The weekend will be key.
The weekend will be key.
Frontier is a classic study in Loss Aversion Theory.When you engineered a roll you didn't get a guaranteed improvement and there was no way to find mats other than random chance or consulting other player experiences where to find the crap. And then when you engineered and wanted to install on a different ship you had to sell the item and pull up the other ship and hope it hadn't been deleted in the server cache in the meantime. And you needed to haul some dope cargo (with racks and all) to the idiot engineers to get anything done with the 100 mats FD allowed us to store on our account.
Yes, it was bad. And credit earnings you had to really pull from the game's rear, if you "just played the game".
Not talking about the rep progress, lol, you had to spend months running missions. And doing that you never knew if FD didn't stealth change the mechanic yet again and what you done last week or month until you found out was pretty useless, too.
They just can't design a game like this. It is for a very specific audience the way they design it.
I keep hearing the grind has been "improved". It took FD TWO YEARS to rework the engineers. And they usually don't mind changing anything unless their fresh new release drops player numbers rapidly. And yet, here we are again with that same old stuff.
Hey, if I enjoyed having my progress reset on a weekly basis, I'd be playing that instead.At least we're not alpha testing like that other space game.![]()
Looks like we had a 4848 to one kill ratio over the thargoids in the first week in hip 23716. The station should have never been compromised. So, I Gues the thargoids have limitless resources that we will never be able to over take. The War is already lost by those standards.From the Discord:
Hi all,
Due to the information released today, making it clear all system progress will be reset every 7 days, we have made the tough decision to discontinue tracking and no longer focus on support and relief efforts for HIP 23716, or any other thargoid war systems.
While we encourage everyone to take part in the new Thargoid war content as they see fit. We do not feel we can advise our members to spend their time and effort on this dangerous hauling. After being given a timer showing 7 weeks, a vast portion of the community put their all into a single system, managing to move the bar to around 40% complete, yet all that work is now set to be erased.
Until more is known, and the expectations and requirements changed or at least made clear we will only be focusing on CG work when available.
To everyone who worked with us to move cargo and complete missions in HIP 23716, to all the AX and rescue commanders, we thank you for your exceptional efforts this last week.
~Op-Ida Management
No it's not.Looks like we had a 4848 to one kill ratio over the thargoids in the first week in hip 23716. The station should have never been compromised. So, I Gues the thargoids have limitless resources that we will never be able to over take. The War is already lost by those standards.
Sure, and bounty hunting CGs have resulted in the deaths of millions of pirates - more than the entire system population in some cases - without the RES sites ever running dry. Trade CGs have required for a basic level of success things like "10 tonnes of medical supplies per casualty". Frontier could have set realistic parameters on those, they'd have been completed in two hours by whoever happened to be online and near the system, and that would have been that.Looks like we had a 4848 to one kill ratio over the thargoids in the first week in hip 23716. The station should have never been compromised. So, I Gues the thargoids have limitless resources that we will never be able to over take. The War is already lost by those standards.
There's an alternative take to that - these days everything demands your attention and common things are easy to ignore. Such as winning so many times in a row becomes mundane. If a game is rude and confrontational that has to get your attention -- a game can do that either by being absurdly difficult, extremely punishing for any mistake or just setting up traps and gotchas for the player to fail, maybe even insulting and mocking the player in the narrative for it for that extra bit of salt in the wound.That it’s important to have the gaming experience feel like you are winning is important.
That said, if you want the good weapons you need to visit the Guardian sites and put in some hours there. There is no quick fix for those weapons. Everyone else have done it, so why should you not have to do it?
What a hyperbolic load of nonsense.So your argument is 'I did the Guardian grind so you should too'. That is a lame, cringe worthy, predictable reply and it's deliberately taken out of context.
When we did that grind (I did it too, despite your incorrect assumption) the context was different; humanity's very existence was not at stake, Thargoid combat was optional. Now, according to FDev, the Bubble will be wiped out if we don't fight (among other things). Combat/rescue/etc. is no longer optional (except technically). So yes, we should be able to buy Guardian weapons without having to grind for unlocks.
It's pathetic I even have to explain this to you, Mr Ubisoft.
(And who does that anyway, puts their resume in their forum signature? Do you think that entitles your opinions to more credibility? What if I told you I worked at Blizzard before their acquisition?)
Maybe it's over when the white chevron is gone too and it's a fully purple line.Continuous tracking?
Or it might not register until the weekly tick.Maybe it's over when the white chevron is gone too and it's a fully purple line.
No, it should have been like that, see here:Or it might not register until the weekly tick.
Looking at what the system has done now? Yes, that's a bar which needed one more tick.
This is what it looks like now, which is not ambiguous.
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According to Galnet, we've won the system back but they'll still be around until the server update on Thargsday.Continuous tracking?
Newsfeeds have published their reactions as the Thargoid Maelstroms launch fleets to overpower multiple inhabited systems.What a hyperbolic load of nonsense.
There are many other systems under danger signals. Don't stop what you're doing.I have to say it did not even occur to me that the progress bar would reset weekly. The obvious interpretation was that it was linked to the multi-week counter directly above it.
I was off unlocking Guardian tech to equip properly to fight in HIP 23716, and looking forward to it. Guess I needn't have bothered.