False equivalence is painful. Especially where you're trying to lead it.
Seriously, shame on you.
I'm not looking for acceptance in what I'm trying to say, but when it comes to the blunt truth I value that I see another person as a person. When I play an online game, people are people to me. I'm no more going to start beating on a person, than I'm going to start beating on a person. The distinction that one is online, and another is in Tesco car park are one and the same to me. I treat people like people.
So, in a game of 'lets play space ships', people / players, are still people. They're still people on the other end of pixels and wire in exactly the same way as someone on the other end of a wire / telephone is still a person.
Perhaps it gives me the disadvantage of preference to not engage. But then, I don't have to disassociate my actions to the negative feelings of guilt for the potential of ruining someone elses game / day. Que my explorer scenario:
"
disparity between consequence of victim vs perp is beyond fair. It's always bordered on being a joke. I do not know of any penalty a perpetrator can be dished out that would compensate an explorer losing 9 months of exploration data and 'firsts', as a result of 25 seconds of 'enrichment' by someone looking for an easy kill...."
Whilst I don't subscribe to 'griefer' & synonyms, I still believe players that don't subscribe to PvP play should not be thrown in the lions pit. Group and solo are not sufficient, and are exclusions. I firmly believe we need a PvP 'switch' or a PvE OPEN server still.