge concern for Frontier since they've launched a product in 2014 which does nothing to prevent it. That might boggle your mind - it certainly does mine - but in Open, thems the rules and we have to get on with it.
What you can't do is impose your own set of rules or moral standards on other people in Open. People who complain about combat logging in Open are exactly equivalent to people who complain about getting pirated. And the answer is the same - go form your own group with your own rules. With blackjack... and hookers... in fact, forget about the group!
I think what a lot of people are misinterpreting what it actually means to play in Open. The claims are that Open is a PvP environment, and avoiding that by combat logging is 'against the rules' somehow. When you play in Open mode you are not choosing to play in an open PvP environment. What you are choosing to do is play in an environment where there are no rules, other than the ruleset programmed into the game by Frontier.
The ruleset programmed into the game contains (amongst others) the following 'rules':
1) PVP is allowed, with currently little to no real penalty for pirates, psychos, griefers etc.
2) Combat logging also contains little to no penalty.
So if you choose to play in open, you choose to play in an environment when anything goes. If you are not actually hacking the client but playing within the ruleset as defined by Frontier, anything goes. Put simply, you have to take the rough with the smooth. If you want no restrictions on your ability to PVP, you also have to accept that there are no restrictions on other people's ability to disconnect in combat.
The only way for players to define their own ruleset is to form a private group. If you don't like rule 1, join a 'PVE' group. If you don't like rule 2, join some sort of 'ethical Pirates vs Pirate Victims PvP' group.
The only way to change the ruleset of Open is for Frontier to do it. They are the masters of that ruleset. So if you think there is too much griefing, lobby them on this forum to change rule 1. If you don't like combat logging, lobby them to change rule 2. Many people are doing this, hence the endless threads. Combat logging is obviously not a huge concern for Frontier since they've launched a product in 2014 which does nothing to prevent it. That might boggle your mind - it certainly does mine - but in Open, thems the rules and we have to get on with it.
What you can't do is impose your own set of rules or moral standards on other people in Open. People who complain about combat logging in Open are exactly equivalent to people who complain about getting pirated. And the answer is the same - go form your own group with your own rules. With blackjack... and hookers... in fact, forget about the group!
When people discuss combat logging it mostly seems to concern the textbook interdicted trader escapes slavering pirate.
But it goes both ways. How do people feel about me flying in my kitted out Python pretty much annihilating newbie ships in seconds (maybe even quicker than it might take to log out) but should a bunch of bounty hunters come to claim my bounty, the very second I appear to be at risk, I disconnect?
I think what a lot of people are misinterpreting what it actually means to play in Open. The claims are that Open is a PvP environment, and avoiding that by combat logging is 'against the rules' somehow. When you play in Open mode you are not choosing to play in an open PvP environment. What you are choosing to do is play in an environment where there are no rules, other than the ruleset programmed into the game by Frontier.
The ruleset programmed into the game contains (amongst others) the following 'rules':
1) PVP is allowed, with currently little to no real penalty for pirates, psychos, griefers etc.
2) Combat logging also contains little to no penalty.
So if you choose to play in open, you choose to play in an environment when anything goes. If you are not actually hacking the client but playing within the ruleset as defined by Frontier, anything goes. Put simply, you have to take the rough with the smooth. If you want no restrictions on your ability to PVP, you also have to accept that there are no restrictions on other people's ability to disconnect in combat.
The only way for players to define their own ruleset is to form a private group. If you don't like rule 1, join a 'PVE' group. If you don't like rule 2, join some sort of 'ethical Pirates vs Pirate Victims PvP' group.
The only way to change the ruleset of Open is for Frontier to do it. They are the masters of that ruleset. So if you think there is too much griefing, lobby them on this forum to change rule 1. If you don't like combat logging, lobby them to change rule 2. Many people are doing this, hence the endless threads. Combat logging is obviously not a huge concern for Frontier since they've launched a product in 2014 which does nothing to prevent it. That might boggle your mind - it certainly does mine - but in Open, thems the rules and we have to get on with it.
What you can't do is impose your own set of rules or moral standards on other people in Open. People who complain about combat logging in Open are exactly equivalent to people who complain about getting pirated. And the answer is the same - go form your own group with your own rules. With blackjack... and hookers... in fact, forget about the group!
Yes, and those rules allow players to attack other players at will, wherever they like. That's the definition of a an open PvP environment (as opposed to an environment where PvP combat is restricted or limited to certain locations, players, or by some other means).I think what a lot of people are misinterpreting what it actually means to play in Open. The claims are that Open is a PvP environment, and avoiding that by combat logging is 'against the rules' somehow. When you play in Open mode you are not choosing to play in an open PvP environment. What you are choosing to do is play in an environment where there are no rules, other than the ruleset programmed into the game by Frontier.
