I don't know what to do anymore...

Greetings,

So sorry for your loss. The problem is possibly that you took on a major multi-million credit passenger mission without the experience in more local runs with passengers who don't like to be scanned, being attacked if you have a criminal passenger onboard, upon return picking a high security clean system with a short station run just before the bubble to turn in those explorer missions. ED is all about making a mistake then paying for it big time. Then again maybe you are very experienced but just had a bad day.

A story. Once upon a time Frontier took millions of credits away from players they thought were using an exploit. They hit me, I emotionally reacted hitting a hard plaster wall (it doesn't give) breaking bones in my hand. A month later FD realized I was a good guy and gave them back. Years later I still don't have full function with that hand. I made an emotional stupid mistake. Anyway I hope you feel a little better knowing there are worse things in life than losing some exploration data. You will move on then help the next player who makes the same mistakes. :)

Meanwhile there are A LOT of great players on the Forum who are there to help and be there for other players...like me! We don't post much in negative threads while many others do. Don't let the abundance of negative posts decide your opinions. They are such a very small part of the ED universe.

Best Regards

Thanks man that kind of makes me feel better, I should have stopped and dropped out they data at another station, I just didn't know they were going to destroy me like that. I was interdicted and blown up in about 5 secounds, had no time to react.
 
Today I joined the forum, hoping to make some future contribution to the community and build myself as a player..
Today I was most upbeat as I had almost finished a passenger mission to Colonia. Now, I had the idea to take a few passengers out there, so I loaded my asp explorer with 3 cabins and 3 missions to Colonia. Should net me about 50 to 60 mil after it's all said and done. I know, not much, but I'm a noob and I wanted to explore the unknown. So I head out about 2 weeks ago and start heading toward Colonia. It was my first trip out there so I had forgotten to bring AMU to fix my shift drive when It was damaged from so many neutron jets. I made it about 1/3 the way before my fsd started acting up and a was forced to stop using neutrons. I managed to make it to Colonia, but on my way to repair my ship I was scanned and two of my passengers left, failing 2 of 3 missions had picked up. Frustrated but still determined I pressed onward and started to head back toward sol, where I picked the passenger missions up. I figured, oh well, happens and thought I could make up the lost cash in data from scanned planets and such as I headed home. I spent a good 48hrs of game play scanning planets and stars and all sort of stuff as I made my way from Colonia to sol...and when I just get back to sol and just about to land I get interdicted and blown up. All that time and energy spent data farming and going way out to Colonia with passengers was equal to nothing as soon as I got back to sol. I'm a man and I can take a punch or two, but what this game just did to me made me feel like everything I had spent hours working towards meant nothing. It broke my heart. This isn't this first time this has happened to me but it sure as hell was the most painful. I am completely torn.

Oye, i can relate because almost the same thing happened to me in my early days, so i know the pain of losing a complete week of gameplay time and how crushing it is.

You'll get over it, just play another game for some times and get back to Elite after that. Also, there are plenty of people here that would be glad to help you if you ask them.

o7 CMDR
 
So basically you are a nub that didn't do any research, tried to take on a TWENTY-TWO THOUSAND light year trip in a freewinder, without any way to repair yourself while doing 800 some odd jumps trying to use neutron stars to get there when each star can take at least 1% off of your FSD, Failed two missions, and whent FORTY-FOUR THOUSAND LIGHT YEARS without stopping once to grab an amu, or sell your data? and now you are whining that the game is "unfair" because you barely took any effort to figure out that MAYBE going fifty thousand some odd light years in a freewinder and not selling your data along the way is a bad idea? not even once? and now you are burned out and all uppity because the game didn't compensate for your woeful incompetence?

I feel sorry for you, not because you lost everything, but because you somehow managed to derp up that hard.

Uh no, I'm in an asp explorer with a 45ly range and I only had to do around 200 jumps to get there. I forgot to see my data but I did grab two amu when I got out there. But yeah thanks for your feedback even if half of it is wrong.
 
