430 driver should be fine however note the 660ti just barely hits the minimum requirements for Vulkan (which dxvk translates dx11 to). Newer generations of GPU have had more advancements in handling newer API like DX12 or Vulkan where as older ones have just had the support to get them running with them and I think this can definitely affect the translation process.my GPU is a GTX660-ti - normally it's fine with this game in windows.. I can appreciate a little drop through the compatibility layer and I'd play at 30-40 fps as that's fine for pve and exploration but 10fps is a litttle low
DXVK_HUD=1 %command%into the steam launch options. If you see a HUD appear on screen with an fps counter this confirms DXVK is working as intended.
PROTON_USE_WINED3D=0 %command%in the launch options see if that's an issue or try below to install DXVK from terminal directly to the prefix:
WINEPREFIX=~/.steam/steam/steamapps/compatdata/359320/pfx winetricks dxvk
Did you ever not have that problem? That is my current problem and I'm trying to figure it out. From what I can tell it's when my vram is maxed out, which it keep doing, and you alt tab and try to alt tab back in and crashes. It's the alt tabbing in that does it for me. Although some times it takes a while to crash and refuses to alt tab in.the game does not like being alt-tabbed though.. crashes every time.
my work around is to run the game in a full screen window. I use dual monitors so although the game insists on being on top on my main monitor I can still ( with fore thought ) open up a console and a browser window on the second monitor.Did you ever not have that problem? That is my current problem and I'm trying to figure it out. From what I can tell it's when my vram is maxed out, which it keep doing, and you alt tab and try to alt tab back in and crashes. It's the alt tabbing in that does it for me. Although some times it takes a while to crash and refuses to alt tab in.
There was a version of wine that low setting allowed me to avoid this where it did not fill the vram. It was something like 4.5.2. I tried to revert but it gave me 4.5.3 and the problem was present again. I'm not sure if it's wine the game the hardware or a combo.
The version that didn't have vram issue and alt tab crashing also had like 90-120 fps at all times. It was very efficient somehow. But then it went away with later versions. I would love to see that return. Hopefully it was good code and not bad code just removing visual thing being processed. Although I would take that also at this point.
What drivers you using? From my testing there's only one graphics corruption glitch I've seen, and this happens when DXVK is used on Windows too so it's either a DXVK issue or a problem with Nvidia's Vulkan implementation:Been running with Linux for a while now, using the great work from https://github.com/redmcg/wine/wiki on a custom install of Fedora. Seen a few graphics glitches from time to time (and some of them have been seen on windows systems too, so I've not spent any time properly investigating). But, this glitch was just too pretty for me not to share, almost sorry to reboot and correct it.