Yes, and by choosing to play in Open you are choosing to play by those rules. PvP combat is allowed with minimal restrictions (although not without consequences), ergo you are choosing to play in a PvP environment.The ruleset programmed into the game contains (amongst others) the following 'rules':
1) PVP is allowed, with currently little to no real penalty for pirates, psychos, griefers etc.
Combat logging, in the sense of pulling the plug, is not a part of the game rules. It's a 'meta' action that occurs outside the structure of the game. It's the equivalent of tipping the table over when losing at chess - not part of the rules of the game.2) Combat logging also contains little to no penalty.
So if you choose to play in open, you choose to play in an environment when anything goes. If you are not actually hacking the client but playing within the ruleset as defined by Frontier, anything goes. Put simply, you have to take the rough with the smooth. If you want no restrictions on your ability to PVP, you also have to accept that there are no restrictions on other people's ability to disconnect in combat.
Pulling the plug is an exploit, pure and simple.
I think what a lot of people are misinterpreting what it actually means to play in Open. The claims are that Open is a PvP environment, and avoiding that by combat logging is 'against the rules' somehow. When you play in Open mode you are not choosing to play in an open PvP environment. What you are choosing to do is play in an environment where there are no rules, other than the ruleset programmed into the game by Frontier.
The ruleset programmed into the game contains (amongst others) the following 'rules':
1) PVP is allowed, with currently little to no real penalty for pirates, psychos, griefers etc.
2) Combat logging also contains little to no penalty.
So if you choose to play in open, you choose to play in an environment when anything goes. If you are not actually hacking the client but playing within the ruleset as defined by Frontier, anything goes. Put simply, you have to take the rough with the smooth. If you want no restrictions on your ability to PVP, you also have to accept that there are no restrictions on other people's ability to disconnect in combat.
The only way for players to define their own ruleset is to form a private group. If you don't like rule 1, join a 'PVE' group. If you don't like rule 2, join some sort of 'ethical Pirates vs Pirate Victims PvP' group.
The only way to change the ruleset of Open is for Frontier to do it. They are the masters of that ruleset. So if you think there is too much griefing, lobby them on this forum to change rule 1. If you don't like combat logging, lobby them to change rule 2. Many people are doing this, hence the endless threads. Combat logging is obviously not a huge concern for Frontier since they've launched a product in 2014 which does nothing to prevent it. That might boggle your mind - it certainly does mine - but in Open, thems the rules and we have to get on with it.
What you can't do is impose your own set of rules or moral standards on other people in Open. People who complain about combat logging in Open are exactly equivalent to people who complain about getting pirated. And the answer is the same - go form your own group with your own rules. With blackjack... and hookers... in fact, forget about the group!
You can hardly term disconnection an exploit, since it is completely indistinguishable from real connection problems. Nor can the ToS of a game dictate what a person is allowed to do with their own hardware.
The guys who just unplug the cable are the problem.
So if I get interdicted by a group of bounty hunters hired by merchants and I choose to say my firewall "block all but one" and kill them that way on by one instead of actually playing the game. That is by your rulebook a legit way to play the game?
I agree its a bit of a move, but does it really warrant the amount of whining going on about it? Lets face it the penalties of being killed are stiffer than the losses of missing out on the kill. I can understand a newbie not wanting to lose many hours of play to earn credits (even if insured) - I don't really get the 'boo-hoo-he-won't-let-me-kill-him-even-though-I-obviously-pwned-him-I'm-losing-a-tiny-stat-increase' crew...
Edit:
Is the answer to have combat damage contribute to your Elite combat rating? Reducing the impact of not getting the 'kill'?
I wouldn't equate a discussion about it as whining. But what should we do sit here with our mouths shut and wait for fd to pull their head out? Kinda sounds like you want the discussion to go away, and why would you want that? Nobody compelled you to click on it. Is it safe to say your whining because they are lobbying to have your crutch removed?
Honestly, why would you try and read so much into my post? I didn't even know what 'combat logging' was until I started reading these forums, I've never done it nor would I consider it. That said, I've never encountered a human Cmdr in my many hours of playing and the NPCs are easy to beat or run away from.
"How is combat logging still allowed in this game ? That's just crazy..." just sounds like a whine to me, not the start of a constructive discussion. But as I said, I fail to understand what people think they are losing if someone logs out on them...just go kill a few NPCs and get over it...
I'm all for constructive discussion regarding improvements to the game but honestly, some of those anti-combat-logging threads had so much butthurt my was having sympathy pains...
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If you suffer a genuine connection issue, that's not exploiting.You can hardly term disconnection an exploit, since it is completely indistinguishable from real connection problems. Nor can the ToS of a game dictate what a person is allowed to do with their own hardware.
Oh, the irony.
Look at the dates. That's an article from September last year, talking about the 2013-2014 financial year, when ED was in development.