Important Information From Operation IDA

The fact is though there are ways to both have people involved and still be losing ground that will NATURALLY appeal to most people and cause them to remain engaged and enthusiastic.

Absolutely! The easy win is just increase the rate at which thargoids expand their territory, but allow player progress to carry over. This can be tuned until we end up with a state where players are able to draw lines in the sand around a few chosen systems, but are unable to entirely prevent the thargoid advance - if that's what FDev want to happen.

How the war goes should be determined mostly by player actions over a period of time.

I don't think it's unreasonable for FDev to be painting broad strokes of history - e.g. that the thargoids advance for <an amount of time>, <some events happen> and there is <a resolution> some time late next year. Players are, of course, not the only "people" in the canon galaxy, there's millions of military and militia personnel involved, and it's not absurd to say that we the commanders don't have that much power to affect the pace of things.

But the fine details should be ours for gameplay reasons. Maybe the thargoids try to capture systems towards Sol - and players band together and absolutely refuse to let them get close, sacrificing more distant areas of the bubble. That is an outcome FDev need to accept and not force their own vision. But they can tune it so that a major defensive simply isn't viable in multiple regions. If we keep Sol, we lose Achenar and Cubeo, and that's just something that falls out of the numbers. FDev can decide that at least one major system must fall, but leave it to players to decide which. And then we get a genuinely interactive, evolving story.

(It's also possible that we wouldn't pull in the same direction and all major systems fall because we divide our strength. That's a story as well, but it is one that FDev should allow to unfold.)

it already has been, it seems. The progress bars in HIP 23716 and 20485 are already moving significantly in just about 12 hours, despite "strikes", groups "pulling out" and a general plethora of tantrums.

FDev did say they would tune it, and I suspect they have. Tbh, they should have tuned it every day of the last 7, artificially inflating the player response in the favoured systems so so that we were able to recapture 1-2 to prove we can and recognise that community engagement has been so high. It'd still be an overall loss given the new maelstrom, but it would have avoided this mass-disengagement. Obviously they should do this in total blackout, not giving us peeks behind the curtain and saying they're cheating on our behalf! The magic fades very easily if they tell us they intervened. They shouldn't have told us they would be tuning it, really.
 
Don't suppose you have a screenshot of the progress in 20485? I've not been in game this evening.
Here you go. Hot off the press, captures two minutes ago. It is very little in 20485, but it is noticable.

HIP_23716.png


HIP_20485.png
 
Here you go. Hot off the press, captures two minutes ago. It is very little in 20485, but it is noticable.

View attachment 336679

View attachment 336680
Excellent.

So it's two bars in HIP 20485 and 3 in HIP 23716 from looking at this.

I still looks quite difficult but definitely doable if we focus on one System. I suspect over the next few weeks it'll become even easier as the last Thargoid Maelstroms arrive. I even suspect it'll be possible to defend multiple Systems in a week eventually.
 
Having small groups able to mount an extremely-local defence while big groups are looking at overall strategy is probably the best they can compromise on, which probably requires even more parallel mayhem than there currently is. (Give it a few months...)
This seems like exactly the sort of mechanic by which allowing a small group to focus on the systems closest or most important to them over a course of multiple weeks in order to get some progress locked in for the main liberation force to make a big push would be perfect.
 
From the Discord:

Hi all,

Due to the information released today, making it clear all system progress will be reset every 7 days, we have made the tough decision to discontinue tracking and no longer focus on support and relief efforts for HIP 23716, or any other thargoid war systems.

While we encourage everyone to take part in the new Thargoid war content as they see fit. We do not feel we can advise our members to spend their time and effort on this dangerous hauling. After being given a timer showing 7 weeks, a vast portion of the community put their all into a single system, managing to move the bar to around 40% complete, yet all that work is now set to be erased.

Until more is known, and the expectations and requirements changed or at least made clear we will only be focusing on CG work when available.

To everyone who worked with us to move cargo and complete missions in HIP 23716, to all the AX and rescue commanders, we thank you for your exceptional efforts this last week.

~Op-Ida Management
If fdev wants more of us to engage the enemy, remove the grinds we have to slog through just to prepare to fight.
 
If fdev wants more of us to engage the enemy, remove the grinds we have to slog through just to prepare to fight.
They are... New Enhanced AX multi cannons (turreted and fixed) have been unlocked already (not in the game yet though) and the current CG is for Enhanced AX Turreted missile racks.

That said, if you want the good weapons you need to visit the Guardian sites and put in some hours there. There is no quick fix for those weapons. Everyone else have done it, so why should you not have to do it?
 
They are... New Enhanced AX multi cannons (turreted and fixed) have been unlocked already (not in the game yet though) and the current CG is for Enhanced AX Turreted missile racks.

That said, if you want the good weapons you need to visit the Guardian sites and put in some hours there. There is no quick fix for those weapons. Everyone else have done it, so why should you not have to do it?
I have over 7,000 hours, and I have not done it. I find trading and exploration more fun.
 
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