News Implementation of a dedicated mission server

It not completely a bad idea, but the whole mission generation system would need to be overhauled from scratch.

As it stands you NEED to flip the board because all you are offered are Wing Mine 9999999999 gold for 2 million credits. Well 10% extea would be 2.2 million, big wow.

So either the variety of and frequency of missions needs to be looked at, or a dedicated Refresh button needs to be added but maybe limited to a once every 5 minutes on it's usage.

Look up "hyperbole" in the dictionary & you'll find your picture :p.
 
Yet you have at least half a dozen Commanders, just in the last few pages, categorically say they don't Mode Switch.....oh, but according to you we must be lying just because you & your friends do it. I'd believe that FDev have the metrics that you clearly lack. Anecdotal evidence is a poor basis for making design decisions.

A dozen are nothing compared to 11.000.
Let's supose that from those 11.000, 1.000 never have done Boardflip (HAHA a big HAHA in there)

We can assume by this thread and by the dispair of some of those dozens that keep trying to convince people that is good that probably someone are having a bad time trying to explain that proposed changes to the dev team.

Seems like they are waiting for the comunity suport on this idea, for that reason the fake numbers ( that we will can NEVER audit).

If this is not a post asking "Hey fanboys, come and support me" i really don't know what this is.
 
Apart from stabilising the game by means of a dedicated mission server I'm sure almost all of us would like to see some balancing tweaks:

- The number of wing missions offered is fine, but non-wing missions can be too scarce from time to time
- Total number of missions offered by the minor factions could need a slight buff, as sometimes mission boards are pitiful even in boom state (whyever)
- The diversity of missions should be balanced better, as e.g. sometimes there are almost only black box missions or a plethora of planetary scans offered. Or - the other way round - a huge majority of assassination missions. And no, this often does not depend on the minor factions' state!
 
Even though there is a small number of players doing this, we will increase the credit payout of missions (by 10%) across the board so all players using the mission boards as intended will see a net profit.
Please do not increase the rewards for missions. Board flipping was not done so we can earn more money, but to get more interesting missions !
So, please, increase the number or offered missions !
 
The biggest change I'd like to see would be the ability to sort missions by destination. The biggest reason for board flipping is trying to get a batch of jobs going to a particular system...for example, working passenger runs to just one particular station or system, or working on BGS work to boost faction rep in a particular system to try and trigger a war. Right now the only way to do it is board flipping...just keep swapping modes until you get a full load of jobs going to where you want to go.
 

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Look up "hyperbole" in the dictionary & you'll find your picture :p.

Normally I'd agree... But then I myself remembered all those "Mine xxxx tons of {Icy Commodity}" Wing Missions on a Mission Board in a System I needed to support. The Board was full with them. Full. 100% of all Missions. Wing Mining only.
Guess what - that Mission Board was 100% useless as the Faction was in State : War elsewhere. A single Combat Mission I would have needed? Nowhere to be seen. For days.
Mission System failure and not the 1st time it did that. It has a long history of occasionally failing.

The single Beta phase where every Faction had like 30-40+ Missions was the only time where I was like "Yes! That's exactly how it needs to be. Broad selection of Missions and a broad variety - that'll work!".
Sadly, it didn't go live in that shape.

Anyway, as others noted and summarized, the Mission System needs to satisfy a few goals :
- fill a large Ship with suitable Missions (BGS effectiveness & reflecting Faction States)
- permit putting any Ship to full use (Credits, Reputation or Rank Progression)
- permit a somewhat stable and suitable income for any Ship type AND chosen Profession with reasonable scaling on the big rigs (Credits)
 
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2.8 % who are BB switching only ? What a lie! FD has no issue anymore to lie openly... like the 100 people.
FD is reminding more and more how Trump communication is working.
 
2.8 % who are BB switching only ? What a lie! FD has no issue anymore to lie openly... like the 100 people.
FD is reminding more and more how Trump communication is working.

I think i'ts not a lie, just manipulating numbers.

Like they pick the TOP online players peak (cannon bullchip) when the majority are on the ship and not doing missions, then they use that data, using that period of time, that a huge number are online and doing another stuff (get fooled in that case).

I don't know you, but in every discord/facebook group/video on youtube i see people boardfliping...

Also, the DEDICATED server i'ts not a BAD thing This change is mostly welcome, speciially if they make a way to people get the missions they want and depart with a ship FULL widouth bother with a annoying and really BORING session of mode switch.

BUT we can see that is not the proposal of this dedicated server, there is no mention on improvements on the generation system or a less dumb way to generate missions...
 
I think that 2.8% may be very well true. Consider that the guys making videos in which board flipping happens are the pros. They probably represent only the top 1% (of all players out there ;) ) in terms of experience, skill, credits etc.

