HTC Vive resolution and  focus

[video]https://gaming.youtube.com/watch?v=dUUzUChCEaY&feature=share&t=2519[/video]

Just in case anybody missed it, the Vive was mentioned during the live stream. [knocked out]
 
I have an 980Ti as well ( MSI Gaming ) as experience the same thing. For me the 'Always Reprojection on' does no good at all. It gets laggy like hell.

Anyway I did some tests with reprojection turned off completely, just to see how the system behaves without tricks. For this I opened the debugging tool with the graphs for the CPU and GPU timing.

I chose to use the landing platform just in front of the wall in a station facing the letterbox. Even in VR Low I got a lot of frame drops and quite a lot of stuttering. What was interesting to see, is that the actual load on the GPU is quite low. It just needs ~5ms for a frame. What sends the system into mayhem is the CPU being very often too late (late starts, the red bars i the CPU pane). This hints at other code taking precedence over the rendering. Maybe it is because of the beta and they have still a lot of debugging code active.

Using VR High shows that on my GPU for a frame it needs 9ms, which would be perfect for a constant 90fps. But again the CPU has a lot of slow/late starts. This seems to trigger a runaway effect where the CPU code doesn't seem to be able to snychronize back with the GPU very well. From the raw GPU performance this should work, but the code running on the CPU has some severe delays feeding the render pipeline.

VR Ultra is just too high as it uses ~12ms on the GPU. This would be a perfect use case for reprojection btw.

I do not see these severe CPU delays in 2.1. They are there as well, but not so prominent.

I really hope that this is due to the Beta nature of the game and not a problem in the code itself.


From the visual quality it seems that the latest beta is a bit better regarding readability and sharpness of the GUI elements. But in regards to providing constant frame rates my experience is quite different than yours. And my measurements hint at the cause for this, at least on my system.

Exactly the same experience (GTX 980ti MSI Gaming which I've OCed to max stable setting). Always reprojection on is utterly useless for me as it gets laggy. Worse then when I turn Reprojection off (yet it seems to help those on GTX 1080, so this could be worth reporting to Valve/Steam as a bug and see what they come up with).

In terms of 2.2 (Yes yes, when I've heard that improvements might be coming to Vive I couldn't resist... Shame on me ;) )

I "can" have it (have been testing it) on SS OCT and HMD 1.5. A lot on medium including shadows and FXs excluding Ambient lighting (off) and Galaxy map and I get 45fps (reprojection) - 90 FPS almost everywhere excluding - Letter Box (bizzare that as soon as I pass through my FPS jumps back and this issue has been happening in live version as well, Hangars and once I land in Station or on Base (which is bizzare as FPS is on 45 until I land and then it drops to fixed 30 until I take off (5 seconds after take off like the Launch, Surface, Hangar panel kills my FPS -Same issue in Outfitting ect), Occasional 30fps in Asteroid fields and near planets - regardless of Settings in Graphics for the Planetary part. I can have it all on Low and the FPS is still all over the place when it comes to planets :(

Now to the clarity - At OCT and HMD 1.5 the games clarity is exactly where I would class it (personal opinion) as very playable and enjoyable - the scale issue is still persisting for me, but at least the image is worth looking at. Would be nice to play for a manly body rather then Teenage body, but if the FPS gets stable I will be happy. The clarity seems to be improved considerably on this loud out, but the few points of drops are killing my VR sickness tolerance. I had to take a break after all the tests to make sure that my lunch stays in... I can handle reprojection without any sickness if I'm sitting down (not in a room experience games... ugh then it makes me ill) but I can't handle any drops below 45... that just kills my stomach...
 
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Was anything positive mentioned? Is there a fix on the way?

Someone asked "What about the Vive?"

To which Sandro responded "What about the Vive? We support it."

It was a horrible question that could have easily been more specific, but I'd find it hard to believe that Sandro doesn't know about the Vive-specific issues outlined in this stickied, 73 page thread...
 
