Oh God.
There are so many reasons this change can go wrong.
I hope you guys realize it and make sure you address the reasons WHY people change mode in the first place at the same time.
Basically the whole mission system would need to be improved/change in order for it to be well received.
Didn't have the patience to go through the already 30 pages this thread has generated, so probably part if not all what I'm going to mention has been covered.
So the "Why" and how to potentially address it:
- Trying to get the type of mission type you want, that match your playstyle (Combat, Trading, Exploration, time needed, difficulty/ Elite Rank) or loadout (Weaponry, Distance, Number of Jump and Range, distance to the station, cargo size, SRV/Limpet/mining laser presence, number & type of passengers, type of commodities)
-> Make sure each faction generate a sufficient number of mission and that all playstyle/loadout are covered. Offer the equivalent for wing type missions.
So given a delivery/passenger type of Mission, the following NEEDS to be covered/offered:
Jump Range: Very Short (0 to 5 ly), Short (5 to 12 ly), Average (12 to 20 ly), Long (20 to 30 ly), Very Long (30+ ly)
Distance of system: Extremely Short (0 to 5 ly), Very Short (5 to 15 ly), Short (15 to 30 ly), Average (30 to 60 ly), Long (60 to 120 ly), Very Long (120 to 1500 ly), Extremely Long (1500 to 5000 ly), Insanely long (5000+ ly)
Distance to station/beacon/base: Extremely Short (1 to 100 ls) Very Short (100 to 500 ls), Short (500 to 1500 ls), Average (1500 to 5000 ls), Long (5000 to 25,000 ls), Very Long (25,000 ls to 100,000 ls), Extremely long (100,000 to 1,000,000 ls), Insanely long (1,000,000+ ls)
That is going to be a #censored# lot of missions, apart if you introduce a dialog system where you can interact/query with NPCs in order to negotiate those...
- Trying to get the type of reward you want (Material type and quantity, Cash or reputation reward)
-> If you can't stack data delivery, passengers missions, bounty kills, cargo anymore, make sure that the rewards are going to be meaningful and proportionate.
Use sliders for quantities (and adjust proportionally the reward) and multiple choice selection for rarity/type (manufactured/data/raw) materials/data or at minimum make it easy to predict/find what type of system economy has a specific type of material/data reward.
Don't forget to apply the same principles for reputation/influence gain.
- Getting one of those rank/permit unlock mission. Already grinding those isn't really fun, so if you have to wait, on top of that, it will just broke that aspect of the game.
-> Just make sure that the mission are there when they should be. Make sure the mission board refresh every 15/30min maximum.
Oh and to conclude, an increase of 10% of the rewards is definitely not going to cut it. I would aim at 25% to 30% minimum (if not 50% for the more popular type of mission stacking).