I’d like more commanders in the Open

Deleted member 110222

D
"This late in the game's development" my game was turned upside-down by the pointless removal of the old discovery process. I would not want to lose my remaining motivation to play. So assume it could happen, because it still can. What else might get changed on the whim of a designer several years after customers bought the game? There is no longer any trust on which one can make an assumption.

I liked the game I bought. I'd like to be able to continue to play that game within reason.
Well for a start it isn't your game. XD
 
A friend of mine called me over the phone yesterday, requested aid in safe passage at Deciat. I hopped into a ship and distracted three pirate role-players for a few minutes, so that he could successfully get over to Farseer and take his dirty drives to grade three. They killed him on 3 previous passage attempts. My friend just bought the game, is amazed, and wants to play open-only for his own immersion reasons. I welcome such dedication, so agreed to help immediately. That got me thinking: if pirates have their way in claiming the system for themselves while having uninterrupted hand-trembling adrenalin fun, why can’t new combat players have Their way sometimes in getting windows for safe passage to engineers to get footing in the game, join squadrons, build ships and perhaps even confront their adversaries at some future point in time?

I’ve been to hotspots in the past and it’s noteworthy how many new players get pulled just to be instakilled by a wing of 3-4. Obviously, it’s a lot of fun for seasoned vets to blow up “sidewinders” all day, but I ain’t here to preach nor judge, at the end of the day, do what you want. It’s the FDev ultimately responsible for framework and solutions, in my mind. Just stopped by to point a finger at a little disbalance and maybe get the message across, discuss solutions with the community of ED, both pirate and lawful. Would it be fair if AI supercops (super ATR) patrolled engineer systems couple of hours a day while having 10 second response time? I mean really badass ones, shooting FSD disruptor enzyme phasing rails and “ganking” all wanted commanders during “safe passage hours”., haha

Just a thought. Would like to hear your opinion too.
I think that “pirating” in Elite is a little bit of a stretch.

Funny how most of the Pirates I’ve met can’t actually pick up items because they don’t have any Cargo racks fitted.

In general, pirating is supposed to be about one group of “have nots” trying to take valuable ite s from a group of people who “have”. They only case I can think of where this is would apply is for commodities that are not sold everywhere. Like rare goods or mining. Then is makes sense to steal it to make money. Everything else in the game is so easily affordable to anyone, pirating almost becomes a joke term.
 
As Powerplay and Community Goals are available in all three game modes I doubt that that would have the desired effect. If the proposal includes, but does not mention, restricting this existing game content to Open then that's a sneaky way of PvP-gating existing content - not a true PvP on/off flag.
.... and I doubt that those who prefer PvP would enjoy meeting with non-PvP flagged CMDRs engaged in other activities that they wouldn't be able to attack.

Odd it may appear, however that's how Frontier designed their game. If has been clear from the outset that other players are optional in this game, i.e. the three game modes were introduced into the game design at the same time along with a single shared galaxy state. Powerplay was implemented in all three game modes - and DBOBE was on the AMA at that time commenting on players in Solo affecting it.

The implication is yes, those activities would be unable to be completed in solo or private. This does indeed have the effect of PvP gating certain things. Even as someone who does not want to participate in PvP, I find that these things in order to be fair must be done on a level playing field. My preferences, and the preferences of others, were not used in consideration of this idea. By design this would frustrate some people who want to exclusively do these things in solo, and by design would annoy the PvP'ers that wish to murder folks doing other things. Its a concession, not a magical catch all solution. Are you implying that anything less then a true PvP flag would be unaccepted by the majority of solo players? Or that is PvP'ers suddenly can't kill every person they see, they would riot? If so, do you have any substantial evidence of these claims or are willing to back them up? I can actually dismiss the second claim. The only effective difference between a person in solo, and a person with PvP off, is that the PvP'er can see them. Thats it, nothing else has fundamentally changed. If the sight of someone who would otherwise be in Solo offends them, I would merely point this out to them.

And before you go, "My opinions are all I can have on this" let me say this... The point of this discussion isn't for anyone to tell me all of the ways these ideas cannot work in their opinion. It is to agree on something that we can try and make work. Even if neither of us are totally sold on the idea, if we, and others, can come to some kind of middle ground then I would consider my mission here a success. The aim is not to make everyone happy, the aim is to make as many people in agreeance on a solution as possible. So if you think my idea is poor, how can we improve it? If all you wish to do is point out the ways it will not work, at least understand that is not what I desire out of this conversation. I want practical solutions, and for it to be done with as little bias as I can muster.

You pointed it out yourself later in the thread, this game is pretty late in development and many players are set in their ways. I am painfully aware of this fact, and have come to the conclusion that the only possibility of meaningful change would come from some sort of unified community effort. Whether you hate people hiding in solo, or despise gankers, neither side is happy with it. I appeal to that desire for change and invite discussion on that front between both sides. It will likely fail, but this is what I want to try!
 