The vast majority of the player groups would be considered noobs compared to these guys and girls. Most of them would not even know what board flipping is.
 
Greetings Commanders,

In the next chapter of Beyond (3.3), we will be implementing and migrating mission data to a new separate server. While this mainly affects the back-end of the game, you will see some changes to missions in-game.

As it currently stands, missions are on a shared server with other elements of the game. This has the risk of problems with missions causing outages and stability issues for the rest of the game if there are technical hiccups.

So, what benefits will we see by moving missions to their own separate server?

  • Any issue (generated by missions) which can cause a server outage or stability problems will no longer result in players disconnecting. Instead the missions will be unavailable for a period of time.
  • If such issues do occur, the previous servers will be able to act as a back-up, offering better opportunities to recover game content as quickly as possible.
  • We may see a slight decrease in mission board loading times.
  • Missions will now be consistent across game modes (Solo/Open/Private Group).
It's also worth noting that, as a result of a dedicated 'mission server', there will be a removal/significant reduction of the method of refreshing mission boards by logging in and out of the game ("board flipping"). While we understand that this is a practice utilised by some* players, this was never the intended use of the mission system.

Even though there is a small number of players doing this, we will increase the credit payout of missions (by 10%) across the board so all players using the mission boards as intended will see a net profit. As a result of this, some mission reward choices will see boosted influence, reputation and rank gains. As always when it comes to missions, we will continually review and balance them where needed.

Ultimately, this is a healthy step for our overall servers and game experience.

If you have any questions or would like to share your feedback with us, please post below!

*we found that only 2.8% of daily online players were using the mission system in this way.

I'd like to see, that the mission boards have overall more variant diversity and more count on missions generally.
For example when i fly 5k ls to 20k ls to dock at a starport and see, that they don't have any adequate missions for my ship despite being in correct minorfaction state and than NOT having the possibility of refreshing the board, this can lead to being unable to boost a factions influence.
Especially in terms of playerfactions (for example in election) this can cause problems if only one side gets matching missions and the other side gets only mining missions for example.

I would be okay with this step, but please offer around 20-30 missions on the board per faction with lots of variant diversity!
 
Dear min maxers, it is always others are lying and not understanding that game is broken it doesn't support your way of playing.

Please don't. There will be always another game, another developer who doesn't serve your whims. And there's literary TONS of games who support min maxing and even encourages it.

This is just not that kind of game.
 
I've posted this as a suggestion before, but now that missions have their own server it strikes me as a good time to reiterate the suggestion. My suggestion was that missions ought to be given a randomly generated shelf life, as in how long they would remain on the board for, this could be say between 2 & 15 minutes, and as missions shelf life expires, they would cease to be on the board and would disappear. New missions would similarly be generated and appear on the board. This would mean collectively it would make the mission board look like it was a dynamic thing with up to the minute information changing automatically as factions added missions and players and NPC's took those missions. To add an additional layer of verisimilitude to this revamp of the mission boards, the mission server could look at the bgs faction "status", influence, and system population as additional factors to incorporate into the algorythm for calculating mission generation frequency and shelf lives.
 
Addressing the problems of the mission system is a welcome plan. Missions are among the most important elements of the BGS and are virtually the only measures available to affect faction's influence in certain situations, elections with a faction not possessing any structures in the system among them.

Although much emphasis was given to the lack of variety in mission types in this thread there are even more substantial problems with the mission engine currently that affect factions present in multiple systems primarily. The mission system in mission A routinely proposed missions hurting the influence/state of the issuing faction in system B. Data and goods delivery missions to the adversaries in other systems, passengers to other factions or illegal missions in the issuing faction's systems, unknown recipient of VIP passengers, waste/weapon delivery are just a few examples. Often the self undermining missions are the only option in a mission board.

This issue is the one to be cured first. Preventing board flipping following that would be a great followup.
 
Last time big changes were made to the Missions system, FD left out all of the "Founder or Elite" missions that are supposed to appear at Jameson Memorial for Elite players and those of us who paid for early access to them - the Founding Members of the Elite.

That was nearly 3 years ago now, and they still haven't been added back - nor will anyone at FD answer whether they will be.
(I've raised bugs, asked 4/5 devs in the livestreams and have had 2 community managers simply respond with "nothing to discuss".)

Nearly 1200 of us pledged an extra £50 to this level, and all we've got to show for it is the golden decal and two rushed-in-at-the-last-minute missions - a combat one & a cargo run that are just standard templates but pay a little more.

Gone are the original missions that hinted at a narrative, and what happened to the extra content that MB promised would be coming back in Jan 2015. It's really not good enough considering there was £68K raised by this tier alone and we've just been forgotten.

