The implication is yes, those activities would be unable to be completed in solo or private.
.... and too bad for those who bought the game knowing that they'd not need to play with other players to engage in these base game features?
This does indeed have the effect of PvP gating certain things. Even as someone who does not want to participate in PvP, I find that these things in order to be fair must be done on a level playing field.
PvP-gating of base-game content after five years seems unreasonable - noting that it would remove it altogether from console players without premium platform access who can currently access it in Solo but would no longer be able to if it was limited to Open (as they cannot play in either multi-player game mode).
Given that PvP is entirely optional in this game, the playing field is already level - it's just a simple case of players engaging in an optional play-style being unable to force others to engage in it to engage in any game feature.
My preferences, and the preferences of others, were not used in consideration of this idea.
Interesting.
By design this would frustrate some people who want to exclusively do these things in solo, and by design would annoy the PvP'ers that wish to murder folks doing other things.
Frontier have already indicated that removing all forms of PvP (for example in a potential PvE game mode) would be a great amount of work - and for that reason would seem to have already said that they won't do it. This seems to apply equally to a potential PvP flag.
That being the case, the PvP flag proposal would be unlikely to be supported by Frontier - which leaves PvP gating existing content with no "give" on the part of those who prefer PvP.
Interestingly, the FAQ that accompanied the Kickstarter made mention of the possibility of multiple Open modes, where the rules could be different to accommodate different play-styles - however only one Open mode was developed.
Its a concession, not a magical catch all solution.
Not everyone agrees that there's a problem to be solved with regard to there being no Open only content.
.... and every player either backed or bought a game with three game modes and a single shared galaxy state. That some seek to retrospectively restrict content to a single game mode is clear - just as it is clear that they have no more "right" to the game content in question than any other player.
Are you implying that anything less then a true PvP flag would be unaccepted by the majority of solo players? Or that is PvP'ers suddenly can't kill every person they see, they would riot? If so, do you have any substantial evidence of these claims or are willing to back them up? I can actually dismiss the second claim. The only effective difference between a person in solo, and a person with PvP off, is that the PvP'er can see them. Thats it, nothing else has fundamentally changed. If the sight of someone who would otherwise be in Solo offends them, I would merely point this out to them.
We don't know - and, short of a player-base poll, are unlikely to find out. We do know, from what two Devs have indicated, that a significant majority of players play in Open (with Solo and Private Groups enjoying significant portions of the player-base) and also that Frontier are "well aware" that the majority of players don't get involved in PvP.
As already mentioned, a PvP flag would seem to be unlikely.
And before you go, "My opinions are all I can have on this" let me say this... The point of this discussion isn't for anyone to tell me all of the ways these ideas cannot work in their opinion. It is to agree on something that we can try and make work. Even if neither of us are totally sold on the idea, if we, and others, can come to some kind of middle ground then I would consider my mission here a success. The aim is not to make everyone happy, the aim is to make as many people in agreeance on a solution as possible. So if you think my idea is poor, how can we improve it? If all you wish to do is point out the ways it will not work, at least understand that is not what I desire out of this conversation. I want practical solutions, and for it to be done with as little bias as I can muster.
There's no need for any player to agree to a player proposal, nor to attempt to make it work.
You pointed it out yourself later in the thread, this game is pretty late in development and many players are set in their ways. I am painfully aware of this fact, and have come to the conclusion that the only possibility of meaningful change would come from some sort of unified community effort. Whether you hate people hiding in solo, or despise gankers, neither side is happy with it. I appeal to that desire for change and invite discussion on that front between both sides. It will likely fail, but this is what I want to try!
Some backers were very put out when they realised that the single shared galaxy state meant that other players would be able to play the game, experiencing and affecting the galaxy, without them. That "debate" has been running for over seven years.
The attention seeking antics of a subset of the subset of players that engages in PvP would seem to have gained Frontier's attention - but probably haven't done those players who prefer PvP any favours in doing so.
The likelihood of any "unified community effort" being achieved on the basis of this proposal is negligible in my opinion.