HTC Vive resolution and  focus

How is the aliasing shimmer?

that depends on how far you can push your SS settings and your HMD quality. I have it at SS 1.25 and HMD at 1.25 and FXAA and I find the shimmering massively decreased, but it is still there a bit. We would need a different AA solution by Frontier to get rid of that completely or brute force settings which almost no card offers unless you have Titan Pascal X. However it is definitely enjoyable now as we can brute force higher settings and I was one of the very loud critics of the quality prior to the Steam VR Beta
 
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Even on just a monitor it has some AA problems and some surfaces have two textures fighting for the same space, if you look between the pilots legs you can see there are some graphic surfaces missing.
 
I have it at SS 1.25 and HMD at 1.25 and FXAA and I find the shimmering massively decreased...

I don't get it, why kepping HMD at 1.25 and SS 1.25. If you raised HMD Q up to 2.0 an lower SS (0.65~85) you will have the same resolution but obviously more clear image. Do you like blurry or what ?:)
 
I don't get it, why kepping HMD at 1.25 and SS 1.25. If you raised HMD Q up to 2.0 an lower SS (0.65~85) you will have the same resolution but obviously more clear image. Do you like blurry or what ?:)

Nah :D just prefer my textures to stay in detail instead of a plane of color ;) and as it feels clear to me I'm happy to leave it at those settings. SS and HMD settings are down to personal preference. No need to get personal or would you like me to always add every bodies favorite settings when I make a post with mine???
 
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This is not personal at all, just my english isn't perfect :) Sorry for that . You are exprienced VR person so I was curious... anyway for me those settings are to blurry to play with it. With steamvr beta I'm capable play at HMD 2.0 and SS 1.0 no need AA with that high resolutions. Also noticed that many Oculus users sets Oct + Oct + AA on, but I dont think so that this is the best option for vive ..
 
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This is not personal at all, just my english isn't perfect :) Sorry for that . You are exprienced VR person so I was curious... anyway for me those settings are to blurry to play with it. With steamvr beta I'm capable play at HMD 2.0 and SS 1.0 no need AA with that high resolutions. Also noticed that many Oculus users sets Oct + Oct + AA on, but I dont think so that this is the best option for vive ..

Personally I felt that the edging (shimmering) gets better when I push the SS at 1.25 rather then having it 1.0 and HMD at 1.5 and I mean better by more then the factor of 0.0625 by which the multiplier increases the supersampling when combined of 1.25SS and 1.25 HMD. I find that when I run the 1.0 and HMD at 1.5 or other settings such us 1.0 with HMD at 1.75 that while the text gets sharper the shimmering (sparkle fest) remains still strong and in the forefront, so I'm aiming for minimum shimmer/sparkle, desired detail and clarity and finding settings which fulfill all 3 factors (low sparkle, desired detail and clarity) is where it becomes highly personal as each of us have different levels of tolerance for different artifacts. Personally I would go hands down with a little bit blurry but nominal to no sparkle while retaining the details, shadows ect over having greater clarity, but with sparkly scenes and less lighting and effects. This all comes down to personal demands hence currently as it stands I find the 1.25 with 1.25 *or as it used to be OCT +OCT with FXAA (less demanding then SMAO) to be the best compromise of the three factors for me, but everybody will find different settings that might suit them better.
 
I would also heartily recommend mapping a voice command or key macro to the hide hud shortcut ctrl alt g I think. Turning off whenever you don't really need it improves things so much. Also stand up and walk around the cockpit as often as possible helps. I frequently also stand up to fly which feels epic for some reason. Bigger ships only I suppose...

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Is anybody getting the vive "blank" screens every time they hyperspace or change ship "state" (can't think of a better way to put it but I hope you know what I mean like going to supercruise or dropping into planets etc...) when I say "blank" I mean where all you can see are the white chaperone area and the concentric circles going off to infinity. I want to submit a bug but thought it best to check here first.
 