From that, I assume, a fix is not imminent.

A lot of people have invested, a great deal of money in the Vive, primarily for ED. It is very disappointing, that FD, don't see the sub standard Vive experience, as an important issue to address.

What seems like a flippant response, from Sandro, is extremely disappointing!!
 
playing around with beta 5 i see little to no difference in 1, OCT (whatever that is), up to 2.0 for SS. The only thing i noticed was as soon as i changed the graphics quality that stupid rainbow bloom appeared on the edges of my vive.......i give up. Just not worth spending any more energy begging for a fix.
 
From that, I assume, a fix is not imminent.

A lot of people have invested, a great deal of money in the Vive, primarily for ED. It is very disappointing, that FD, don't see the sub standard Vive experience, as an important issue to address.

What seems like a flippant response, from Sandro, is extremely disappointing!!


Well soon they will be announcing their Exp 3 and for first time since ED launched I couldn't care less. I love how the game can look in VR when the settings are right, but the unpredictable and irrational Frame Rate drops (ie Hangar ) are just too much for me to put up with. In the last 6 months I've spent more time tweaking then playing (out of my play hours) and considering how little time I get play I will probably uninstall ED and shelf my Hotas for now, so I remember that wasting time on poorly optimized games is just not worth my effort.

I've spent hours skimming through the config files to ED trying to adjust it to work, but if I get ok FPS (45 Reprojection)in large stations and once I land my FPS gets fixed to 30 for no reason excluding that now I get one small little GUI box with 3 action options (launch, dock...)... I give up... My GPU goes to only 50% load and there is nothing I can do excluding making the game look like crap and then my FPS drops only to reprojection once the docked GUI pops up....... This game is optimization Nightmare - almost like the devs had the messiest pipeline I've ever seen and they are simply unable to fix the simplest errors, gosh forbid some serious rendering errors.. (ie the paint fixed to 100% and still offering to be repaired for 10 credits - this bug has been there for sooooooo long that it isn't even funny )

I had high hopes for this VR experience and all I've got was time waste from you... Shame on any company that disrespect their player base like this with a badly optimized piece of junk for which they command AAA prices and when asked about the issue brush it off like nothing is wrong. I'm sick and tired of this. Normally I would just brush it off with - well it is Beta it will get better for release, but knowing ED for over a year now I only expect the worst....
 
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Have you been living under a rock?
...

I am well familiar with aware-, and disapproving- of Oculus' ignoble conduct (My values; Some see things... differently). -That does not mean I judge other parties without at least half-solid grounds.

While I have not always been perfectly happy with FDev (the clumsy attempt to implicitly slip the fact that offline mode is off the table in under the radar, at the last possible minute anything might have been said, is a black mark on David's record to this day, as far as I am concerned), I just can't see them deliberately going out of their way to sabotage some of their customers' experience -- it's too much effort, if nothing else ;).

No "making up one's mind", changes the cat still being in the box; I'll hear your statement after you've opened the box and peered inside, and no longer need to rely on fear-founded speculation. There are plenty of rational, technical explanations to survive many a pass by Occam's razor, and as you say: Elite was already established and had loads of players at the time - paying players, on a base not restricted to the fledgling VR market; Would they have had *need* to sell out, even if they are still a small company? You may also recall that Rift-owning Elite players, too, were similarly neglected and grumbling for the longest time, whilst Oculus were scrambling to nail down their API. Patterns come in all shapes and colours.

Mind you; With great trust, comes proportionate levels of disappointment, should it prove undeserved.
 
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Maybe it was already proposed by somebody else... however, I did not read/find it... but... I would very much appreciate an option (assigned to a button) which toggles HMD display on/off. While in the game getting motion sickness or just a unbearable picture quality I'd like to switch to my regular monitor and vive back an forth (not too frequently of cause) using this button. Maybe it's already there/proposed, I could not find it. What do you think?
 