Terra6790

Banned
loool 90% of players are uncreative freeloaders that prey on the weak but are too coward for a fair fight - FACT! now whats interesting its the mental gymnastics of the worst type of scum in attempts of being legitimised as anything other than a useless cancer! i repeat useless cancer! and emphasis on the useless because what goes on in places liek shinrarta, deciat , sol etc is nothign but useless praying of COWARDS! nothign else nothing more! youre not even qualified to be pirates or anything that defines good or badguy your peristent acts of agression but only when you know you will win because ive fought alot of you and its rare the time i see you rats alone, but funny even when you're in teams you're cowards and fight only for yourselves and let your partners get slaughtered! you have no honor or warrior spirit, but you all think youre such a great contribution to the game dontcha! mega lol gents!
 

Deleted member 110222

D
Yes, anyone who calls themselves a pirate without having at least cargo racks and preferably collector limpets is... making stuff up.
Absolutely no need for collector limpets if you fly a proper ship, also known as a Cobra Mk III. No need for hatch breakers either.

Just shoot open the hatch with your gun. Preferably fixed.

It's what I do.

I basically have no automated systems on my ship unless mining. Even then... Only prospectors because they are literally required. Still pick up the loot manual.
 
loool 90% of players are uncreative freeloaders that prey on the weak but are too coward for a fair fight - FACT! now whats interesting its the mental gymnastics of the worst type of scum in attempts of being legitimised as anything other than a useless cancer! i repeat useless cancer! and emphasis on the useless because what goes on in places liek shinrarta, deciat , sol etc is nothign but useless praying of COWARDS! nothign else nothing more! youre not even qualified to be pirates or anything that defines good or badguy your peristent acts of agression but only when you know you will win because ive fought alot of you and its rare the time i see you rats alone, but funny even when you're in teams you're cowards and fight only for yourselves and let your partners get slaughtered! you have no honor or warrior spirit, but you all think youre such a great contribution to the game dontcha! mega lol gents!

Would you like a tissue?
 

Robert Maynard

Volunteer Moderator
The implication is yes, those activities would be unable to be completed in solo or private.
.... and too bad for those who bought the game knowing that they'd not need to play with other players to engage in these base game features?
This does indeed have the effect of PvP gating certain things. Even as someone who does not want to participate in PvP, I find that these things in order to be fair must be done on a level playing field.
PvP-gating of base-game content after five years seems unreasonable - noting that it would remove it altogether from console players without premium platform access who can currently access it in Solo but would no longer be able to if it was limited to Open (as they cannot play in either multi-player game mode).

Given that PvP is entirely optional in this game, the playing field is already level - it's just a simple case of players engaging in an optional play-style being unable to force others to engage in it to engage in any game feature.
My preferences, and the preferences of others, were not used in consideration of this idea.
Interesting.
By design this would frustrate some people who want to exclusively do these things in solo, and by design would annoy the PvP'ers that wish to murder folks doing other things.
Frontier have already indicated that removing all forms of PvP (for example in a potential PvE game mode) would be a great amount of work - and for that reason would seem to have already said that they won't do it. This seems to apply equally to a potential PvP flag.

That being the case, the PvP flag proposal would be unlikely to be supported by Frontier - which leaves PvP gating existing content with no "give" on the part of those who prefer PvP.

Interestingly, the FAQ that accompanied the Kickstarter made mention of the possibility of multiple Open modes, where the rules could be different to accommodate different play-styles - however only one Open mode was developed.
Its a concession, not a magical catch all solution.
Not everyone agrees that there's a problem to be solved with regard to there being no Open only content.

.... and every player either backed or bought a game with three game modes and a single shared galaxy state. That some seek to retrospectively restrict content to a single game mode is clear - just as it is clear that they have no more "right" to the game content in question than any other player.
Are you implying that anything less then a true PvP flag would be unaccepted by the majority of solo players? Or that is PvP'ers suddenly can't kill every person they see, they would riot? If so, do you have any substantial evidence of these claims or are willing to back them up? I can actually dismiss the second claim. The only effective difference between a person in solo, and a person with PvP off, is that the PvP'er can see them. Thats it, nothing else has fundamentally changed. If the sight of someone who would otherwise be in Solo offends them, I would merely point this out to them.
We don't know - and, short of a player-base poll, are unlikely to find out. We do know, from what two Devs have indicated, that a significant majority of players play in Open (with Solo and Private Groups enjoying significant portions of the player-base) and also that Frontier are "well aware" that the majority of players don't get involved in PvP.

