I’d like more commanders in the Open

You cannot change other people, but you can change yourself.
Utopias do not exist.... virtual Utopias do not exist either.
Whether or not one gets a rebuy due to a station, npc or an outlaw, the credit price and time loss are still the same. Think of the ganker/griefer Commander as simply another form of very deadly NPC, e.g. Thargoid Hydra but uglier. It is a harsh reality of life that in any human grouping, virtual or not, there will ALWAYS be those who prey on other humans. Requiring or asking any human stranger to respect another human stranger simply out of the goodness of her heart, is unfortunately, naive. Especially in the case of a video game, it is far more empowering to teach yourself to be emotionally and psychologically immune to gankers and griefers. Since credits are easy now, I truly don't care if I get blown up. If I get repeatedly get interdicted, I go to Solo. But I always go back to Open Mode because I am continually meeting really wonderful people, organically. I have even met some really interesting unlawfuls who have gleefully blown me up.

Since I started to not care about dying in game, this game has become so much more fun.

I have also learned that the risk of being in Open is negligible compared to the often interesting and mostly joyful encounters I have had with random Commanders.

The friendships I have made in Open are priceless compared to a rebuy.

o7
 
A friend of mine called me over the phone yesterday, requested aid in safe passage at Deciat. I hopped into a ship and distracted three pirate role-players for a few minutes, so that he could successfully get over to Farseer and take his dirty drives to grade three. They killed him on 3 previous passage attempts. My friend just bought the game, is amazed, and wants to play open-only for his own immersion reasons. I welcome such dedication, so agreed to help immediately. That got me thinking: if pirates have their way in claiming the system for themselves while having uninterrupted hand-trembling adrenalin fun, why can’t new combat players have Their way sometimes in getting windows for safe passage to engineers to get footing in the game, join squadrons, build ships and perhaps even confront their adversaries at some future point in time?

I’ve been to hotspots in the past and it’s noteworthy how many new players get pulled just to be instakilled by a wing of 3-4. Obviously, it’s a lot of fun for seasoned vets to blow up “sidewinders” all day, but I ain’t here to preach nor judge, at the end of the day, do what you want. It’s the FDev ultimately responsible for framework and solutions, in my mind. Just stopped by to point a finger at a little disbalance and maybe get the message across, discuss solutions with the community of ED, both pirate and lawful. Would it be fair if AI supercops (super ATR) patrolled engineer systems couple of hours a day while having 10 second response time? I mean really badass ones, shooting FSD disruptor enzyme phasing rails and “ganking” all wanted commanders during “safe passage hours”., haha

Just a thought. Would like to hear your opinion too.
and ild like the game to update something meaningful with in the span of a year, but thats not going to happen
 
You cannot change other people, but you can change yourself.
Utopias do not exist.... virtual Utopias do not exist either.
Whether or not one gets a rebuy due to a station, npc or an outlaw, the credit price and time loss are still the same. Think of the ganker/griefer Commander as simply another form of very deadly NPC, e.g. Thargoid Hydra but uglier. It is a harsh reality of life that in any human grouping, virtual or not, there will ALWAYS be those who prey on other humans. Requiring or asking any human stranger to respect another human stranger simply out of the goodness of her heart, is unfortunately, naive. Especially in the case of a video game, it is far more empowering to teach yourself to be emotionally and psychologically immune to gankers and griefers. Since credits are easy now, I truly don't care if I get blown up. If I get repeatedly get interdicted, I go to Solo. But I always go back to Open Mode because I am continually meeting really wonderful people, organically. I have even met some really interesting unlawfuls who have gleefully blown me up.

Since I started to not care about dying in game, this game has become so much more fun.

I have also learned that the risk of being in Open is negligible compared to the often interesting and mostly joyful encounters I have had with random Commanders.

