Ships I need your help building an AX Ship and go for the goids

i'm building and engineering your recommended shieldless chieftan. A couple of quesions: Why 2 2b gauss cannons and 2 1b gauss cannons? The ship has space for 3 of the larger 2b cannons. Why not go with 3 of the 2b cannons and 1 of the 1b cannons? Also how do you get to the combat area with no fuel scoop? Should i omit the repair limpet controller and add a fuel scoop? I am very good at killing the easier scouts (using your recommended Krait Mk II) but this is my first attempt at the Interceptors so if my questions seem ill informed it's because they are.
I would also like to know this.
I would also like to know if this build has changed or needs updating since Update 14. I've word about new AX weapons now being available everywhere. But I'm not sure if that's correct.
1. These are not MY recommended builds, they are AXI (Antio-Xeno Initiative) recommended builds. AXI is a large player group dedicated to fighting the Thargoids. I'm just relaying their information.

2. They have build theory here: https://wiki.antixenoinitiative.com/en/shipbuildtheory

Their entire wiki actually has lots of info, much much more than I've assimilated so far...

 
Solo, I’ve always had to flee as I just can’t deal with the swarm … sooner or later it just obliterates my shields and my hull in one fell swoop and I wind up limping home with a few measly percentage points of hull! Maybe with more practise.

In a wing - with at least one person who knows their way around a flechette launcher - it’s been relatively fun and I can usually get some decent hits in on the hearts with the ol’ Gaus … though I’m hearing Guardian weps don’t work anymore so no idea what we’re supposed to use now?
I started experimenting withthe Remote Release Flak launcher and the Thargon Swarm a couple of days ago...hoping I can come to terms with it soon.
 
Been reading around … I think that might be in specific systems - maybe even only inside the “maelstrom”?

I thought they’d just stopped working anywhere but it might not be that bad!!
AFAIK, HIP 22460 and Maelstroms are the only systems where Guardian tech deteriorates, but also, in the stream the other day, Tom said the new Interceptor (don't remember the name atm) "can" use that affect at will.
 
I would also like to know this.
I would also like to know if this build has changed or needs updating since Update 14. I've word about new AX weapons now being available everywhere. But I'm not sure if that's correct.

I too am wondering if new AX weapons are coming so I engineered the Chieftan but I am holding off on the weapons for a while to see if anything mew is introduced.
 
I too am wondering if new AX weapons are coming so I engineered the Chieftan but I am holding off on the weapons for a while to see if anything mew is introduced.
Confirmed? Cockpit cats incoming...

Sorry, I'll shut the door on my way out...
 
I am aware that you’re not supposed to fly through the swarm … 😂

Did not know there was a specific limit on taking out individual hearts - that’s good info, thanks!

Also … do you think no shields is better than, say. 2/300 MJ BiWeaves, which I what I used to have on my AX ship?

I’m thinking I might go Chieftain this time … 2x C1 Gauss, 1xC2 Gauss, 1xC3 AX MC so I can swat the occasional Scout and then some TV beams in the remaining slots?

Also - I have a pair of those fancy rapid-fire plasma chargers from the CG … are they any good?!
A shield less ship needs to be cold. Through engineering and heat sinks. Loads of armour too. That way the interceptor hasca harder time targeting. The shielded one must carry boosters and scb's. This would be more suited to a hit and run style. Trouble is that swarm can shred those shields. You pays your money and takes your choice.
 
A shield less ship needs to be cold. Through engineering and heat sinks. Loads of armour too. That way the interceptor hasca harder time targeting. The shielded one must carry boosters and scb's. This would be more suited to a hit and run style. Trouble is that swarm can shred those shields. You pays your money and takes your choice.
Hmmm … well, Ive gone FAS-with-minimal-shields-and-4-thousand-hull … untested in the wild at present …
 
Hmmm … well, Ive gone FAS-with-minimal-shields-and-4-thousand-hull … untested in the wild at present …
I use an FAS, your best bet is to dump the shield and use the slot for a repair limpet if you dont have one, a small shield may seem a good idea but its pretty much a chocolate fire guard on hull tank ships.

