Hyperspace Jump within system?

Robert Maynard

Volunteer Moderator
So why would an optional in system jump affect you? Kinda like SC assist, if you don’t like it, don’t use it.
Stop forcing your preferred gameplay on everyone else
Using SC assist is slower than not using it and using 100% throttle - therefore it does not provide a time advantage over players who don't use it.

In-system jumps would be faster than the equivalent super-cruise - therefore it would provide a time advantage over players who didn't use it.
 
Why would a videogame resolve itself around features like SC autopilot and insanely long travel times? We're knee deep in an energy crisis and Elite design itself to be the most boring screensaver for last gen consoles and 500+W rigs...

To cather for what? A habit from a placeholder giving space hipsters some semblance of realism in a space game?
 
Using SC assist is slower than not using it and using 100% throttle - therefore it does not provide a time advantage over players who don't use it.

In-system jumps would be faster than the equivalent super-cruise - therefore it would provide a time advantage over players who didn't use it.

I could accept that view if the game was in any way competitive or PvP if you will. But as many people point out, the game was not designed for PvP, it’s optional
 
I would suggest a special Guardian module for super-cruise deep space hypervelocity, with big power requisites and extra fuel consumed.
 

Robert Maynard

Volunteer Moderator
I could accept that view if the game was in any way competitive or PvP if you will. But as many people point out, the game was not designed for PvP, it’s optional
Tell that to the player using supercruise overtaken by the player intent on engaging them in PvP at their destination who overtakes them by using in-system jumps and is waiting for them to drop out of SC.... ;)
 
Using SC assist is slower than not using it and using 100% throttle - therefore it does not provide a time advantage over players who don't use it.

In-system jumps would be faster than the equivalent super-cruise - therefore it would provide a time advantage over players who didn't use it.
one thing about sc assist is once it set your ship to point in the right direction, you can go full throttle with little error, requiring MUCH fewer adjustments than those who go full throttle WITHOUT sc assist
using sc assist requires some throttle decreases to adjust the direction, then full throttle the rest of the journey with no problems
 
In-system jumps would be faster than the equivalent super-cruise - therefore it would provide a time advantage over players who didn't use it.
Why would that be a problem though? Especially considering SuperCruise supporters only want it to stay because it allows them to feel like space is really big, go AFK, or watch Netflix.

Clearly, time is not something these players value anyway.
 
I should rephrase the post to jumping among stellar objects OR choosing the stellar objects to jump to before engaging hyperspace jump
If done like this, then the proposed FSD damage should be incurred if you jump to the non-primary star.
 

Robert Maynard

Volunteer Moderator
one thing about sc assist is once it set your ship to point in the right direction, you can go full throttle with little error, requiring MUCH fewer adjustments than those who go full throttle WITHOUT sc assist
using sc assist requires some throttle decreases to adjust the direction, then full throttle the rest of the journey with no problems
Using full throttle stops SC assist making corrections to the ship's course - effectively disabling it.
 

Robert Maynard

Volunteer Moderator
Why would that be a problem though? Especially considering SuperCruise supporters only want it to stay because it allows them to feel like space is really big, go AFK, or watch Netflix.

Clearly, time is not something these players value anyway.
It would mess with mission payments which are, to an extent, time based (i.e. bigger payments when the destination is distant from the entry point).

Why supercruise supporters support it is up to them - they don't need to justify their position to those who don't like supercruise.

Time spent travelling is an unavoidable part of the game (unless one does not travel, of course).
 
Using full throttle stops SC assist making corrections to the ship's course - effectively disabling it.
yes but the point is it requires FAR fewer and MUCH easier adjustments then not using it.
I even set the throttle increment to 25% to make switching back and forth from activating sc assist to full throttle much easier
 
Time spent travelling is an unavoidable part of the game (unless one does not travel, of course).
Yup - I think this is a key point that is all too often ignored. The way missions and other things are balanced does take into account various factors and allowing in-system or non-primary star jumps would arguably undermine that balance.
 

Robert Maynard

Volunteer Moderator
yes but the point is it requires FAR fewer adjustments then not using it.
I even set the throttle increment to 25% to make switching back and forth from activating sc assist to full throttle much easier
If the SCA course corrections are disabled due to not setting the throttle in the blue zone then the same number of corrections will be required, surely?
 
If the SCA course corrections are disabled due to not setting the throttle in the blue zone then the same number of corrections will be required, surely?
yes, but the correction is so precise it requires fewer readjustments and the corrections only take a few seconds to complete, so throttle can be set out of blue zone most of the time in sc

oh, as a non native english speaker:
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Robert Maynard

Volunteer Moderator
yes, but the correction is so precise it requires fewer readjustments and the corrections only take a few seconds to complete, so throttle can be set out of blue zone most of the time in sc
Same for running full throttle without SCA active.
 
Once 100 c is reached you can assume the ship is far enough from any bodies in system, the only pertinent path is a straight line to the destination with zero input from the pilot.

This makes mappings or mission rewards from hauling based on distance ridiculous, because it only depends on the sheer willingness of the player to accept doing strictly nothing.
 
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