Whoa!I'm starting to think that all these Credits I've been 'earning' towards my retirement maybe aren't real????
Oh boy...how do I say this....are you sitting down?
Whoa!I'm starting to think that all these Credits I've been 'earning' towards my retirement maybe aren't real????
Boost should engage when I set throttle to afterburner, should burn fuel almost constantly, dependent on Engine grade and ship mass, and then toggle off when I turn it off. That's how Afterburners work. Except in Elite, because..."balance" (whatever that claims to mean in the aftermath of the Engineers that destroyed any hope of it).
tho i may not agree with the solutions op listed i agree that this game keeps dropping the ball. theres so many things that dont make sense or are a chore to do. this game could be so much more. even so i will continue to hold hope and buy stuff from fd.
my number one gripe is not the game its the community. elite caters to an older crowd and most of us play solo and dont traffic the forums much so most of the people you deal with in the community are the loud ignorant and toxic ones. thats why open is awful. your not going to have positive player interactions. those players are in solo.
ps sry if this looks like crap im on my phone.
As far as long range BVR combat goes, it'd be fun for PvE, but not PvP. Imagine the carnage of stealth torp bombers attacking from 15+km away as you undock. Lol
It's not a concern for me. All the physics errors (maximum speed; fixed frame of reference; faster-than-light travel; scooping fuel from stars; inertialess roll, pitch and yaw; gatling guns on spaceships) continually remind someone of my background that it's not a realistic simulation. But I still enjoy it immensely.
Where did you get it into your noggin that 'combat' is 'core gameplay'?
And do we or don't we have artificial gravity? If not the amount of time we spend in our ships would result in our bones having the consistency of chalk. Do we have inertial dampeners? I sure hope so because those chalk bones would be crushed into powder with the high speed turns we perform in our space crafts. Not to mention landing on a 1g world. We would not be able to get out of our chair let alone use those space legs we were promised.
Let me preface this by saying (for the haters) that I keep coming here because I LOVE Elite's core game play
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There's neither artificial grav or inertial dampeners. However, that's actually a plus point in realism terms, not a negative point. Artficial grav and inertial dampeners are the standard sci-fi solution to the problems you mention, but there's no scientific basis for them. It's entirely reasonable to assume that in the next 1,000 years, humanity will have found a solution to those problems which has a genuine scientific basis.
Or even more mundane solutions...
Excerpt from Pilots Federation Standards and Practices (3304 edition). Regulation 76C:
"To avoid the muscle atrophy associated with zero gravity, for every 5 days spent in a zero gravity environment a pilot must spend 2 days in a 1g or higher environment. All ships are programmed to enforce this regulation automatically, although naturally a temporary manual override is built in to prevent this compromising pilot safety in an emergency situation."
Or
Excerpt from a Sidewinder marketing brochure.
"Although the smallest commercially available interstellar ship, the Sidewinder still has substantial living quarters, incorporating the standard exercise equipment.
As with all ships, auto-grav comes as part of the standard package, and once a pilot has entered the living quarters, the Sidewinder will automatically begin rotating to produce simulated gravity. The auto-grav system will constantly monitor the pilot's position and adjust the speed of rotation to maintain a standard 1g for them as they move between the different levels of the living quarters.
For a small extra fee, pilots can upgrade to auto-grav plus, which incorporates full rehabilitation programs for pilots suffering from extended zero-g exposure, along with heavy-world preparation programs for those intending to spend time on high-g bodies."
Ok, those two only deal with the atrophy problem, not the high acceleration problem, but you get the idea.![]()