O7
 
I use an FAS, your best bet is to dump the shield and use the slot for a repair limpet if you dont have one, a small shield may seem a good idea but its pretty much a chocolate fire guard on hull tank ships.

O7
Yeh … I’m gonna try it out with the shield but am fully expecting to maybe ditch it …

At the moment I have a C1 Repair Limpet controller and a C2 Cargo rack. I did consider a C3 Xeno Multi-Limpet controller but that took quite a lot away from my hull and I figure I’ll use the overheat method to burn off caustic if needed and then repair the hull. Seem to recall I ended up doing that anyway on my Krait, even with a decontamination controller fitted, since it allowed me to save my limited limpet storage for repairing.

If I do ditch the shield, I wonder whether at least one module reinforcement would be worthwhile?
 
I use an FAS, your best bet is to dump the shield and use the slot for a repair limpet if you dont have one, a small shield may seem a good idea but its pretty much a chocolate fire guard on hull tank ships.

O7
Yep. You build it shield tank or Hull tank. Can't compromise..
 
Okay … so lose the shield and the boosters … add some more hull and heat sinks?


Could possibly even get away with making the PP G1 Low Emissions for lower heat - would be very close with the Salvation Plasma Chargers, though.

I’ve always leaned hard into shields so it’s all a bit new … I get very nervous about module damage and the dreaded “module malfunction” messages …
 
Did FDev actually fix the Low Emissions mod? Bc when last I looked (over 1.5 yrs ago), it was a trap option that simply didn't work as advertised. In fact, a "LE" PP would often run hotter than an Armoured one. The reason was, iirc, that LE reduces the max power output, but the heat is proportional to the percentage of max power used.

Long story short never use LE, just use Armoured, that gives you extra power and runs cooler and has higher integrity to boot, which ofc is incredibly valuable for a hull tank.
 
Okay … so lose the shield and the boosters … add some more hull and heat sinks?


Could possibly even get away with making the PP G1 Low Emissions for lower heat - would be very close with the Salvation Plasma Chargers, though.

I’ve always leaned hard into shields so it’s all a bit new … I get very nervous about module damage and the dreaded “module malfunction” messages …
Different things work for different folks, personally i go for the biggest repair limpet i can get on a hull tank, so i would rip out one of those 5 slots.
But bare in mind im an average AX fighter at best :ROFLMAO:

O7
 
Okay … so lose the shield and the boosters … add some more hull and heat sinks?


Could possibly even get away with making the PP G1 Low Emissions for lower heat - would be very close with the Salvation Plasma Chargers, though.

I’ve always leaned hard into shields so it’s all a bit new … I get very nervous about module damage and the dreaded “module malfunction” messages …
without ha and without module amplifiers ? Are you serious?
 
Did FDev actually fix the Low Emissions mod? Bc when last I looked (over 1.5 yrs ago), it was a trap option that simply didn't work as advertised. In fact, a "LE" PP would often run hotter than an Armoured one. The reason was, iirc, that LE reduces the max power output, but the heat is proportional to the percentage of max power used.

Long story short never use LE, just use Armoured, that gives you extra power and runs cooler and has higher integrity to boot, which ofc is incredibly valuable for a hull tank.
Awesome - I’ve G3 Armoured it already. 👍
 
without ha and without module amplifiers ? Are you serious?
Well, I was serious but I may also be wrong!!

Not entirely sure what you mean by “ha”?

For “Module Amplifiers” I assume you mean Module Reinforcements? I was actually asking about those in a previous thread … I assume at least one would be a good idea - maybe instead of the C2 HRP?
 
Different things work for different folks, personally i go for the biggest repair limpet i can get on a hull tank, so i would rip out one of those 5 slots.
But bare in mind im an average AX fighter at best :ROFLMAO:

O7
Agreed. High value repair limpets. Low value repair module. High value guardian module protection and as much Hull boost as you can pack on.
 
Agreed. High value repair limpets. Low value repair module. High value guardian module protection and as much Hull boost as you can pack on.
Hmmm … I’m starting to think this whole FAS plan might be ill conceived … although I am only building it to fight Scouts - I’ll go for something bigger if I get brave enough to take on the bigger ones!
 
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