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This comment seems to have killed the thread!! To be honest I've not heard anyone else requesting this and I wouldn't think it would be that useful. You can always just put the hmd down on the table in front of you and use the monitor display if you need a quick break?

Does anyone have any further updates on performance/fixes etc or will we just be better off waiting for star citizen to come out?
 
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This thread is focused on getting an improved Vive performance in ED, which would negate the request to use a monitor.
The emersive experience of ED, is fantastic in VR, we just need FD to improve the quality & clarity.
I honestly believe, a statement from FD, regarding a time frame on improvements, would be welcomed by all concerned.
Silence on this issue, is not good customer relations.......hint.......hint
 
This comment seems to have killed the thread!! To be honest I've not heard anyone else requesting this and I wouldn't think it would be that useful. You can always just put the hmd down on the table in front of you and use the monitor display if you need a quick break?

Does anyone have any further updates on performance/fixes etc or will we just be better off waiting for star citizen to come out?

Sadly Star Citizen is still a year or more away from being "finished" and no VR support has been timelined yet, so we don't even know when or if it is coming. Considering that 90fps is the target frame rate for good VR I wouldn't expect SC to run in VR anytime soon.

I think that the thread has died because users are simply giving up now. I think that most Vive owners thought that some sort of fix/improvement will come with 2.2 and the fact that users are actually asking for an option to play on screen in parts of the game simply underlines that the game is not optimized for VR or better said 45 -90 fps gameplay. There are parts where the game goes to below 45 frames if you use decent SS settings regardless or graphical settings and that makes it hard to play. Sadly Steam VR's reprojection is also not a very good solution as it relies too heavily on the devs to aim for 90 FPS and the reprojection is only emergency net which which isn't anywhere near strong enough to protect the users from ED's optimization issues, so we are basically left at this state and that means that most people are simply moving on... The other reason to give up on ED for Vive owners is probably due to a lack of communication from FDevs. If they came over here and told us - look we are working on XYZ which takes time and will cost a lot of man hours - such as TAA, SMAA or Adaptive rendering then I think that a lot of the users here would be cheering to them with motivational messages. Instead we get treated to a deadly silence which as we know have never helped any dev - IE No Man Sky's ;), but is usually used when no man power is devoted to an issue, so hence the secondary reason for silence from players now. Once people give up and move on, they have no reason to come back here...
 
Thing that really really annoys me is that this thread was started by FD then they effectively abandoned it.

Also the denial and seeming lack of awareness of the issues by DEV's at various Q and A sessions is pretty annoying, but then perhaps they don't play the game in VR using a Vive or play the game at all !

I've a feeling this ASW on oculus will make the vive slip even further down the "list"
 
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Been reading for a while and only just registered to post. Utter shame. The Vive sucks in ED. I'll be sending mine back and going for the RIFT
 
Someone asked "What about the Vive?"

To which Sandro responded "What about the Vive? We support it."

It was a horrible question that could have easily been more specific, but I'd find it hard to believe that Sandro doesn't know about the Vive-specific issues outlined in this stickied, 73 page thread...

Hey at least I bothered to ask it. Yea i could have been more specific. Wanted to leave it up to Sandro to acknowledge the 73 page thread.

Have we considered that this might be a problem with the Vives' drivers? Have they been asked about e:d?
 
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Hey at least I bothered to ask it. Yea i could have been more specific. Wanted to leave it up to Sandro to acknowledge the 73 page thread.

Have we considered that this might be a problem with the Vives' drivers? Have they been asked about e:d?

Hey, to be fair, if you were any more specific they probably would have totally skipped your question. :rolleyes:
 
Adding my name to the list. Please start giving the vive the same amount of attention as you do the rift. This is no longer something that you can afford to consider a "low-priority".
 
It has been announced at Steam Dev Days that Valve will soon release an Asynchronous Reprojection feature for the Vive!

Interesting news, thanks for that ! :)

(Happy face on) Oohh Linux support coming using Vulkan and a new controller design :)

Back to sad face on for this thread :(
As you were ......
 
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