Hey, you're not a very pleasant character, are you?No your incessant whining and trolling did not positively contribute to the game's development.
Hey, you're not a very pleasant character, are you?No your incessant whining and trolling did not positively contribute to the game's development.
I don't think the blue circle is meant as a teleportation type of thing, it's just an indicator as to where you need to go. Like when you are onboarding your SRV back to the ship. But I agree it could be better placed so that when you're on the circle you're facing a doorway or ladder, just to help with immersion. Maybe that is the intention and we just didn't see it clearly. I'm pretty sure on the other video with the shuttle service, as he was about to board he approached the Adder's steps.
The thing that puzzles me is they built all the ships to be future proof, with legs in mind, and then dont use the darn steps! The Conda is the only one with damage effects though so not sure what thats about.Agreed. It was in the Kickstarter, and I think DB OBE was always keen for it to happen. But I don't think it's eventual appearance was a forgone conclusion within the game's evolution.
While I would have much preferred going up the stairs/ladder or lift to get in my ship, I can live with what's being offered. Hopefully they add something better in the future, but I won't hold my breath.
I don't think the blue circle is meant as a teleportation type of thing, it's just an indicator as to where you need to go. Like when you are onboarding your SRV back to the ship. But I agree it could be better placed so that when you're on the circle you're facing a doorway or ladder, just to help with immersion.
There are in the stations.Are there functional ladders in any other part of the game so far?
meh. that argument won't work. They don't have time to do something like this on top of alpha tests and optimization at this point. It's really quite a disappointment.oh, and btw:
it's preee-alphaaaaaaaa!!!!
Am very positive about the Starport Tour video. Overall its good. Hope the ship transition is not final. On the ED subreddit, Preem explained:
preem_choom:
"Good transition: the elevator from the main hub to the hanger
bad transition: walking into a blue circle to get into your ship
Hope thats temporary, it's the only real meh moment in the trailer.
I think there are several, every ship has either a ramp, a ladder near a rear exit or something similar. Just let those extend and let me climb them or jump up to a door, and than after entering it you get a fade too black.
There has to be a midway between going inside your ship and teleporting there. Thats why I liked the hub > hanger transition, even though it's essentially the same thing as the blue teleport circle. Just dress up the teleporting is all I'm saying."
I would assume that a ladder would already be down with the landing gear like some ships already are with the staircase?Seems a nice idea- maybe FD are thinking about 'busy work' though- how many times are you wanting to wait for the ladder to come down / hatch open before you want to get in?
I'm not against the idea, but its a fine line between adding something and pointless window dressing- its arguable that walking around the hangar is also busy work, not unless FD put NPCs there.
You would think so, or make it that way for the ships that have separate hatches. But even then its a case of got to a spot and press X though?I would assume that a ladder would already be down with the landing gear like some ships already are with the staircase?
Vice City for me. It's a strange feeling.Circle on the ground reminds of gta5 when you enter buildings.