As already mentioned, a PvP flag would seem to be unlikely.
And before you go, "My opinions are all I can have on this" let me say this... The point of this discussion isn't for anyone to tell me all of the ways these ideas cannot work in their opinion. It is to agree on something that we can try and make work. Even if neither of us are totally sold on the idea, if we, and others, can come to some kind of middle ground then I would consider my mission here a success. The aim is not to make everyone happy, the aim is to make as many people in agreeance on a solution as possible. So if you think my idea is poor, how can we improve it? If all you wish to do is point out the ways it will not work, at least understand that is not what I desire out of this conversation. I want practical solutions, and for it to be done with as little bias as I can muster.
There's no need for any player to agree to a player proposal, nor to attempt to make it work.
You pointed it out yourself later in the thread, this game is pretty late in development and many players are set in their ways. I am painfully aware of this fact, and have come to the conclusion that the only possibility of meaningful change would come from some sort of unified community effort. Whether you hate people hiding in solo, or despise gankers, neither side is happy with it. I appeal to that desire for change and invite discussion on that front between both sides. It will likely fail, but this is what I want to try!
Some backers were very put out when they realised that the single shared galaxy state meant that other players would be able to play the game, experiencing and affecting the galaxy, without them. That "debate" has been running for over seven years.

The attention seeking antics of a subset of the subset of players that engages in PvP would seem to have gained Frontier's attention - but probably haven't done those players who prefer PvP any favours in doing so.

The likelihood of any "unified community effort" being achieved on the basis of this proposal is negligible in my opinion.
 
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Those aren't Pirates. You haven't met Pirates. Those are Griefers. You were Griefed. The clue is in the saltyness. Had you been correctly Pirated you would be a much happier Commander.
Oh I’ve never been griefed, or killed when I didn’t want to. I’ve been around since the beginning of the game, and am far from a victim.

My post was more sarcasm about pirates calling themselves pirates without a pirate ship. And in general the rediculous “pirate” gameplay when everyone can pretty much just but what they want. There’s not really any reason in game to have CMDR pirates.
 
Frontier have already indicated that removing all forms of PvP (for example in a potential PvE game mode) would be a great amount of work - and for that reason would seem to have already said that they won't do it. This seems to apply equally to a potential PvP flag.

You could have just said this and saved both of us the time. I don't agree with all of your points, but this one alone kills it.

You obviously do not want to think of a solution with me, given that you ignored my request to and seem to think its impossible. So I think this will conclude our conversation! I do appreciate how well thought out your answer were, I just don't find your stance helpful to the game, or the community.
 
loool 90% of players are uncreative freeloaders that prey on the weak but are too coward for a fair fight - FACT! now whats interesting its the mental gymnastics of the worst type of scum in attempts of being legitimised as anything other than a useless cancer! i repeat useless cancer! and emphasis on the useless because what goes on in places liek shinrarta, deciat , sol etc is nothign but useless praying of COWARDS! nothign else nothing more! youre not even qualified to be pirates or anything that defines good or badguy your peristent acts of agression but only when you know you will win because ive fought alot of you and its rare the time i see you rats alone, but funny even when you're in teams you're cowards and fight only for yourselves and let your partners get slaughtered! you have no honor or warrior spirit, but you all think youre such a great contribution to the game dontcha! mega lol gents!

Is this satire? I honestly can't tell if this is a legitimate rant or if it's a caricature.
 

Robert Maynard

Volunteer Moderator
You could have just said this and saved both of us the time. I don't agree with all of your points, but this one alone kills it.
The statement was made some time ago - in the Engineers launch stream, here:
Source: https://youtu.be/gEtHu3AXw2Q?list=ULgEtHu3AXw2Q&t=42m30s

The comment at 44m10s is interesting in the context of this discussion too.
You obviously do not want to think of a solution with me, given that you ignored my request to and seem to think its impossible. So I think this will conclude our conversation! I do appreciate how well thought out your answer were, I just don't find your stance helpful to the game, or the community.
I have no interest in facilitating the removal of existing game content from players who bought it just the same as anyone else to suit the optional play-style preference of a subset of the player-base, no.

Not every member of the community wants to engage in PvP - and no-one bought this game on the understanding that any feature required them to engage in PvP (apart from CQC - but that's not in-game).
 
I have no interest in facilitating the removal of existing game content from players who bought it just the same as anyone else to suit the optional play-style preference of a subset of the player-base, no.

Not every member of the community wants to engage in PvP - and no-one bought this game on the understanding that any feature required them to engage in PvP (apart from CQC - but that's not in-game).

This is strange to me. Your view on this is very binary. I didn't say my solution must be the end all solution. I said it was a possibility. If you disagree, please provide input on what we could do better instead. I think that all players should have access to open without fear of having their experience ruined. Do you disagree?

If PvP gating is so out of the question, what should we do instead? Thats all I'm asking. I don't disagree that my idea was bad, I disagree that nothing should be done because my idea was bad. Does that make sense? You seem to have a plethora of knowledge on this subject, I would love to hear a potential solution from you if I could. I will watch the video in the meantime!
 
There’s not really any reason in game to have CMDR pirates.

Piracy is its own reward.

When credits are meaningless, interactions with other players are the only form of value to be had. These can be viewed positively or negatively depending on the robustness of your own emotional state.

The OP and some commentators here seem somewhat fragile. My advice would be that if you don't like Pirates or combat orientated player killers, then stick to the mode which most suits their playstyle.
 
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