How many of you don't play anymore?

Just that if someone want a spaceship simulator then cockpit view is the realistic view.

...and it isn't realistic to expect at least some kind of external monitoring for manoeuvring these vast craft without hitting other people / spaceport hardware / ground (eventually) or whatever? Granted, as I said, we do now have the rudimentary external cam, but how long did that take to materialise, all the while having to fend off moronic "...but it just ain't reeal!!! ...my poor immersion will break!!!" defences for not including one?
 
...
Lots of others are enjoying the game just fine. I don't understand the posts like this one though which are seemingly like 'This game sucks and I quit playing it, who else hates it and quit but still reads the forums to talk about how over it they are?' It almost calls for a Willy Wonka meme photo that reads 'Tell me all about how little you care'.
...

You mean like this one?

60054908.jpg
 
hmmm, whats Elite: Deadly??

Wild guess time: xBox / console versions with heavy emphasis on PVP - or maybe it's PVP only - hence the name "deadly" inferring to do-or-die combat vs. trading and other simply dangerous gameplay elements.
 
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I also hope to see sometimes soon how the decision to keep it always-online pays off to us, players. They did say that they did it to keep the game interesting, filled with content, for us, players, did they?

HHMMMM.. as a backer, still feel cheated ,let down, broken, that "they" dropped the promised off line mode. Still cant see the why or the 'big advantage' in "online only" that a weekly/bi weekly log in update wouldnt have resolved the "universe update" argument .......
eerrrrrmmm hang on hang on hang on......
God dam it!
.
. another update ...1 .2
.
.there goes another hour to update this game.... and I just wanted a quick blast NOW, while the washing machine is on I get a quick blast around space....

nope.. still updating.....and NO choice not to update at this moment. hhhmmm.
well i'll just check the forums.......
.
let see..OH! .nice." who still playing" .. have to add to this one.....
.
.
.
. then i'll have a bash at OOlite..

.
DAm! washing machine has finished.....hhhmmmmm ..oh for off line I might play more, but getting less.
 
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But "simulation" is the very definition of realism. And in reality you cant sit "outside" your ship. People misinterpret the word simulator/simulation these days. Everything is called a simulator.
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However, im not saying this because im against the cam. The debug one is fine for me. Just that if someone want a spaceship simulator then cockpit view is the realistic view. Typical gamey games like racing games usually have the view behind the car while race simulators you start in the cockpit (they usually offer other cameras as well with options to limit to cockpit in serious races). Still, when i want a simulator i want as much realism as possible - simulating reality, and thus in those titles i dont want/need fancy unrealistic camera angles. I play them because i want to experience the real thing (as much as you can on a PC at least). :)

In a race car simulator you would never get away with not having a rearview mirror or side mirrors. You can also turn your head beyond your shoulder. That is what you can do in real life.

In a combat sim, or any kind of sim, you need to have situational awareness. Looking out your cockpit window is fine for flight but not combat or navigating tight spaces. A real fighter pilot flys in a cockpit with a bubble around him. They also have mirrors. You can turn around in the cockpit and look behind you. In a computer game you can't simulate peripheral vision. So you need to be able to look around further then your shoulder. All hardcore flight sims have external views to compensate for what the limitations of a computer screen are. In fact almost all have what is called "lock-on" mode which means you can steer any way you want with the jet but your eyes stay locked on the target. FD made a game of instances which mean all of the combat is in dogfight mode. Radar is designed for beyond visual range. You can avoid or attack with long range weapons but when combat is up close that is called dogfighting which is all we do in ED. In a dogfight you fight with you eyes locked on the target, you don't use radar. Real combat pilots use the phrase "lose sight, lose the fight". Get it? You need to look around or you die!!!!
It's imperative that you are able to look around your aircraft. We are not stupid in 2015, why are we stupid in the future and limit view so we can't see the bogeys on our six? External views make a sim MORE real not less. Limiting view makes the game arcade and just provides a way for pirates to sneak up on traders or for large ship captains to get annoyed within station traffic. It makes no sense, and the arguments against rear or external views have no merit in the sim world.
 
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I don't play anymore.