So basically you are a nub that didn't do any research, tried to take on a TWENTY-TWO THOUSAND light year trip in a freewinder, without any way to repair yourself while doing 800 some odd jumps trying to use neutron stars to get there when each star can take at least 1% off of your FSD, Failed two missions, and whent FORTY-FOUR THOUSAND LIGHT YEARS without stopping once to grab an amu, or sell your data? and now you are whining that the game is "unfair" because you barely took any effort to figure out that MAYBE going fifty thousand some odd light years in a freewinder and not selling your data along the way is a bad idea? not even once? and now you are burned out and all uppity because the game didn't compensate for your woeful incompetence?

I feel sorry for you, not because you lost everything, but because you somehow managed to derp up that hard.

-1 rep for the kind of poster we need to ban from these forums...
 
My, aren't you a sight for sore eyes?
The priest forgot he was a clerk.

I don't recall making a forty four light year mistake. most trips like that I have enough sense to plan for and to not run around in a sub par setup. but that doesn't matter now because...

Uh no, I'm in an asp explorer with a 45ly range and I only had to do around 200 jumps to get there. I forgot to see my data but I did grab two amu when I got out there. But yeah thanks for your feedback even if half of it is wrong.

... I was in the wrong. I am sorry, I assumed you were in a sidewinder.
 
OP,

sorry for your loss, exploration data is the hardest pit to swallow when you get destroyed on the way home.

I have to say it is enterprising of you to load up with more than one passenger to buff your income. From my experience just doing short haul trips with passengers getting scanned as you dock and having them quit on you is rather frustrating.

My only tips would be on return, go in solo, so it’s only NPCs you have to worry about interdicting you. Unless you are AFMUed up then avoid Neutron stars like the plague, you want to eke out your hull and integrity for as long as possible and unless you are wanting to speed run then they can add more jeopardy at the time and also seriously degrade your ship.

When you go for it again, remember that scanning with Detailed Surface scanner all High Metal Content, Water and Earthlike worlds you can find will pay you more than the passenger fee you might lose out on.

Good luck and fly safe!
 
I was interdicted and blown up in about 5 secounds, had no time to react.

Did you have shields?

It's been said here before but long range exploration and passenger missions are not as easy as A to B. You need a good bit of experience in both before attempting them. Especially together. And particularly for PX missions that includes reading the mission detail VERY carefully and making sure your passengers are not wanted or fussy about anything.

An pardon me if I am mistaken but it sounds very much like you are a pretty new player in general - there is so much else you needed to know about the game before attempting a double whammy like this mission: dealing with interdiction, outfitting etc. So I'd say just enjoy the game for a while more and get your head round all the things mentioned above before shooting for the sky again :)
 

Rafe Zetter

Banned
Today I joined the forum, hoping to make some future contribution to the community and build myself as a player..
Today I was most upbeat as I had almost finished a passenger mission to Colonia. Now, I had the idea to take a few passengers out there, so I loaded my asp explorer with 3 cabins and 3 missions to Colonia. Should net me about 50 to 60 mil after it's all said and done. I know, not much, but I'm a noob and I wanted to explore the unknown. So I head out about 2 weeks ago and start heading toward Colonia. It was my first trip out there so I had forgotten to bring AMU to fix my shift drive when It was damaged from so many neutron jets. I made it about 1/3 the way before my fsd started acting up and a was forced to stop using neutrons. I managed to make it to Colonia, but on my way to repair my ship I was scanned and two of my passengers left, failing 2 of 3 missions had picked up. Frustrated but still determined I pressed onward and started to head back toward sol, where I picked the passenger missions up. I figured, oh well, happens and thought I could make up the lost cash in data from scanned planets and such as I headed home. I spent a good 48hrs of game play scanning planets and stars and all sort of stuff as I made my way from Colonia to sol...and when I just get back to sol and just about to land I get interdicted and blown up. All that time and energy spent data farming and going way out to Colonia with passengers was equal to nothing as soon as I got back to sol. I'm a man and I can take a punch or two, but what this game just did to me made me feel like everything I had spent hours working towards meant nothing. It broke my heart. This isn't this first time this has happened to me but it sure as hell was the most painful. I am completely torn.

