Baseline with my current (5800X) setup that I'll use for future comparisons:
Source: https://www.youtube.com/watch?v=C553i_cQE1o
Predominantly, but not quite entirely, CPU limited at 1080p Ultra (no custom graphics settings this time, other than turning off FSR). Should still reveal any changes from a CPU swap without radically deviating from typical performance patterns.
I considered using a CZ to get a more NPC/AI heavy area, but they aren't as repeatable as the suit tutorial and the same CZs may not be active by the time I get the 5800X3D moved to my main system. My sample seems to be a pretty good one, but I want to test it thoroughly before I void the warranty. There is also new firmware that could be released any day now that I want to test and AMD is rumored to be loosening the overclocking restrictions on the part. I want to give it the same best effort tuning that I've been doing with the 5800X. Right now, I can use curve optimizer via a number of unofficial routes (and this sample seems stable at -30 on all cores), but I'm hoping for something more official soon.
Anyway, EDO's performance is extremely erratic in general. The most GPU intensive area I could find (the corridor with the fire and smoke after the settlement is powered up) gets down to 89 fps at these settings on a 2.6GHz 6800XT (similar to a stock 6900XT or RTX 3090), which is quite low for 1080p. Most other areas are still CPU limited at fairly modest frame rates, even with no active AI...it's all apparently rendering overhead. Even with the modest polling rate I'm using in the CapFrameX overlay, you can see where the main game thread (on physical core 6) is frequently maxing out.
Predominantly, but not quite entirely, CPU limited at 1080p Ultra (no custom graphics settings this time, other than turning off FSR). Should still reveal any changes from a CPU swap without radically deviating from typical performance patterns.
I considered using a CZ to get a more NPC/AI heavy area, but they aren't as repeatable as the suit tutorial and the same CZs may not be active by the time I get the 5800X3D moved to my main system. My sample seems to be a pretty good one, but I want to test it thoroughly before I void the warranty. There is also new firmware that could be released any day now that I want to test and AMD is rumored to be loosening the overclocking restrictions on the part. I want to give it the same best effort tuning that I've been doing with the 5800X. Right now, I can use curve optimizer via a number of unofficial routes (and this sample seems stable at -30 on all cores), but I'm hoping for something more official soon.
Anyway, EDO's performance is extremely erratic in general. The most GPU intensive area I could find (the corridor with the fire and smoke after the settlement is powered up) gets down to 89 fps at these settings on a 2.6GHz 6800XT (similar to a stock 6900XT or RTX 3090), which is quite low for 1080p. Most other areas are still CPU limited at fairly modest frame rates, even with no active AI...it's all apparently rendering overhead. Even with the modest polling rate I'm using in the CapFrameX overlay, you can see where the main game thread (on physical core 6) is frequently maxing out.