Immersive Ship Transition vs. Teleportation

Back in September, they said ship interiors would not be part of Odyssey so they could focus on other things. With interiors, which I still believe is their future plans, entry and exit of ships would naturally, I assume, would be part of this. I am sure they want to make it as immersive as possible. I imagine you won't seamlessly walk up the ramp and into your ship, but walking up to a door and clicking on it to enter your ship interior isn't hard to imagine. I am betting the circles are a temporary thing, especially since they resemble the same mechanic that is in no mans sky. They will want to do something different than their competitor.

From the sounds of it, frontier are cool with it as is and do not intend to change it in the future. They didnt say ''we are focusing on other things and might come back to it later'' they activly defended the decision for the blue circle as though thats it. Good enough no changes needed. People will get bord of it any ways. I mean they kinda have a track record of just leveing things as good enough in this game.. make a noise if you want change! Stamp those feet cmdr or you will be beaming up like scotty for years to come, waiting in vain for the day you will WALK on to your ship in any way, be it fade to black at the top of the stairs or walking all the way to the cockpit krait advert style. Dont let them off so easy 😉
 
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I'm quite sensitive to FD going "off the track" on (long term) promised features.

Fair enough of course but I honestly draw the opposite conclusion from FDev ommitting what would ultimately be a lame, semi-interactive, seen it once now skip please cut scene. At least what we have here is honest (leave ship / board). There's nothing to do on the ship yet so we won't waste your time pretending there is by fobbing you off with some jpegs. If they HAD done that I'd honestly be much, much more concerned.
 
so perhaps (fingers crossed) the blue teleport is a placeholder for better things down the line
it really looks like that, no other transition in the game is as cheesy.

the srv "entry gadget" at least is aligned with the ship, on the proper spot, and there is a short animation of the srv being lifted, not just a random blob painted on the floor. not to mention the elaborate and unskippable animation to get in an out of the hangar (which is even a bit too much).

in comparison that blob just can't be the serious intention, it's too jarring. i guess one problem is that every ship has different access paths and that can be a lot of work, but if anything i would have reused the srv graphics/mechanics which are already done for each ship and at least would be consistent.

oh, well, more reason to not leave my seat for now ... :ROFLMAO:
 
"38 ships"
With respect, you're saying we should accept it because it's too much trouble? I bought into the game because of the trouble they take. I expect them to take trouble. :)

"When we can walk about ships"

But do you think that will happen if they can argue "people were happy beaning straight to their cockpit, so what's the point?"

P.S. I'll figure out how this quoting works one day! :)

Just they have finite resources and maybe in their view the time spent on letting people walk up some stairs for 'immersion' was better spent on other parts of the release and therefore saving until it fitted in with the rest of being able to walk about your ship.

Frontier have said that walking about ships 'won't happen on release' of Odyssey, not that it won't happen at all. People said "spacelegs wont happen", yet here we are! :) Waling about ships was on DBs list of things and Id be amazed if it didn't appear.
 
Agreed that what we saw was pretty lackluster. The SRV and SLF have more animation that this.

But it’s not even necessary to even do animations for 38 ships. At least for the ships that already have landing ramps and stairs extended, make the blue circle at the top of the stairs so the player can walk up to the top of them.

It may be that’s the case already, I don’t think we’ve seen a player getting into any ship that has stairs yet, like the cutter.

It seems you can already walk around ship on the landing pad so I wonder what would happen if you walked up the stairs. Invisible wall at the firet
 
IMO without ship interiors, entering or exiting a ship will always be "meh". So might as well be a quick "meh", rather than a long "meh".
 
Frontier have said that walking about ships 'won't happen on release' of Odyssey, not that it won't happen at all. People said "spacelegs wont happen", yet here we are! :)
Not that long ago, FD community staff were characterising Space Legs with phrases like "it would be pretty much need to be a whole new game" and "if it ever happens". (OWTTE)

You may feel that Space Legs was always going to happen, I don't. I think it's eventual appearance was largely due to the enthusiasm for it by a significant part of the community
 
Not that long ago, FD community staff were characterising Space Legs with phrases like "it would be pretty much need to be a whole new game" and "if it ever happens". (OWTTE)

You may feel that Space Legs was always going to happen, I don't. I think it's eventual appearance was largely due to the enthusiasm for it by a significant part of the community
More likely they were always part of the plan, but the designers/developers were scared of it (understandably), and they hoped to not have to do it... until The Man enforced it!
 
More likely they were always part of the plan, but the designers/developers were scared of it (understandably), and they hoped to not have to do it... until The Man enforced it!
Agreed. It was in the Kickstarter, and I think DB OBE was always keen for it to happen. But I don't think it's eventual appearance was a forgone conclusion within the game's evolution.
 
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I would pay real money/ARX for ship interiors if that's how they want to enable this . The money they could make from enabling interior customizations of the ships decor and the like would I imagine pay for the coding effort required . Just Do it Frontier ! .
 
While I would have much preferred going up the stairs/ladder or lift to get in my ship, I can live with what's being offered. Hopefully they add something better in the future, but I won't hold my breath.
 
You may feel that Space Legs was always going to happen, I don't. I think it's eventual appearance was largely due to the enthusiasm for it by a significant part of the community

And I imagine the probable lukewarm reaction to spaceleg's release will in no-way sour their desire to spend months of dev time on an even more pointless addition to gameplay.
 
Not that long ago, FD community staff were characterising Space Legs with phrases like "it would be pretty much need to be a whole new game" and "if it ever happens". (OWTTE)

You may feel that Space Legs was always going to happen, I don't. I think it's eventual appearance was largely due to the enthusiasm for it by a significant part of the community
No your incessant whining and trolling did not positively contribute to the game's development.
 
38 ships = 38 door and stair animations to open and close, raise and lower. This might be the reason why we can't go up and down the stair etc.

It doesn't really bother me, would be nice but it's fine and I guess we might/will be given the option when we can walk about the ships.
Half of those ships are fairly redundant, though.
 
Fair comment but Arthur (lead community manager or not) is constrained as an employee to what he's cleared to say in any NDA, keep your job, don't over-promise type way. So even if he secretly knew ship interiors were coming next week, he still wouldn't be allowed to say anything. That's not so much towing the line as doing what you're told and also under his job description I'd say, he's duty bound to make the best of what IS being presented, now.

I also think Minimum, Effort and Solution might be relative terms! For all we know the collision model is broad and may have no recognition of the staircase at all. Minimum effort solution might well involve drilling into the 3D models of all 40 ships.

Well, in the video, the "beaming point" is right under a ship. If they put it at the right spot for each ship, say right at the beginning of the stairs (for a Cobra or Krait), I'd at least compromise with that (though I'd still rather make my way up the ramp to the door where the beam SHOULD be).

I haz drill. When do we start?
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Hey, it even looks like some of those things Odyssey is going to have us use.
Do we get a utility belt with these things hanging all over us?
Will we get a t-shirt to go over our space suit that says "Galaxy Depot"?
 
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