Welcome to Elite Dangerous the "game".

sucks doesn't it.
 
Sorry to hear about your experience, Commander. Let me just say that you are now a member of an elite crew: those of us who've exploded and lost all our exploration data after a multi-k ly journey. Yes, we may not be the smartest or the most competent, but we are daring and stubborn! (not a great combination, btw)

Anyway, take a break and when you get back into the game remember the lessons you've learned from your travels:

Remember to equip those fast thrusters so you can outrun authority ships that are trying to scan you.
Equip shields with enough power, so that when you have 4 pips to sys you'll have time to high wake out of an interdiction.
And you've already got the afmu thing down! You're golden, my man!
 
OP, I had a similar experience, lost all my data on my way back from the core after months exploring.

I pancaked into a high g planet trying to land...that hurt....a lot. Still playing though, on and off.

No formula here, if you like the game enough you will be back...but I do know your pain.

o7
 
As many here already said: Elite can be pretty mean concerning consequences, but actually that's also awesome about it because not many games nowadays are like that. I'm sorry for your strain of bad luck, but what's most important about Elite in my opinion, is, that most of the things which lead to disaster can be avoided by knowledge and skill. "Skill" not like in that "git gud" nonsense, but in a way of getting used to fly and tackle unusual situations.

I couldn’t agree more. I’m just under two months into playing this game and have undertaken two long haul combined explorer and passenger missions, they’re hard work. I’ve just got back from Colonia and prior to that did a 60k ly round trip to Neon Lights with a very demanding passenger. The black is relatively safe, coming back to the rough and tumble of inhabited space isn’t to be underestimated and should require at least a half baked plan as to where you’re going to sell data, where you have to drop your passengers off and the quickest, shortest and hopefully easiest entry point to the bubble that will get you there. As you now know all too well.

Go and run some simple data missions, shoot some Harmless NPC Sidewinder in a Low Res site and put the frustration behind you, with time you’ll be ready to go again with some added experience. I got back on Monday and have been pootling around gathering stuff in my SRV and picking on, the few, NPC’s that are weaker than me at Nav Beacons. When I’m ready I’ll head out, without passengers ( I crash landed on a high G planet and had to get home with 18% hull, so I’m happy to leave them behind next time) and go on another big trip. In the short time I’ve been playing the two biggest things I’ve picked up is that the game is a near constant learning curve and that, from what I read in the forums, even those who claim to hate the game seem to still be playing it. Says something.
 
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I spent a good 48hrs of game play scanning planets and stars and all sort of stuff as I made my way from Colonia to sol...and when I just get back to sol and just about to land I get interdicted and blown up. All that time and energy spent data farming and going way out to Colonia with passengers was equal to nothing as soon as I got back to sol.

I didn't see any indication of which mode you were playing in, but I sense that your frustration is leveled at the fact that you were killed for seemingly no reason just as you were mere km's from the finish line. If you were playing in solo and it happened just as you say, interdicted and instantly attacked, you might put in a ticket, but there is usually a detail or two that the commanders leave out that may make this not a bug (cmdr was wanted, or forgot to request landing clearance, or speeding and hit another ship, or fired inside the no-fire zone, etc.)

If you were playing in Open... well, my friend, this is why I no longer play in Open. Jean Paul Sartre wrote a play "No Exit" in which one of the characters says (roughly translated) "Hell is other people," and BOY, if there is a game that exemplifies this, it's... well, It's RUST. But ED comes in in the top ten. There are people in this game who role play, and that's awesome. Who hasn't fancied themselves a starship captain, sailing the void between stars, and I know I myself have stayed within a certain self-imposed "narrative" when playing (my commander doesn't kill unnecessarily, even though there is nothing stopping me from doing so game wise).

