Hows performance after patch 11 ?

I just finished one of the new Protect missions at a small Agricultural settlement in my home system. Performance was decent with framerates anywhere from 55-80 FPS. This type of settlement historically has performed the best for me, so I'm going to go attack a U-shaped Industrial one to see if there's any improvement there.
Following up on this: I attacked Fry Chemical Foundry in 25 Nu-2 Draconis just now and observed no improvements in framerate. Comparing past footage from similar settlements in the system, I averaged around 45-50 FPS in both Update 10 and 11, with occasional spikes to higher and lower framerates.
 
Why is it that the people who report "significant improvements" never have any numbers to provide?

Anyhow, Yamiks did a test of Update 10 versus Update 11 over on the ED subreddit, using the Odyssey tutorial mission as the control environment. Reported zero change in performance, while also noting visual regression in the terrain texture quality. Take that for what you will I guess.
 
Honestly, I've been running pretty well since September with my 1080ti.

Except for some dips in the 50s at on foot conflict zones, I am usually averaging around 90 fps on foot and 120 fps in space.

Everything looking great, except at times the glare is a bit much when the dashboard is right under a star. Overpowers the lighting on my holo-display and I can't see my info.
 
Anyhow, Yamiks did a test of Update 10 versus Update 11 over on the ED subreddit, using the Odyssey tutorial mission as the control environment. Reported zero change in performance, while also noting visual regression in the terrain texture quality. Take that for what you will I guess.
Yamiks' performance results are exactly what I witnessed in my not-so-scientific-bar-the-explosions test. Unfortunately it was nighttime at Fry Chemical Foundry so I didn't get a good look at the terrain textures; I'll keep an eye out for them next time around.

For the record, my setup is an MSI GT75 Titan 8SF gaming laptop configured as follows:
Intel i7-8750H @ 2.20 GHz
NVIDIA RTX 2070 (8 GB)
32 GB DDR4 RAM
A Pair of M.2 SSDs in RAID (512 GB in total)
A 1 TB storage SSD

With Elite on the M.2s and with the last update (Update 10), I got anywhere between ~30-80 FPS on the ground in Odyssey @ 1080p, depending on location and NPC density. As noted above I averaged around the 45 FPS mark at U-shaped Industrial settlements.
 
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No change for me. Performance is still bad.
In settlements frame rates drops to 15 fps in some cases.
i5-8300H, GTX1060 Max-Q 6GB, 16GB Ram, SSD
(Graphics settings on high, except for the shadows set to medium)
 
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Serious problem here - despite setting to QHD it looks like 640x480 res. Awful.
I notice there are no longer any Unreal processes running like I had with 10 yesterday so deliberate/accidental break of Unreal engine?
I am running on a Hades Canyon (approx 1050i)
Horizons still works fine as before

I'm going to have to try re-install but several other in my squadron have been having issues and trying to reconfigure graphics settings
 
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Anyhow, Yamiks did a test of Update 10 versus Update 11 over on the ED subreddit, using the Odyssey tutorial mission as the control environment. Reported zero change in performance, while also noting visual regression in the terrain texture quality. Take that for what you will I guess.

I have not performed any controlled tests lately.
But back then Odyssey tutorial seemed the most polished - always getting better results there than in other settlements.

So if they're fixing a shader here and there, AI stuff or some assets that were creating performance troubles in certain settlements, an improvement will be seen in that particular settlement type, but not in the tutorial.
 
I notice there are no longer an Unreal processes running like I had with 10 yesterday so deliberate/accidental break of Unreal engine?
I am running on a Hades Canyon (approx 1050i)
Horizons still works fine as before
You should not see an Unreal engine process at all when running Elite, since it's not using Unreal engine.

I would be eriously impressed if FDev was able to break other game engines that they themselves dont use (they use their own in-house Cobra engine).
 
Havent played Odyssey for a while as the performance just wasnt good enough for me - I have RTX 3080 & very good gaming rig & struggled to get near 30 FPS in some settlements

Anyone noticed any marked improvements since update? I wont have chance to try until tonight
RTX 3070 on laptop. Getting stable 75 fps on external screen on ultra. Dropping to 45 FPS in the largest setlements and CZ.Sapce stations 75 fps stable. If i unplug the laptop and move to integrated card I am getting 25-30 fps in stations on medium. havent tries yet integrated card in settlements.
 
