I'm a new ED player - bought the game between Xmas and New Year - and am loving it. I can see where the OP is coming from though, there are things that don't really feel right, even for someone who has only got about 100 hours in.

For me it comes down to world-building. It doesn't matter how outlandish a scenario for science fiction or fantasy is (and Elite is relatively hard sci-fi in those terms), but the world you build has to have an internal consistency, so that when you introduce new elements they have a real purpose and rationale and are consistent with the behaviour expected in the world you've built.

I don't know enough about the history of this incarnation of Elite to know whether they did the world-building work early on and have abandoned it in the attempts to add new features, or the consistency was never really there.

From a gameplay POV Elite still works and is hugely enjoyable (for me, anyway), but without consistent world-building, it will be easy for gimmicky features to take the game in undesirable directions or for functionality desired by players to be 'star trekked' into being because ... well ... we needed something ... don't ask too many questions.
 
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Boost should engage when I set throttle to afterburner, should burn fuel almost constantly, dependent on Engine grade and ship mass, and then toggle off when I turn it off. That's how Afterburners work. Except in Elite, because..."balance" (whatever that claims to mean in the aftermath of the Engineers that destroyed any hope of it).

You do know how afterburners work in jet engines, yes? And that the thrusters on our ships are NOT jet engines?

I stopped reading after that point.
 
tho i may not agree with the solutions op listed i agree that this game keeps dropping the ball. theres so many things that dont make sense or are a chore to do. this game could be so much more. even so i will continue to hold hope and buy stuff from fd.

my number one gripe is not the game its the community. elite caters to an older crowd and most of us play solo and dont traffic the forums much so most of the people you deal with in the community are the loud ignorant and toxic ones. thats why open is awful. your not going to have positive player interactions. those players are in solo.

ps sry if this looks like crap im on my phone.

Not to hijack but!

Spoken like someone who has spent ALL their time in solo flying in fear! Open is not awful! I have met and communicated with many a friendly commander in open. I have flown in CGs, at Engineers, etc. and not been ganked. Flew a whole weekend rescuing civilians from the burning stations IN OPEN and saw many a commander in larger ships than mine and was not attacked once!

Sorry, it just burns my britches seeing all these posts making it out that you will get attacked every time you log into open and go anywhere that other commanders "might" be. My experience tells me it just ain't so and all it does is make new player run from open without giving it a chance and this makes open less enjoyable for the rest of us.

I am on XBOX, maybe that makes a difference but I don't think so.

Sorry, now lets get back on topic.
 
As far as long range BVR combat goes, it'd be fun for PvE, but not PvP. Imagine the carnage of stealth torp bombers attacking from 15+km away as you undock. Lol

As a SIM pilot this is why modern air combat sims/games are just not fun for me. Getting blown out of the sky by an AMRAAM from 4-5 klicks away while engaged with another target is just no fun. Same with ED, this I do not want.
 
It's not a concern for me. All the physics errors (maximum speed; fixed frame of reference; faster-than-light travel; scooping fuel from stars; inertialess roll, pitch and yaw; gatling guns on spaceships) continually remind someone of my background that it's not a realistic simulation. But I still enjoy it immensely.

And do we or don't we have artificial gravity? If not the amount of time we spend in our ships would result in our bones having the consistency of chalk. Do we have inertial dampeners? I sure hope so because those chalk bones would be crushed into powder with the high speed turns we perform in our space crafts. Not to mention landing on a 1g world. We would not be able to get out of our chair let alone use those space legs we were promised.
 
And do we or don't we have artificial gravity? If not the amount of time we spend in our ships would result in our bones having the consistency of chalk. Do we have inertial dampeners? I sure hope so because those chalk bones would be crushed into powder with the high speed turns we perform in our space crafts. Not to mention landing on a 1g world. We would not be able to get out of our chair let alone use those space legs we were promised.