@Will - could you find out if anything is happening with these in 3.3? And if not, will someone at FD return to the backers forum and perhaps tell us what the situation is with this pledge moving forward. I'm sure that I'm not the only backer that would appreciate an answer to this issue please.

Gosh i forgot about that!
 
In theory sounds ok, however FRONTER please note the following.

Make sure this system works flawlessly before going live, Make it a beta for your backers first, don't go live before hand.

Second 10% increase does not sound like a huge move forward think of the long term players, and also remember frontier have always come up short on pay outs and I do mean always here.

Third make sure that ranked and repped players still are provided with MUCH better payouts than than non ranked and lower repped players, because the system of us earning this rank has taken time

The refresh button idea is worth while simply because you do not need to add wasted time to the game as there is plenty of that currently, a fast speedy transition is what we need.

I may sound a bit harsh here but with all that is going on and making changes to something that really doesn't need fixing is always a worrying thing, so please make sure this is right in beta before moving forward, For the players sake..!!!
 
A dozen are nothing compared to 11.000.
Let's supose that from those 11.000, 1.000 never have done Boardflip (HAHA a big HAHA in there)

We can assume by this thread and by the dispair of some of those dozens that keep trying to convince people that is good that probably someone are having a bad time trying to explain that proposed changes to the dev team.

Seems like they are waiting for the comunity suport on this idea, for that reason the fake numbers ( that we will can NEVER audit).

If this is not a post asking "Hey fanboys, come and support me" i really don't know what this is.

Wow, you really are a rude, obnoxious little troll, aren't you? We've already proven your original claim to be a lie, so what are the odds that your follow-up claims are likewise a lie? Pretty good, I'd say. Either way, claims made without evidence can be dismissed without evidence.......& you have not a shred of evidence to give. Though you're happy to engage in Trump speak by declaring anything that doesn't support your view as "fake". Your post just comes across as a pretty desperate "hey, min-maxing exploiters, come and support me" kind of post. Pretty pathetic, if you ask me.
 
Oh God.

There are so many reasons this change can go wrong.
I hope you guys realize it and make sure you address the reasons WHY people change mode in the first place at the same time.
Basically the whole mission system would need to be improved/change in order for it to be well received.

Didn't have the patience to go through the already 30 pages this thread has generated, so probably part if not all what I'm going to mention has been covered.

So the "Why" and how to potentially address it:
- Trying to get the type of mission type you want, that match your playstyle (Combat, Trading, Exploration, time needed, difficulty/ Elite Rank) or loadout (Weaponry, Distance, Number of Jump and Range, distance to the station, cargo size, SRV/Limpet/mining laser presence, number & type of passengers, type of commodities)
-> Make sure each faction generate a sufficient number of mission and that all playstyle/loadout are covered. Offer the equivalent for wing type missions.
So given a delivery/passenger type of Mission, the following NEEDS to be covered/offered:
Jump Range: Very Short (0 to 5 ly), Short (5 to 12 ly), Average (12 to 20 ly), Long (20 to 30 ly), Very Long (30+ ly)
Distance of system: Extremely Short (0 to 5 ly), Very Short (5 to 15 ly), Short (15 to 30 ly), Average (30 to 60 ly), Long (60 to 120 ly), Very Long (120 to 1500 ly), Extremely Long (1500 to 5000 ly), Insanely long (5000+ ly)
Distance to station/beacon/base: Extremely Short (1 to 100 ls) Very Short (100 to 500 ls), Short (500 to 1500 ls), Average (1500 to 5000 ls), Long (5000 to 25,000 ls), Very Long (25,000 ls to 100,000 ls), Extremely long (100,000 to 1,000,000 ls), Insanely long (1,000,000+ ls)

That is going to be a #censored# lot of missions, apart if you introduce a dialog system where you can interact/query with NPCs in order to negotiate those...


- Trying to get the type of reward you want (Material type and quantity, Cash or reputation reward)
-> If you can't stack data delivery, passengers missions, bounty kills, cargo anymore, make sure that the rewards are going to be meaningful and proportionate.
Use sliders for quantities (and adjust proportionally the reward) and multiple choice selection for rarity/type (manufactured/data/raw) materials/data or at minimum make it easy to predict/find what type of system economy has a specific type of material/data reward.
Don't forget to apply the same principles for reputation/influence gain.

- Getting one of those rank/permit unlock mission. Already grinding those isn't really fun, so if you have to wait, on top of that, it will just broke that aspect of the game.
-> Just make sure that the mission are there when they should be. Make sure the mission board refresh every 15/30min maximum.

Oh and to conclude, an increase of 10% of the rewards is definitely not going to cut it. I would aim at 25% to 30% minimum (if not 50% for the more popular type of mission stacking).
 
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