Oops shakes head - I AM playing and enjoying it,

But I get what you are saying, it's sort or wrong but fun
 

Jex =TE=

Banned
I've been on a break from ED for a few months. I'll be a fence-sitter for now, but I'm not very enthusiastic about how they're probably going to sell in-game credits for real money. In my opinion that kind of stuff always ends up with skewing game balance in some way or another. Usually in favor of "motivating" players to buy gold, or whatever the currency might be.

What???

So rather than do something to drop the grind on a unfinished, BETA they charged more than a AAA title (in the UK anyway, our NA friends got royally ripped off at $60), they're going to charge me extra after deliberately slowing down making money through trading??

If that happens this will be my last purchase - what a shoddy money grabbing tactic IF TRUE. Can you cite this announcement please?

- - - - - Additional Content Posted / Auto Merge - - - - -

ME. Broken game, boring game, to do anything you need to grind. meh.

At least I have a hotas now for SC or other....

FALCON 4.0 BMS!!! :)
 

Jex =TE=

Banned
But "simulation" is the very definition of realism. And in reality you cant sit "outside" your ship. People misinterpret the word simulator/simulation these days. Everything is called a simulator.
|
However, im not saying this because im against the cam. The debug one is fine for me. Just that if someone want a spaceship simulator then cockpit view is the realistic view. Typical gamey games like racing games usually have the view behind the car while race simulators you start in the cockpit (they usually offer other cameras as well with options to limit to cockpit in serious races). Still, when i want a simulator i want as much realism as possible - simulating reality, and thus in those titles i dont want/need fancy unrealistic camera angles. I play them because i want to experience the real thing (as much as you can on a PC at least). :)

There's no misinterpretation of what a simulator is. Just becusae it has an outside view (like ALL simulators do) doesn't make it less of a simulator. MS Flight Sim still simulates aircraft, aircraft controls and a flight model - it doesn't make it less of a simulation just because you can view the outside of it which of course, you have to initiate - it's not forced on you lol :)
 

Jex =TE=

Banned
In a race car simulator you would never get away with not having a rearview mirror or side mirrors. You can also turn your head beyond your shoulder. That is what you can do in real life.

[snip]

But you can't stick your neck out the window and you do get mirrors in racing games these days. Try flying 3rd person in Falcon and you don't need peripheral vision in flight sims - you need a 20k monitor
 
I play more and more. I started very cautious and had little time actually to spend on game. Since all of improvements rolled in - especially in comms - it is just a blast. Sad to see people disappointed, but hey, that's life - to each his own.
 
In a race car simulator you would never get away with not having a rearview mirror or side mirrors. You can also turn your head beyond your shoulder. That is what you can do in real life.

In a combat sim, or any kind of sim, you need to have situational awareness. Looking out your cockpit window is fine for flight but not combat or navigating tight spaces. A real fighter pilot flys in a cockpit with a bubble around him. They also have mirrors. You can turn around in the cockpit and look behind you. In a computer game you can't simulate peripheral vision. So you need to be able to look around further then your shoulder. All hardcore flight sims have external views to compensate for what the limitations of a computer screen are. In fact almost all have what is called "lock-on" mode which means you can steer any way you want with the jet but your eyes stay locked on the target. FD made a game of instances which mean all of the combat is in dogfight mode. Radar is designed for beyond visual range. You can avoid or attack with long range weapons but when combat is up close that is called dogfighting which is all we do in ED. In a dogfight you fight with you eyes locked on the target, you don't use radar. Real combat pilots use the phrase "lose sight, lose the fight". Get it? You need to look around or you die!!!!
It's imperative that you are able to look around your aircraft. We are not stupid in 2015, why are we stupid in the future and limit view so we can't see the bogeys on our six? External views make a sim MORE real not less. Limiting view makes the game arcade and just provides a way for pirates to sneak up on traders or for large ship captains to get annoyed within station traffic. It makes no sense, and the arguments against rear or external views have no merit in the sim world.

I share your opinion. Unfortunately, I think your flogging a dead Thargoid here. The devs are not interested in such ideas. Why would they introduce that "debug camera"? Eh? An external view that you have to "fly"? Even then, it's view is limited to a "box" around your ship, so you can't even zoom out very far! What possible advantage, in combat, can be gained from DCS/Flight SIM type external views?