The friendships I have made in Open are priceless compared to a rebuy.

o7

Far from everyone has the capacity, mental fortitude to be immune. We’re talking 1%, Slange. From personal anecdotal experience, talking to quite a few young commanders recently It’s far easier for many people to hide within one of the modes than to confront some of the realities you describe, with cheerful attitude no less. Situation is harmful to the game in the long run. Catering to just unlawfuls by saying “no rules” and then losing a bunch of commanders to PG and solo is Beyond naive game design. And they presume to correct flaws of that design by branching to three modes. Time have passed since 2014 and I don’t see how it works. So many stories remain untold in this day and age enhanced by meaningful Online interactions. Why should one wolf keep 100 sheep afraid?, metaphorically ofc. Isn’t it better game design, when high sec is off limits grounds for piracy, while low sec systems are a wretched hive of villainy? Isn’t it realistic, on top of being good game design?

While your attitude is commendable, we can hardly expect many other people to follow in your footsteps. Framework defines types of participation. So far the framework seems to be “git gud or get out”, absolute freedom. We have to have limitations for each “class” of players in order to begin building a living-breathing galaxy. Sure, some people would just like to be hermits, that’s fine too. But a lot more people are hiding due to flawed game design, which is definitely fixable, despite some of the things I’ve read in this thread.

o7
 
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Usual stuff.

Griefers can do as they please, the game permits them that.
The problem is that doing so, they push new players out of open mode.

And that is a problem even for them for obvious reasons.

We can talk about it as much as we can, but that's a truth nothing can change.
I have always found it rather humorous that the most vocal group calling for players to stay in Open is the very group that are driving most of the players away.
 

Robert Maynard

Volunteer Moderator
I have always found it rather humorous that the most vocal group calling for players to stay in Open is the very group that are driving most of the players away.
Much earlier in the game's history, the typical response to complaints of being destroyed was "Git gud or go Solo". So players did (or increased the ranks of the Mobius Private Groups and other large PvE PGs). Then the complaints started about players affecting the BGS, Powerplay, etc. while not playing in Open started in earnest....
 
Much earlier in the game's history, the typical response to complaints of being destroyed was "Git gud or go Solo". So players did (or increased the ranks of the Mobius Private Groups and other large PvE PGs). Then the complaints started about players affecting the BGS, Powerplay, etc. while not playing in Open started in earnest....
I have always found those complaints about people in Solo/PG affecting the BGS as rather silly. I would envisage that there is more change to the BGS done by players in Open, just on another platform than those in Solo/PG. But strangely, you never hear of anyone complaining that some lowlife PS4 group in Open is undermining their system but they can't do anything because they are on the X-Box. It is almost like they don't want the rest of the community to know the situation exists …..
 
Much earlier in the game's history, the typical response to complaints of being destroyed was "Git gud or go Solo". So players did (or increased the ranks of the Mobius Private Groups and other large PvE PGs). Then the complaints started about players affecting the BGS, Powerplay, etc. while not playing in Open started in earnest....

Shame that some forms of PVP are acceptable but not others, at least to those players who decided to run from direct conflict with their opponents...

I have always found those complaints about people in Solo/PG affecting the BGS as rather silly. I would envisage that there is more change to the BGS done by players in Open, just on another platform than those in Solo/PG. But strangely, you never hear of anyone complaining that some lowlife PS4 group in Open is undermining their system but they can't do anything because they are on the X-Box. It is almost like they don't want the rest of the community to know the situation exists …..

Fought plenty of battles and larger-scale BGS wars in my time playing Elite (since spring 2015 I think?) and the solo/PG forces were the most annoying factors to work against. That being said, I've also been a part of some high-intensity open play furballs for control of the system instance. Plenty of video footage of major scraps with people protecting traders running Powerplay cargo, hunting their scouts -- hell, even hunting individual undermining teams with nothing but a bounty board lead and dead reckoning.

The sentiment is that playing in PG/solo to avoid direct interaction with opposing commanders is that it's underhanded. The power of organized wings clashing for control of the shipping lanes, even temporarily, is a vastly understated thing.
 