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Is anybody getting the vive "blank" screens every time they hyperspace or change ship "state" (can't think of a better way to put it but I hope you know what I mean like going to supercruise or dropping into planets etc...) when I say "blank" I mean where all you can see are the white chaperone area and the concentric circles going off to infinity. I want to submit a bug but thought it best to check here first.

This is SteamVR, your frame rate got so low over a short enough period that blanking out is going to be preferable to making you sick.

I get a quick flash of it in witchspace if you're having this at all during gameplay you should reduce your video settings.
 
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This is SteamVR, your frame rate got so low over a short enough period that blanking out is going to be preferable to making you sick.

I get a quick flash of it in witchspace if you're having this at all during gameplay you should reduce your video settings.

I'm not sure that's true.it only happens at "load points" and not at "graphically demanding" times. Plus if i do the experiment and set graphics way beyond what my hardware can run it judders all over the place in any scenario but this blanking does not happen. I suppose if noone else is getting it though it must be something I have set somewhere... is this really not an issue for anyone else currently?
 
The load points can cause stuttering to graphics. I've seen this in a lot of games. Typically it's just the IO causing the main render loop to be starved for some reason (e.g. resource loading having a higher thread priority).

I quite often get the grey outs during the witchspace or initial loading of the galaxy map. It's extremely rare to see it during gameplay. I also see little difference in occurrence since I upgraded from a phenom/R9 290X to an 6700/1080 (along with clean windows install)
 
I'm not sure that's true.it only happens at "load points" and not at "graphically demanding" times. Plus if i do the experiment and set graphics way beyond what my hardware can run it judders all over the place in any scenario but this blanking does not happen. I suppose if noone else is getting it though it must be something I have set somewhere... is this really not an issue for anyone else currently?

I've also noticed that during load points but maybe is becouse resolutions is changing during this process.. What worries me more is that frameshift travel to the point have weird issue - don't know how to name that but is looks like dark circle without stars runing and it's breaking my immersion. :)
 
What's annoying for me when it comes to "load points" etc is that often HMD orientation gets reset for whatever reason when the "lags" happen and I have to readjust.
 
What's annoying for me when it comes to "load points" etc is that often HMD orientation gets reset for whatever reason when the "lags" happen and I have to readjust.

That is odd. I have my reset button handy, so it causes no issues, but it seems odd to recenter the HMD during the points that it does
 
ED has always done that HMD reset for me. I tend to load the game up, and once it's running put the HMD on and hit my reset button.

It is common with games that weren't always VR compatible, ETS2, War Thunder, Project CARS reset the view before the main menu screen and/or once loading into the cabin/cockpit/game proper. You can turn it off in the menu in some instances but they all seem to do it. I can only assume games that added VR support afterwards need it as the game isn't hooked to the HMD like a game written specifically for VR.
 
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Im finding the latest steamvr beta has cleared loads of issues i was having with performance. I'm still having to use the rendertargetmultiplier to bring it back from the 0.5 in game SS setting. And have the HMD quality set to 2.0...

Game looks god with decent performance, with reprojection turn off.

cant wait until FD manage to fixe the ailiasing round stations.
 
Okay, I must say I love the new SteamVR Beta, I can finally play ED with my Vive again! I have an i7 6700K @ 4.6 GHz (which is quite an overkill for this), and a GTX 980 Ti. I abandoned the idea to play ED in VR before that, because these Chaperone things were honestly a mess, and I had to either put up with terrible reprojection most of the time (which I found myself to be super susceptible to), or seriously crank down the settings with SS being at 0.65 max. Both of these were "kind of" playable, but not exactly a pleasant experience, so I gave up and decided to wait for ANY fix. And here we are!

So, with the new SteamVR Beta, with my setup I can easily do 1.0 SS, 1.5 HMD Quality, and VR Ultra preset, all inside ED, and just abandon the Chaperone tool! The text is sharp, and even though I am sitting at 45 FPS all the time - that new asynchronous reprojection is just a miracle, played for 2 hours straight last night, and had zero issues!

Co-pilot chairs in my Beluga still look like they're designed to hold a 10-year-old though :D
 
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