If we need exciting external flyby, combat, docking views, then I don't think we will see it here!
 
I play more and more. I started very cautious and had little time actually to spend on game. Since all of improvements rolled in - especially in comms - it is just a blast. Sad to see people disappointed, but hey, that's life - to each his own.

It wouldn't surprise me to discover that a great many of those no longer playing or playing far less, are, like me, primarily offline players. It's quite galling to see endless updates and tweaks for online play, when the actual core content of the game is still threadbare, even now. There are still glaring flaws in the basic mission structure and faction standing, something that should have been ironed out long ago.
 

Jex =TE=

Banned
It wouldn't surprise me to discover that a great many of those no longer playing or playing far less, are, like me, primarily offline players. It's quite galling to see endless updates and tweaks for online play, when the actual core content of the game is still threadbare, even now. There are still glaring flaws in the basic mission structure and faction standing, something that should have been ironed out long ago.

Apparently, only half the people log into the forums now as well.
 
People who haven't played for months.... Y U on these forumz talking 'bout a game U no play?!

For the umpteenth time, people are emotionally (and financially) invested in this game and so they care about it.
Nobody would bother posting on COD or AC forums if they don't play those games, or indeed if they've played them and got their few hours of fun.
This is supposed to be a long term continuously developed "mmo" and people are expressing their disappointment after having waited decades in some cases for a 21st century evolution of Elite.


..................................
 
Things do need improving...but not played anything else since October absolutely love the game...breath of fresh air from tournament battlefield
 
I play often - even when I'm bored - partly because I still can't help but ogle at the gorgeous graphics.
That said - First Person and Planetary Landing - should reel back in folks by the hundreds of thousands - Mostly because I trust Braben and Co to make a procedural masterpiece for planetside exploration and the fact that we might have trillions of planets and asteroids to land on to explore - just stokes the crap out of me! which i think should appeal to the masses...

PS: The "Flight through a gas giant" in the kickstarter pitch video by Braben is what brought me on board to ED - its like a drug to me - knowing one day I'll be piloting my ship in that awesome environment plus the above suddenly gives me a jump start even when im bored flying in current Elite - that would explain why I keep playing even when things do get monotonous
 
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Haven't played in over a month, even the month prior to that I scarcely ever logged in. There just isn't enough of a game right now, I will play wings as soon as it's updated but I can't see that keeping me for long - if I had the willpower I would just leave the game for a year and come back when it hopefully has lot more to offer.
 
It wouldn't surprise me to discover that a great many of those no longer playing or playing far less, are, like me, primarily offline players. It's quite galling to see endless updates and tweaks for online play, when the actual core content of the game is still threadbare, even now. There are still glaring flaws in the basic mission structure and faction standing, something that should have been ironed out long ago.

It's clear that the FD have an agenda to persue on line game play, or pew, pew. Hence we see the latest news on console support. Sorry, I have no interest in that. I tried online combat flight simming, but the time zone differences, coupled with the management of an appointment diary killed it.

The core content is apparently there in skeletal form. Like it's been an unfinished project. How long has this game been in beta? How many beta testers have pointed out the flaws and omissions? Factions, military alliances, civil wars are mostly smoke and mirrors. Missions are basic padding, some work, some are hopeless.

For myself, an 80's Elite player, I bought ED for nostalgia really. I have no interest in "fighting" real humans in space, there's enough of that on earth. Additionally, it tends to attract less mature players who just enjoy being a hoodlum. I do not mind fighting aliens and imaginary AI space pirates. It's what we did in the original. There is nothing anti-social about being killed by a Thargoid swarm however, being set upon by a gang of gleeful pew, pew, shooters is something I would rather not do. But as has been said, it takes all sorts.

I still enjoy the game, but after this latest update, I am not anticipating any greater depth or satisfaction for the solo player. Would that it were offline, perhaps a more complete game could have emerged. I still recall that black box with a cassette/ floppy disk, instruction manual and The Dark Wheel, a C64 and a plastic joystick that kept getting "unsuckered" every time that mother ship looked into view:)
 
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