The Cobra engine is 6-7 year old tech and it's really showing it's age, bolting on MBR without reworking and optimising the core rendering obviously has crippled the performance and I don't believe FDev have any of the same programmers working on it that wrote the original code, so it's not surprising. Any programmer that's new a large code base struggles to find their way around the mindset of the original authors and it takes a long time adjust and really get up to speed - or they grow frustrated with it and move on to other things.
FDev should have had it's gfx engine programmers just start again from the ground up and build a decent Vulcan renderer.
My old PC died, so was forced to spend just over a £1000 to get a new one, I went from:
GTX1060 with AMD FX 8350 4.2Ghz(8 Cores, 8 Threads) & 24GB DDR3
to
RTX3060TI with Intel® Core™ i5-10400F(6 Cores, 12 Threads) & 16GB DDR4
In U10 Old: 25-30FPS at ground bases just walking around @1080p ( Horizons on the ground in SRV was getting 80-100FPS at Guardian Ruins vs 35-40 in Odyssey )
In U10 New: 50-80FPS at ground bases just walking around @1080p - this at least means the update I paid for over 8 months ago is now playable - no thanks to FDev.
I'll have to fire up Odyssey tonight and see if U11 makes any difference, but honestly I doubt it and with the massive difference in FPS depending on exactly where you are looking I'm not sure I would notice anything different ( unless it looks a lot worse )!
I get about the same FPS in Cyperpunk, the difference is that game looks absolutely amazing and I have all the Ray Tracing turned on, Odyssey looks mah.
CP2077 in the desert looking at single boring building I'm getting 80+ FPS, in Odyssey looking at a single even less detailed boring build I'm only getting 60 FPS, again CP2077 is with everything high and RTX On!