Fought plenty of battles and larger-scale BGS wars in my time playing Elite (since spring 2015 I think?) and the solo/PG forces were the most annoying factors to work against. That being said, I've also been a part of some high-intensity open play furballs for control of the system instance. Plenty of video footage of major scraps with people protecting traders running Powerplay cargo, hunting their scouts -- hell, even hunting individual undermining teams with nothing but a bounty board lead and dead reckoning.

The sentiment is that playing in PG/solo to avoid direct interaction with opposing commanders is that it's underhanded. The power of organized wings clashing for control of the shipping lanes, even temporarily, is a vastly understated thing.
So you are able to ascertain that someone is opposing you in Solo/PG but not if they are on a different platform? So ONE person in Solo can do more damage than a group in PS4/X-Box if you are on PC?
 

Robert Maynard

Volunteer Moderator
Shame that some forms of PVP are acceptable but not others, at least to those players who decided to run from direct conflict with their opponents...
That rather depends on ones preference, or lack thereof, for in-the-same-instance PvP.

I agree that it is a bit of a shame for those who prefer PvP, however they didn't buy a game that requires it to engage in any game feature.
 
So you are able to ascertain that someone is opposing you in Solo/PG but not if they are on a different platform? So ONE person in Solo can do more damage than a group in PS4/X-Box if you are on PC?

I can look on Inara, identify a squadron, identify names that I know I've seen in open in the past, and (if they're lax in their opsec) check their flight logs and see where they've been and when. You'd be surprised how much information you can glean from Inara alone about you opponent's strength and platform.
 
I can look on Inara, identify a squadron, identify names that I know I've seen in open in the past, and (if they're lax in their opsec) check their flight logs and see where they've been and when. You'd be surprised how much information you can glean from Inara alone about you opponent's strength and platform.
Jebus, that is kinda creepy, stalker wise …..
 
So you are able to ascertain that someone is opposing you in Solo/PG but not if they are on a different platform? So ONE person in Solo can do more damage than a group in PS4/X-Box if you are on PC?
I was recently 'playing' in a system with my alt, fighting in CZ's to bolster the faction native to my 'home', won the first day, lost the second, spent the next day doing a lot of CZ's (abut a dozen) lost the day without 'seeing' another CMDR.
I was 'advised' that the system had a large Xbox group supporting it... Of course, on PC I'd never see them.
 
Jebus, that is kinda creepy, stalker wise …..

I made a brief introduction for PVP bounty hunting once upon a time. In the absence of proper tools in-game, one has to make due with the available information from third parties. But if you've never gone up against another player group in BGS warfare, or even Powerplay, I wouldn't expect you to understand this.
 
I was recently 'playing' in a system with my alt, fighting in CZ's to bolster the faction native to my 'home', won the first day, lost the second, spent the next day doing a lot of CZ's (abut a dozen) lost the day without 'seeing' another CMDR.
I was 'advised' that the system had a large Xbox group supporting it... Of course, on PC I'd never see them.
You know that, I know that, but apparently a lot here refuse to acknowledge the fact. I think it is due to the issue that if it was commented one (about the three Open modes) it tends to destroy any 'Open Only' arguments.
 
I made a brief introduction for PVP bounty hunting once upon a time. In the absence of proper tools in-game, one has to make due with the available information from third parties. But if you've never gone up against another player group in BGS warfare, or even Powerplay, I wouldn't expect you to understand this.
Condescending much? Not everyone plays this game like it is life and death. What next, you track IP addresses to confirm the right timezone to do whatever you do?
 
There are other reasons people don't fly in open which have nothing to do with being blown up by a "ganker".

For example:-

1. They don't like playing games with strangers, they only like playing with friends (nothing to do with PvP but instead the social aspect).
2. They don't like playing with other people and only wanted a new single-player Elite game.
3. They don't have decent internet so have issues when playing in open (disconnections etc.).
4. They don't like the way other ships tend to "teleport" around the place due to lag.

Thankfully the different modes cater for all of the above choices and allow people to play the way they want to play.
 
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