Marked improvement throughout the game
Remember when textures on stations would take over 10 sec to load properly but as soon as i'm out of the lift into the station, hardly noticeable
My frame rates are between 55-60 in stations and solid 60 in space. Settlements occasionally drop to 45 but never below.
Graphics settings are set to med/high (don't have exact settings as i'm not at my PC atm) bloom and blur turned off.
Resolution 2560x1080
32gb RAM
GTX 980ti 6Gb
CPU Ryzen 7 3700x
 
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You should not see an Unreal engine process at all when running Elite, since it's not using Unreal engine.

I would be eriously impressed if FDev was able to break other game engines that they themselves dont use (they use their own in-house Cobra engine).
Interesting, I wonder where in the hell that Unreal came from then? I wasn't running anything else...

Re-install underway, I hope that fixes it ....
 
Interesting, I wonder where in the hell that Unreal came from then? I wasn't running anything else...

Re-install underway, I hope that fixes it ....

Epic client does that from time to time.
you need to restart the computer or at least close and restart the Epic client (as in right click the icon in the notification bar and press Exit)
 
In my limited time in update 11 so far, the game has remained FPS locked to my monitor (60fps) in all situations, with most graphics settings at the max. RX6900XT. With update 10, the frame rate would generally drop a bit on planetary surfaces, and it hasn't done so in update 11 - but I've only played for a limited time so far.

I have not tried conflict zones yet (both space and on-foot conflict zones would cause a marked FPS decrease, with CPU and GPU load well below 100%, as if there was a call to sleep() somewhere in the game loop).
 
I have not performed any controlled tests lately.
But back then Odyssey tutorial seemed the most polished - always getting better results there than in other settlements.

So if they're fixing a shader here and there, AI stuff or some assets that were creating performance troubles in certain settlements, an improvement will be seen in that particular settlement type, but not in the tutorial.

I'm seeing a repeatable and fairly massive performance regression in that suit tutorial after powering up the settlement.

In U10, powering up the tutorial settlement did almost nothing to performance. In U11, it cuts mine almost in half at some places.

Edit: At least some of this discrepancy was due to custom settings I normally run, but had reverted for testing the patch. See here.
 
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On my GTX 1050, i7 3770, 16GB. I was getting between 40-50 fps while walking around the fleet carrier, the concourse and down on the planetary installations. However, I will say that the frame rate plummets when I have more than 4 people in the same instance.

I will say that the graphics feel a lot more 'fuzzy' though, so I guess I'm going to have go through the graphical options.
 
@Northpin
This was my first test after patching:
Source: https://youtu.be/kRDEIaFAWFI?t=360


That six minute in time stamp is right after I powered up the settlement and start noticing performance issues. I thought it was the fire at first, but I entered the burning building without powering up the settlement first and had triple digit frame rates. I even turned off FSR later (it was ultra quality here) and kept higher performance than I saw in the above video, until I actually turned on the power.

This was all before initiating the download that spawns the first hostile ship, which suggests the frame rate hit is not due to NPCs. Using the suit recharge socket might have been the trigger.

Edit:
The most confusing thing is that my GPU utilization was maxed out pretty much the whole time. Normally such inexplicable frame rate drops due to anything AI or script related would hang up the CPU and cause GPU utilization to plummet.

I will say that the graphics feel a lot more 'fuzzy' though, so I guess I'm going to have go through the graphical options.

U11 is (correctly) automatically enabling FSR, by default. If you weren't using it before, you'll have to disable it.
 
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That six minute in time stamp is right after I powered up the settlement and start noticing performance issues

yea, seems to happen right after you get the message to recharge (not when you actually recharge)
i initially thought it's AI related, but seems not.


U11 is (correctly) automatically enabling FSR, by default. If you weren't using it before, you'll have to disable it.

In my case the only thing U11 enabled was the checkerboard even tho my terrain settings were set to Ultra or Ultra+ - which checkerboard got promptly disabled
The FSR or the rest of the settings were left untouched
 
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