There are some of these role players that play as pirates. They interdict people, and demand some of their cargo, and attack them if they don't see cargo ejected for them to scoop up. To me, that's just players getting enjoyment from the aggravation of other players. It's bad enough that you get interdicted by NPCs constantly when you have more than one of just about anything in your cargo hold, but dealing with another player who sits there and says "it's my right to pirate, it's what makes me happy" is like dealing with children who bully other kids for their lunch money. They're given a simulator of an entire galaxy, and the only thing that gets their engines cranked is petty theft? Wow, that's sad.

Then you get the other kind of players... players who thrive on the suffering of others. They hang out outside well known hot spots, attacking new players who dare to try and get better ships without trudging up the same hills they had to to get their fancy over-engineered death boats. "Oh, you're making X/million an hour? I didn't have that exploit, so neither should you," and bam, they kill just for petty spite. Or they simply just enjoy knowing that they are the reason other players are not having fun, attacking weaker players with smaller ships like a demented sociopath pulling the wings off of flies because they know there will be no consequences.

This, my friend, is why I stick exclusively to Solo. I don't have the time to scour the galaxy for the materials to max out my modules with the engineers, and I know that any player who attacks me is doing so because they know their ship is superior to mine (I've never been interdicted by anyone with a "mid-game" ship, it's always by the big monster ships). If there were consequences for pirates, maybe I'd pop back into open now and again, but I'm sure I'd be driven right back out by the spiteful jerks who just want to pull the wings off of flies.

Hope you'll stick with the game, because there are moments of supreme delight when you turn in that data and see a "Congratulations, Commander!" pop up telling you you are the first to find a given planet. And if you do try the Colonia run again, Google the Colonia Connection Highway; it's a series of stations along the path to Colonia, you can sell your cartographic data to one of those and there is a much smaller chance of running into another commander than waiting until you get back to Sol.

Fly safe, Commander!
 
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I just can't believe this, I am so hurt by the way this game works. Hours or time for nothing

I don't think it was for nothing...if so you have found at least a couple of helping hands in this thread who cannot wait to escort you in the safe harbour next time.

Me included! I escorted once a friend back home after his first trip to Colonia and flew the last 700 ly with him. There was nothing to defeat, but a good reason to fly and chat in the Corvette.



Hey that rhymes.😊
 
Thanks for all the support guys. I got back on the horse and zoomed off into the blackest of holes. I think I even saw a strange bookcase in there...

But yeah even tho I lost all that data I still got to my end goal of getting a federal corvette, it just took a lot more grinding then it would have if I had made it back safe. I was playing in open mode, live and learn with weak shields...around 300. But it's my exploration build, it doesn't need op shielding. Again, thanks for all the words of encouragement, tips and stories. I enjoyed reading them.
 
Sorry to hear OP. This is why I think we should be able to at least recover some of the data - after ship loos player could travel back to the wreck and salvage data or at least part of it. Even "hardest" games like Dark Souls are not this punishing. In ED loosing your data after long trip its not hard, it does not "teach you" anything its just like punch in a gut for a sake of it.
 
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Thanks but nothing will bring back the hours I spent gathering data, all those star systems the credits or the time...all gone. I'm so heartbroken that this happened that I don't know if anything is worth while in the game anymore.

Maybe you can take this as a sign to get out of spending time on questionable computer games and do something relevant in the real world...

I'm sincere - not trying to be condescending - I should take this advice myself... Thinking 'just lemme continue till I complete this one thing I was working towards ;-)

Its all just pixels and rather crude compared to the abilities of our bodies, minds and hearts...
All the games, technology, phones are so crude and sad by comparison, I can't understand why we bother.
 

Jex =TE=

Banned
useless comment

Not only useless but wrong - ED is eezy-peezy and has an easy learning curve. I'm not sure what's so hard about it - one day someone might answer thhat question.

OP - it's a game, you haven't lost anything except time. There's several things you could have done better and making mistakes is how we learn to get better, right? You could have high waked away to save yourself. You could have kept a better eye on your scanner to see if a ship was getting into position to interdict you - there's a few things you can do to avoid the AI or players but you need to learn them first (which isn't much help right now).

