Have you been living under a rock?
...
I am well
familiar with aware-, and disapproving- of Oculus' ignoble conduct (My values; Some see things... differently). -That does not mean I judge other parties without at least half-solid grounds.
While I have not always been perfectly happy with FDev (the clumsy attempt to implicitly slip the fact that offline mode is off the table in under the radar, at the last possible minute anything might have been said, is a black mark on David's record to this day, as far as I am concerned), I just can't see them deliberately going out of their way to sabotage some of their customers' experience -- it's too much effort, if nothing else

.
No "making up one's mind", changes the cat still being in the box; I'll hear your statement after you've opened the box and peered inside, and no longer need to rely on fear-founded speculation. There are plenty of rational, technical explanations to survive many a pass by Occam's razor, and as you say: Elite was already established and had loads of players at the time - paying players, on a base not restricted to the fledgling VR market; Would they have had *need* to sell out, even if they are still a small company? You may also recall that Rift-owning Elite players, too, were similarly neglected and grumbling for the longest time, whilst Oculus were scrambling to nail down their API. Patterns come in all shapes and colours.
Mind you; With great trust, comes proportionate levels of disappointment, should it prove undeserved.