Important Information From Operation IDA

When you engineered a roll you didn't get a guaranteed improvement and there was no way to find mats other than random chance or consulting other player experiences where to find the crap. And then when you engineered and wanted to install on a different ship you had to sell the item and pull up the other ship and hope it hadn't been deleted in the server cache in the meantime. And you needed to haul some dope cargo (with racks and all) to the idiot engineers to get anything done with the 100 mats FD allowed us to store on our account.
Yes, it was bad. And credit earnings you had to really pull from the game's rear, if you "just played the game".
Not talking about the rep progress, lol, you had to spend months running missions. And doing that you never knew if FD didn't stealth change the mechanic yet again and what you done last week or month until you found out was pretty useless, too.
They just can't design a game like this. It is for a very specific audience the way they design it.

I keep hearing the grind has been "improved". It took FD TWO YEARS to rework the engineers. And they usually don't mind changing anything unless their fresh new release drops player numbers rapidly. And yet, here we are again with that same old stuff.
Frontier is a classic study in Loss Aversion Theory.
 
I've been in from Beta (and I am a Leper...)

If you were just starting out in ED in the last 6 months or so you would be blown away with all that's in this game.
The Thargs, the crashed ships, the Tharg structures, the guardians.... you could spend many many hours doing it all and also engaging in the occasional bit of engineering along the way.

The problem is, if you have been in for a few years you have seen all that content drip feed in SLOWLY, you have seen the Oops moments and the glaring errors and crazy bugs (skimmer rain was a classic ! Formidine Spelling error was another !).

We are just the longest serving Beta testers in history.
 
From the Discord:

Hi all,

Due to the information released today, making it clear all system progress will be reset every 7 days, we have made the tough decision to discontinue tracking and no longer focus on support and relief efforts for HIP 23716, or any other thargoid war systems.

While we encourage everyone to take part in the new Thargoid war content as they see fit. We do not feel we can advise our members to spend their time and effort on this dangerous hauling. After being given a timer showing 7 weeks, a vast portion of the community put their all into a single system, managing to move the bar to around 40% complete, yet all that work is now set to be erased.

Until more is known, and the expectations and requirements changed or at least made clear we will only be focusing on CG work when available.

To everyone who worked with us to move cargo and complete missions in HIP 23716, to all the AX and rescue commanders, we thank you for your exceptional efforts this last week.

~Op-Ida Management
Looks like we had a 4848 to one kill ratio over the thargoids in the first week in hip 23716. The station should have never been compromised. So, I Gues the thargoids have limitless resources that we will never be able to over take. The War is already lost by those standards.
 
I can only speak for myself...

But I can recall the Commodore 64 version of Elite.... When Thargoids turned up I ran like Sir Robin !!
So, not much different from now ! (The relief when I got a docking computer.... :giggle: , unrelated to Thargs of course...)

Like I said earlier, if you were just starting Elite now... how good would that be ! It's Awesome !!

It's a fantastic game, just not so much if you are a long term Beta Tester.... (BUT, I still come back)
Name me a better game in the same genre...

AND... I have had more than my money's worth... Not many games have kept me coming back this long (Rome Total War I is close...)

pointless ps.... If you had never played Elite Dangerous and had no history... what would you make of it ?
I think it would be pretty amazing ! (yes, I know it would have been better if this was initial release.... but STILL !! it's pretty good if your a newbie...)
 
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Looks like we had a 4848 to one kill ratio over the thargoids in the first week in hip 23716. The station should have never been compromised. So, I Gues the thargoids have limitless resources that we will never be able to over take. The War is already lost by those standards.
No it's not.
 
Looks like we had a 4848 to one kill ratio over the thargoids in the first week in hip 23716. The station should have never been compromised. So, I Gues the thargoids have limitless resources that we will never be able to over take. The War is already lost by those standards.
Sure, and bounty hunting CGs have resulted in the deaths of millions of pirates - more than the entire system population in some cases - without the RES sites ever running dry. Trade CGs have required for a basic level of success things like "10 tonnes of medical supplies per casualty". Frontier could have set realistic parameters on those, they'd have been completed in two hours by whoever happened to be online and near the system, and that would have been that.

Calculating things in those terms is always good for a laugh but doesn't really have much to do with what happens in-game.

The Thargoids - like every single minor human faction - do not have their resources tracked on a "you killed this ship therefore they have one less ship" level of detail. That doesn't mean that they have unlimited resources.
 
That it’s important to have the gaming experience feel like you are winning is important.
There's an alternative take to that - these days everything demands your attention and common things are easy to ignore. Such as winning so many times in a row becomes mundane. If a game is rude and confrontational that has to get your attention -- a game can do that either by being absurdly difficult, extremely punishing for any mistake or just setting up traps and gotchas for the player to fail, maybe even insulting and mocking the player in the narrative for it for that extra bit of salt in the wound.

