Modes How to maybe solve one of the problems of pvp in open...

That depends on what values you talk about as a base. Either way, letting us have more jump range isn't a very good idea. We can already traverse the galaxy in 6:30 hrs. I and many explorers likely wouldn't be too happy of having 600 ly of jump range.
Same goes for speed, for practical uses allowing ships to go at 5000 m/s would make battles literally impossible. You'd exit your weapons range in less than a second and multicannons would not hit the ships at all since they travell at 1600 m/s. If firepower was boosted as much as 1000% then PvE ships truly wouldn't stand a chance against others so it would defeat the purpose of the OP. Boosting that much the armor doesn't really break the game, actually Id say shields have worse problems.

I agree with all of this and find it equally silly that we currently can boost defenses a 1000%.

We don't need it. It should have been kept in check like the other aspects.
 
No, I most definitely don't agree with the OP. The people who don't want to play in Open for fear/irritation/lack of interest in PvP aren't going to come back or stay in Open just because the killing/defensive potential of combat ships has been modified to some minor degree to give the trader or all purpose ship less of a disadvantage. These players simply don't want to deal with PvP under any circumstances, so modifying my uber deadly FdL isn't going to make them any difference. Now, I don't necessarily disagree that current combat load outs should be seeing revisions and re-balancing, just not for the same reason as the OP.

Also, I categorically disagree with the notion that pure dedicated combat rigs shouldn't have the edge on multi-purpose ships. Why shouldn't a specialist ship be rewarded for specializing?

Which is what a lot of us have been attempting to explain. :)
 
No, I most definitely don't agree with the OP. The people who don't want to play in Open for fear/irritation/lack of interest in PvP aren't going to come back or stay in Open just because the killing/defensive potential of combat ships has been modified to some minor degree to give the trader or all purpose ship less of a disadvantage. These players simply don't want to deal with PvP under any circumstances, so modifying my uber deadly FdL isn't going to make them any difference. Now, I don't necessarily disagree that current combat load outs should be seeing revisions and re-balancing, just not for the same reason as the OP.

Also, I categorically disagree with the notion that pure dedicated combat rigs shouldn't have the edge on multi-purpose ships. Why shouldn't a specialist ship be rewarded for specializing?

Your uber FdL is a boring ship. It can hardly jump. It doesn't have a fuel scoop or cargo space and limpets for pirated goods.

If there were restictions on defensive modules, your FdL would still be the best of the best in combat, but you could also have some extra goodies.
In adition your duels would not last as long. TTK would go down.
On top of this, you could If you wanted to, use this FdL to haul cargo for a CG and kill all the attackers.

Looks like a win, win, win to me.
 
Yes, a specialized bomber with reverbs, as I mentioned. And even then you'd have to be watching Netflix on the other screen or talking on the phone to succumb before being able to wake out. And, as I said, "specialized bombers" are pretty rare. It's easy to spot them and act accordingly. To die in a "properly outfitted" Cutter you basically have to not be paying attention, or to fall for some station kill shenanigans.

I sometimes wonder if, upon seeing a hollow square on their scanner, some people just ignore it and hope it'll go away.

I wonder how many people actually target it, scan it and have a look through the sub-systems to see it it poses a threat.

As a rule, if I see a ship with an interdictor and PP weapons, I'm flying toward the station with another system chosen and the "select & engage FSD" function highlighted.
 
I sometimes wonder if, upon seeing a hollow square on their scanner, some people just ignore it and hope it'll go away.

I wonder how many people actually target it, scan it and have a look through the sub-systems to see it it poses a threat.

As a rule, if I see a ship with an interdictor and PP weapons, I'm flying toward the station with another system chosen and the "select & engage FSD" function highlighted.

Natural procedure in Open.
Nice post.
 
And still you don't want a better life for it. :D

Like I said, I'm receptive to the idea of rebalancing on some level. For instance, I think the current TTK is ridiculous in PvP due to absurd shield stacking, but on the other hand I have zero problem with my chosen combat ship being and ultra deadly weapon meant for one thing only, to the point where I need to have it delivered wherever I plan to kill players. I think reaping the benefits of specialization is a good thing.

I sometimes wonder if, upon seeing a hollow square on their scanner, some people just ignore it and hope it'll go away.

