Here are my current numbers:
Outpost hangar: 75 in 3rd person (Cam Suite), 80 first person
Outpost Concourse: 60 +- 5
SysMap: 110
GalMap: 70 +- 10
Launching: 80+- 5
Space (skybox only): 120
Approaching planets (large ringed and moons): 110 +-5
In DSS: 120
Starport, large, nighttime, approach & landing: 60+- 5
On starport pad: 57
Unpopulated sunlit settlement in Scarab: 45
Unpopulated sunlit settlement on foot: 55 +- 10
Populated sunlit settlement in Scarab: 35 +- 5
Populated sunlit settlement on foot: 40 +-5
Besides the usual Skimmers, this populated settlement also had a FSS wing circling it, a 'Conda and two lesser beasts, to add to the graphics load lol.
Carrier interior: 55 to 75
Of course any qualitative evaluation of performance carries the unspoken caveat of "My experience is...", but that experience is the basis for making a call. If the numbers are good but the play stinks, there's not really any improvement, is there?
As an ancient with experience in filmmaking (Yeah, film! Loading in the dark, chemical development, an editing bench, the whole archaic shebang lol), videography, 3D modeling and animation, and game mod development, I think the numbers above are quite acceptable. But what is far more important as a player is that the gameplay is consistently smoother, with almost no graphical glitches, none that affect gameplay anyway, and now, after a long and very rocky road (I got Alpha Trauma, too, y'know

), Odyssey is the expansion I expected, at least in performance and graphics. The Mission-based gameplay is just too shortsighted, and ExoBio could use some depth, but since I'm still flying a bunch of very cool spacecraft in a gloriously beautiful universe (which does not hold a candle to the real thing, but it's good enough for a game), I can live with those weaknesses.