There's neither artificial grav or inertial dampeners. However, that's actually a plus point in realism terms, not a negative point. Artficial grav and inertial dampeners are the standard sci-fi solution to the problems you mention, but there's no scientific basis for them. It's entirely reasonable to assume that in the next 1,000 years, humanity will have found a solution to those problems which has a genuine scientific basis.

Or even more mundane solutions...

Excerpt from Pilots Federation Standards and Practices (3304 edition). Regulation 76C:

"To avoid the muscle atrophy associated with zero gravity, for every 5 days spent in a zero gravity environment a pilot must spend 2 days in a 1g or higher environment. All ships are programmed to enforce this regulation automatically, although naturally a temporary manual override is built in to prevent this compromising pilot safety in an emergency situation."

Or

Excerpt from a Sidewinder marketing brochure.

"Although the smallest commercially available interstellar ship, the Sidewinder still has substantial living quarters, incorporating the standard exercise equipment.

As with all ships, auto-grav comes as part of the standard package, and once a pilot has entered the living quarters, the Sidewinder will automatically begin rotating to produce simulated gravity. The auto-grav system will constantly monitor the pilot's position and adjust the speed of rotation to maintain a standard 1g for them as they move between the different levels of the living quarters.

For a small extra fee, pilots can upgrade to auto-grav plus, which incorporates full rehabilitation programs for pilots suffering from extended zero-g exposure, along with heavy-world preparation programs for those intending to spend time on high-g bodies."

Ok, those two only deal with the atrophy problem, not the high acceleration problem, but you get the idea. :)
 
Let me preface this by saying (for the haters) that I keep coming here because I LOVE Elite's core game play
.

Actually, what I think you enjoy the most is starting troll threads that very little from post to post. Most of the time you fixate on minor things and run them into the ground.

Whatever dude, it's just your weekly whine thread...
 
As much as a like Elite, it still has a way to go, However none of us would be saying a thing if the game released with no long term plans or updates just the base version end of. So thankfully the community is here to say it's bit...yes we want more better engineering, better trading, space legs, space whales, big roger ram jet ray guns, and more ships, we want it all because we like the game, just to bad we have to wait. and we are only getting older...:(
 
There's neither artificial grav or inertial dampeners. However, that's actually a plus point in realism terms, not a negative point. Artficial grav and inertial dampeners are the standard sci-fi solution to the problems you mention, but there's no scientific basis for them. It's entirely reasonable to assume that in the next 1,000 years, humanity will have found a solution to those problems which has a genuine scientific basis.

Or even more mundane solutions...

Excerpt from Pilots Federation Standards and Practices (3304 edition). Regulation 76C:

"To avoid the muscle atrophy associated with zero gravity, for every 5 days spent in a zero gravity environment a pilot must spend 2 days in a 1g or higher environment. All ships are programmed to enforce this regulation automatically, although naturally a temporary manual override is built in to prevent this compromising pilot safety in an emergency situation."

Or

Excerpt from a Sidewinder marketing brochure.

"Although the smallest commercially available interstellar ship, the Sidewinder still has substantial living quarters, incorporating the standard exercise equipment.

As with all ships, auto-grav comes as part of the standard package, and once a pilot has entered the living quarters, the Sidewinder will automatically begin rotating to produce simulated gravity. The auto-grav system will constantly monitor the pilot's position and adjust the speed of rotation to maintain a standard 1g for them as they move between the different levels of the living quarters.

For a small extra fee, pilots can upgrade to auto-grav plus, which incorporates full rehabilitation programs for pilots suffering from extended zero-g exposure, along with heavy-world preparation programs for those intending to spend time on high-g bodies."

Ok, those two only deal with the atrophy problem, not the high acceleration problem, but you get the idea. :)

OK, and I suppose our suits protect us from high G maneuvers, the turns we make in these ships (especially the smaller ones) IMO, would not just result in blackouts but permanent organ damage.
 
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