Elite does most of this and the slowly filling progress bars that reset definitely count as rude game design that succeeded in getting our attention.

The reason these things work in other games is that there's a reward, even if it's just the bragging rights of beating a difficult game. The reward of (perhaps temporarily) driving the thargoids back from a single system out of hundreds of invaded system isn't enough here and we don't have enough data to brag about the work we did do - this won't go down in history as "Hey, remember when we got 50% completion on a system against a Level 10 maelstrom on week 1 of the war", the progress bar is too abstract for that, esp if the difficulty gets balanced later on.
 
That said, if you want the good weapons you need to visit the Guardian sites and put in some hours there. There is no quick fix for those weapons. Everyone else have done it, so why should you not have to do it?

So your argument is 'I did the Guardian grind so you should too'. That is a lame, cringe worthy, predictable reply and it's deliberately taken out of context.

When we did that grind (I did it too, despite your incorrect assumption) the context was different; humanity's very existence was not at stake, Thargoid combat was optional. Now, according to FDev, the Bubble will be wiped out if we don't fight (among other things). Combat/rescue/etc. is no longer optional (except technically). So yes, we should be able to buy Guardian weapons without having to grind for unlocks.

It's pathetic I even have to explain this to you, Mr Ubisoft.

(And who does that anyway, puts their resume in their forum signature? Do you think that entitles your opinions to more credibility? What if I told you I worked at Blizzard before their acquisition?)
 
So your argument is 'I did the Guardian grind so you should too'. That is a lame, cringe worthy, predictable reply and it's deliberately taken out of context.

When we did that grind (I did it too, despite your incorrect assumption) the context was different; humanity's very existence was not at stake, Thargoid combat was optional. Now, according to FDev, the Bubble will be wiped out if we don't fight (among other things). Combat/rescue/etc. is no longer optional (except technically). So yes, we should be able to buy Guardian weapons without having to grind for unlocks.

It's pathetic I even have to explain this to you, Mr Ubisoft.

(And who does that anyway, puts their resume in their forum signature? Do you think that entitles your opinions to more credibility? What if I told you I worked at Blizzard before their acquisition?)
What a hyperbolic load of nonsense.

Human weapons are being sold and upgraded for everyone. And as you note but minimize, lots of things can be done to affect the war with no need for guardian anything.

However the biggest flaw is the narative one. For us to win this war we need to get into the maelstrom systems and beat the caustic guts out of whatever is hiding in the cloud.

That's going to take human tech because those are no guardian zones.
 
Continuous tracking?
 

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Or it might not register until the weekly tick.
No, it should have been like that, see here:

Looking at what the system has done now? Yes, that's a bar which needed one more tick.

This is what it looks like now, which is not ambiguous.

image.png
 
What a hyperbolic load of nonsense.
Newsfeeds have published their reactions as the Thargoid Maelstroms launch fleets to overpower multiple inhabited systems.

Sol Today: “Be in no doubt: we are in a war for survival! Dark days are upon us. No more ridiculous ideas of peace with the aliens. No more time for politics or debate. The Thargoids have come to wipe us out unless we stand up and fight.”

Old Worlds Gazette: “This is the most severe Thargoid attack ever recorded. Hundreds of thousands slaughtered. Millions more fleeing their homes. Stations and planetary ports bombarded, entire star systems conquered… all in a few days. Many fear that nowhere will be safe if these savage onslaughts cannot be halted.”

Citizens' Chronicle: “The speed with which our navy responded to defend Imperial citizens against the Thargoids must be applauded. However, it is becoming harder to ignore the screams from less fortunate systems. Might their cries melt our Emperor’s heart enough for her to consider extending the Empire’s protective wings?”

The Empirical: “The hazardous nature of the Maelstroms has challenged all efforts at scientific examination. In terms of scale and composition they resemble small nebulae yet are surely artificial. Their highly corrosive clouds share chemical signatures with known Thargoid technology, but prevent all scans from identifying what generates them.”

The Sovereign: “The Kingfisher tragedy has been eclipsed by the current conflicts, but one detail we felt worthy of note was the discovery of Thargoid Sensors among the megaship’s wreckage. The leading theory is that one of the volunteer crewmembers smuggled these aboard, in the hope of attracting the Thargoids’ attention to the megaship’s peaceful communications. This misguided individual was likely unaware that Thargoid vessels can become hostile upon detecting their technology on human ships. One hopes that nothing more sinister was in play.”
 
I have to say it did not even occur to me that the progress bar would reset weekly. The obvious interpretation was that it was linked to the multi-week counter directly above it.
I was off unlocking Guardian tech to equip properly to fight in HIP 23716, and looking forward to it. Guess I needn't have bothered.
There are many other systems under danger signals. Don't stop what you're doing. (y)
 
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