in the battleconda doing a Brave Sir Robin
I've got to remember that one.
in the battleconda doing a Brave Sir Robin
Oh no need for any further apologies, Sally. I'm not sore about it, and don't mean to add any more stress to you or the teams. I do believe our messages have been heard. As always, thank you for taking seriously the things our passionate players have to say.Redthorne, Hedganian, I appreciate the need for some of the extra pokes on our failing with this. I don't know how much more apologetic I could be from our side, other than to say it truly is noted and your sentiment on the matter is absolutely understood o7
Hedganian, to double up once again, for sure, as you say it wasn't a deliberate attempt to disrespect you all.
Guardian Hull Reinforcement Packs are a thing you know. 4 smaller sized ones give close to 20% caustic resistance. It substracts a significant amount over time. At least they let you worry less about melting. o7I think that's because there are Scouts nearby! Scouts appear to be support for the murderflowers - there they are flying around them and your ship, pecking away at you with caustic missiles and pewpew weapons, whilst you're busy ignoring them whilst shooting at Interceptors. Then too late you notice those Scouts have half-melted your ship, softening you up for the flowers.
I think the Scouts are also shooting the De-con limpets.
...
Are you saying that the progress bar bug isn't yet fixed? (in terms of: session does not complete, or get stuck in the middle)I'd be happy with the scenario completing. 3 times last night I joined the fight at Ryan Port in Putas and the progression bar filled up but the scenario didn't end
The session not completing, so I guess it's still broken. 4 occasions last night and only once did it completeAre you saying that the progress bar isn't yet fixed? (in terms of: session does not complete, or get stuck in the middle)
This is the most annoying thing for me.
Besides that, I would second the argument from @SpaceGhostC2C
regarding payout depending on induced damage, but consider this: I am constantly boosting my Krait with 4 gauss cannons to the next cyclops like an idiot, in order to get at least a last pew with my long range beam laser before it plops, because since they're that easy and fast to kill, we barely have a chance to get there before someone else kills them, which is only a matter of seconds by now.
This is everything else than satisfying, because I also don't do it for the money (yet it's nice to see the credits achieved - not that I need it, I just like collecting the munney)
rather than the challenge killing an Interceptor with precision (as opposed to the all-flashy plasma weapons where you don't even see the hearts anymore)
I think it was a mistake to let cyclops get insta-killed with pure overpower. But I only say that because of my gauss-cannon style and the problem just described.
I mean, it sure feels satisfying to kill a cyclops at a snap, if you're the one.
Give me 6 free Enhanced Guardian Shard Cannons Sally and we can call it quits!Redthorne, Hedganian, I appreciate the need for some of the extra pokes on our failing with this. I don't know how much more apologetic I could be from our side, other than to say it truly is noted and your sentiment on the matter is absolutely understood o7
Hedganian, to double up once again, for sure, as you say it wasn't a deliberate attempt to disrespect you all.
If it was planet side then it wasn't me, I was at Ryan Port in Putas, although I did still see a CMDR(name escapes me) who's Anaconda lasted about 30 seconds against a couple of HydrasWell if you saw a CMDR "Gene Hunt, The" , than that was me in my alt account, in the battleconda doing a Brave Sir Robin from the two Hydras which appeared after myself and my team mate completed the initial planet base mission
I mean, one of those blighters had already melted Invincible 10... Reminds me I have to rename the new ship the Invincible 11![]()
Thanks for this confirmation.Greetings Commanders,
Along with Update 14.02, as many of you are aware, there came some changes to AX combat bond reward values.
We're aware that this information was not provided as either update notes, nor did it come with prior warning ahead of the release, for which we truly apologise.
This was a genuine oversight and it was never our intention to cause disrespect to those of you engaged in current efforts around the Galaxy.
With that being said, the design team would like to share with you some further insight into reasoning behind the value adjustments to combat bond rewards for Thargoid defeats.
Values before and after Update 14.02.
Thargoid Type Pre-Update 14.02 Post Update 14.02 Scout (Marauder) 80k 65k Scout (Other variants) 80k 75k Cyclops 8mil 6.5mil Basilisk 24mil 20mil Hydra 60mil 50mil Medusa 40mil 34mil Orthrus 30mil 25mil
Balancing Choices.
Factors which deemed it sensible to make the above amendments to AX combat bond rewards, grew from tweaks and changes made to overall AX scenarios and factors, such as:
Therefore, with all of the above adding up, some balancing of rewards made sense.
- Thargoids now being found in greater numbers, in wider reaches.
- Scenarios have AX Military which are armed with AX weapons to help take Thargoids on.
- Commanders are acquiring better AX weapons, for example being gimbled and those with enhanced damage.
- Commanders received an new, improved AX Scanner.
- Commanders are now able to outfit more AX weapons with the latest Experimental Weapon Stabiliser (5 or 6 weapons instead of 4).
The newer reward values do remain higher than what they were at launch (approximately 3.2 times greater), when Thargoids were considered, arguably, at their hardest to defeat compared to now.
The Goal.
From all of the above considered, the overall goal with adjustments made to AX combat bond rewards as part of 14.02 was to prevent the potential of inflated credit bloat, without it feeling unjust to Commanders without equal payoff in other areas.
Another example of bringing balance to these alterations, is that Massacre Missions now reward more materials than regular missions do, as a way to offset the reduction in rewards, with an additional view to help with the engineering grind a little.
Examples:
Mission Type Reward 1 Reward 2 MASSACRE MISSION: Eliminate 1 Medusa Interceptor (Threat Level 7, and not a team mission) Modified Embedded Firmware: 8 Units [Rarity Grade: 5] 6,881,263 CR REGULAR MISSION: Emergency Bulk Supply: 720 Units of Robotics Modified Embedded Firmware: 4 Units [Rarity Grade: 5] 1,763,101 CR MASSACRE MISSION: Eliminate 1 Basilisk Interceptor Exquisite Focus Crystals: 6 Units [Rarity Grade: 5] 2,634,541 CR REGULAR MISSION: Emergency Bulk Supply Contract: 124 Units of Tritium Exquisite Focus Crystals: 3 Units [Rarity Grade: 5] 13,070,675 CR
Thanks for your time and thoughts around this, Commanders.
Again, we absolutely sensed and completely understood the frustration many of you expressed and once again extend our apologies with having not communicated these changes in more depth with you.
o7
Taxes are legalised, one sided robbery, since day one. I despise them and I refuse.Only because of the one thing this game is missing: Taxes.
Anybody parked in Federation, Empire, Alliance, etc. space should have to pay 15% of their income to taxes each month. That would make things not only more realistic, but a great deal more interesting.
Guardian Hull Reinforcement Packs are a thing you know. 4 smaller sized ones give close to 20% caustic resistance. It substracts a significant amount over time. At least they let you worry less about melting. o7
Just now I'm in Altman Ring in Aowicha, starport under attack. The whole CZ, and I'm there from the beginning, passed with scouts only. Then progress bar reached 100% and nothing happened, scouts are coming and coming, it's already 15-20 minutes after progress bar reached 100%. Is it really important how much they pay for interceptor? When there's no interceptors? Not a single one. Is it really important to have experimental weapon stabiliser and 5-6 special weapons, and enhanced xeno-scanner? For what? To fight 100 scouts?
or 1000? or 1000000? Should I say it was a waste of time - not only my time , but four other cmdrs?
Now I lost my will to comment anything, to ask questions, to read answers and apologies - and to play the game. Maybe will be better tomorrow.