If you enjoyed what you did then you should have no problems going out and doing it again but better :)
 
and BOY, if there is a game that exemplifies this, it's... well, It's RUST. But ED comes in in the top ten. There are people in this game who role play, and that's awesome. Who hasn't fancied themselves a starship captain, sailing the void between stars, and I know I myself have stayed within a certain self-imposed "narrative" when playing (my commander doesn't kill unnecessarily, even though there is nothing stopping me from doing so game wise).

There are some of these role players that play as pirates. They interdict people, and demand some of their cargo, and attack them if they don't see cargo ejected for them to scoop up. To me, that's just players getting enjoyment from the aggravation of other players. It's bad enough that you get interdicted by NPCs constantly when you have more than one of just about anything in your cargo hold, but dealing with another player who sits there and says "it's my right to pirate, it's what makes me happy" is like dealing with children who bully other kids for their lunch money. They're given a simulator of an entire galaxy, and the only thing that gets their engines cranked is petty theft? Wow, that's sad.

Then you get the other kind of players... players who thrive on the suffering of others. They hang out outside well known hot spots, attacking new players who dare to try and get better ships without trudging up the same hills they had to to get their fancy over-engineered death boats. "Oh, you're making X/million an hour? I didn't have that exploit, so neither should you," and bam, they kill just for petty spite. Or they simply just enjoy knowing that they are the reason other players are not having fun, attacking weaker players with smaller ships like a demented sociopath pulling the wings off of flies because they know there will be no consequences.

This, my friend, is why I stick exclusively to Solo. I don't have the time to scour the galaxy for the materials to max out my modules with the engineers, and I know that any player who attacks me is doing so because they know their ship is superior to mine (I've never been interdicted by anyone with a "mid-game" ship, it's always by the big monster ships). If there were consequences for pirates, maybe I'd pop back into open now and again, but I'm sure I'd be driven right back out by the spiteful jerks who just want to pull the wings off of flies.

I hear you, it's interesting to hear you'd count ED among the top 10 that exemplifies and allows sociopathic behavior due to it's gameplay structure. Interestingly the fact that ED simulates the vastness of space so well, where it's impossible for law enforcing authorities to patrol every cubic mile testifies to how ED excels so well in simulating a what-if? realistic hard sci-fi galaxy. It's one of the strongest points and appeals of the ED gameplay simulation, yet also allows for the lowest forms of humanity and psychopathic behavior to reveal itself. I recall hurricane Katrina and the aftermath. There was rampant looting and outrageous shenanigans by people inflicting on people when the law wasn't around i.e. anarchy which ED also simulates to some extent.

Thanks for all the support guys. I got back on the horse and zoomed off into the blackest of holes. I think I even saw a strange bookcase in there...

But yeah even tho I lost all that data I still got to my end goal of getting a federal corvette, it just took a lot more grinding then it would have if I had made it back safe. I was playing in open mode, live and learn with weak shields...around 300. But it's my exploration build, it doesn't need op shielding. Again, thanks for all the words of encouragement, tips and stories. I enjoyed reading them.

Glad to hear you're returning. I'm curious about the interdiction, was it a griefer or NPC at the Sol system? It sounds like you're experienced and not a new player and you probably know of ways to try to avoid NPC interdictions and attacks. Another tip could be to invite crew in multicrew as you make your way back in the bubble. So you could have more pips and a griefer may wonder if you are part of a wing close by which may just stall for enough time to make an escape. Unconventional, but I've done it a few times when approaching a hotspot before. Having a highwake target, on alert etc. before jumping into the hotspot system, etc. I'd agree it's dangerous out there. My cutter got killed before a couple times from suiciders to make the station fire on me, and one time from ambush. I was leaving a base of a popular system and went to take a bathroom break, not jumping out yet and left it coasting. Turns out it seems there was a griefer in a big 3 ship that took off after me and shot me down quick as it wasn't as my ship was cargo carrying and not a pvp build. When I returned my ship was already blowing up. It probably cost me 15 hours of doing missions for the credit rebuy since I play the game "normally".
 
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