I wonder how many people actually target it, scan it and have a look through the sub-systems to see it it poses a threat.

As a rule, if I see a ship with an interdictor and PP weapons, I'm flying toward the station with another system chosen and the "select & engage FSD" function highlighted.

You very well may be correct there about people ignoring those hollow squares. When I see a hollow square, or a bunch of them, I behave as cautiously as a cat in a room full of rocking chairs. That goes quadruple if I notice that the hollow squares belong to a bunch of my friends:)
 
I sometimes wonder if, upon seeing a hollow square on their scanner, some people just ignore it and hope it'll go away.

I wonder how many people actually target it, scan it and have a look through the sub-systems to see it it poses a threat.

As a rule, if I see a ship with an interdictor and PP weapons, I'm flying toward the station with another system chosen and the "select & engage FSD" function highlighted.

It's usually quite effective to aim right at the hollow triangle. It makes it hard to interdict you and you get time check sub systems and charge the FDS.
Often the other guy will jump out. :)
 
Like I said, I'm receptive to the idea of rebalancing on some level. For instance, I think the current TTK is ridiculous in PvP due to absurd shield stacking, but on the other hand I have zero problem with my chosen combat ship being and ultra deadly weapon meant for one thing only, to the point where I need to have it delivered wherever I plan to kill players. I think reaping the benefits of specialization is a good thing.

This was what he was trying to address, a rebalance the encourage

You very well may be correct there about people ignoring those hollow squares. When I see a hollow square, or a bunch of them, I behave as cautiously as a cat in a room full of rocking chairs. That goes quadruple if I notice that the hollow squares belong to a bunch of my friends:)
This is what he was trying to address, a rebalance to encourage PVP combat and the shield etc stacking problem.
 
Which is like trying to get someone who hates marmite to eat it... It's a wasted exercise.

It's not that black and white. Lots of people skip PvP because it's to expencive and to inconvenient.

If you make PvP like F1, there is only going to be a few people doing it.
If you make it like Rally, a lot more will do it.

The best driver/car combo will win in both cases, but one is more excusive than the other.
 
I agree with all of this and find it equally silly that we currently can boost defenses a 1000%.

We don't need it. It should have been kept in check like the other aspects.

Shield tank is OP, hull tank not that much especially considering the module damage one can make. Otherwise I'd like to hear why most PvP ships focus more in shields than in hull.

As a side note, one has to remember that reducing the defences of ships won't really help a trader or less capable ship from escaping. Weapons are the ones who kill.
 
It's not that black and white. Lots of people skip PvP because it's to expencive and to inconvenient.

Except it is. Whatever you do to the "balance" of combat and trading ships, PvP is always going to be expensive and inconvenient to a trader. I don't understand your example... both rallying and F1 have a very limited number of people that take part.
 
It's not that black and white. Lots of people skip PvP because it's to expencive and to inconvenient.

If you make PvP like F1, there is only going to be a few people doing it.
If you make it like Rally, a lot more will do it.

The best driver/car combo will win in both cases, but one is more excusive than the other.

I'm always happy to see an area in the game where you pretty much have to have the experience of an elite. If you can't do that, you can always PvP with your friends or ask for a vanilla fight. As other people have suggested, a refresh to CQC would be very helpful here.
 
I sometimes wonder if, upon seeing a hollow square on their scanner, some people just ignore it and hope it'll go away.

I wonder how many people actually target it, scan it and have a look through the sub-systems to see it it poses a threat.

As a rule, if I see a ship with an interdictor and PP weapons, I'm flying toward the station with another system chosen and the "select & engage FSD" function highlighted.

I'm probably mistaken, but I thought in Supercruise, a hollow triangle is someone with an interdictor, and a hollow square is someone without. I've never been too keen about testing out this theory, so I've never investigated this properly.
 
Except it is. Whatever you do to the "balance" of combat and trading ships, PvP is always going to be expensive and inconvenient to a trader. I don't understand your example... both rallying and F1 have a very limited number of people that take part.

Not talking about traders.
Good PvP pilots have quit the game because of the extra demands from engineering. Plenty chose PvE combat over PvP because of the build requirements.
People that are PvPers avoids fights, when not in a PvP ship.

All examples of things that reduces PvP activity and pushes it further in to obscurity.
 
Back
Top Bottom