The Galactic Mapping Project & Historical Archive of Exploration

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Quality photos of Dawn Crater

Expansion for the last paragraph (I think these are serious notes that must be added to the description):

The crater zone is very hazardous and landing can become a real challenge for unexperienced pilots. Besides the gravity being 1.90 G, the surface is very uneven with hills and ditches of various heights and depths, the fog is too thick for night vision and ship lights to work properly, so clear terrain outlining is impossible. On top of that, planet's surface layer is slippery ice, so SRV grip is very weak, which not only greatly increases breaking distance, but in combination with high gravity can lead to inability of getting out of deep and steep ravines. All commanders are strongly recommended to depend on their sensors during landing and be extremely cautious if they decide to leave the ship.
 

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Cheae Euq ER-L c21-0 (Diamond Geysers / Grand Rings)

There are 2 entries about one system (and actually one planet) that make 2 marks on the map. Why not to combine them into one?

Diamond Geysers update:

Geysers are still on the same place (geo site 29) but the color is different as well as the view (planet is still tidally locked, so I dunno how the view changed)
 

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Cheae Euq ER-L c21-0 (Diamond Geysers / Grand Rings)

There are 2 entries about one system (and actually one planet) that make 2 marks on the map. Why not to combine them into one?

Diamond Geysers update:

Geysers are still on the same place (geo site 29) but the color is different as well as the view (planet is still tidally locked, so I dunno how the view changed)
Depends on time of day. They look different at day, night and eclipse.
 
Depends on time of day. They look different at day, night and eclipse.

Planet is tidally locked and located on the same plane as rings. Therefore rings position must be always the same form the particular point of view, but it's not. My only guess is that 3.3 somehow affected the 'initial' position of TL planets.
 
Name:Cool Blue
Game map search ref:Eorgh Flyoae AA-A H56
Description:Description from the tourist beacon:
"This system offers a rare treat for the traveling astronomer and cosmologist. Professional as well as amateur. The main star of this system is an unusually cool Wolf-Rayet star at 385 Kelvin, giving it the deep magenta hue associated with the coldest of brown dwarves and T Tauri stars. Its blue companion star will illuminate the passengers as they admire this stellar anomaly. This location was discovered and recommended by Commander DD-Dreamer."
Screenshot reference: Source: https://imgur.com/a/vCZCXif
 
AIKI_ZVEZDA is right. I've checked another similar place and it seems every high-mass ice planet has misty craters. The DC has a kind of crater in a crater which slightly enhances the fog but not really. So, why was this POI accepted?
 

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POI-Type: Topographical Features

Suggested Name: Splash Mountains

Game map search ref: Qautha ZR-G c25-0

Description: A rocky moon (A 2 A) closely orbiting a Water World with distinctive surface features in several of it's deep craters. Steep and narrow central peaks have formed there as a result of violent impacts, which may also be the reason for the planet's high orbital inclination of -80.46°. One of those Peaks called "Witch's Beak" (65.16 / 158.47) is over 1.8 km high, broad enough to land upon with smaller ships and formed like a ramp, with the southeastern shoulder almost perpindicular to the surrounding crater surface, an ideal place for base jumps. To the east of that (70.16 / -175.09) lies Plissken Canyon, writhing through the surface into another impact crater with a peak 1.1 km in height nicknamed "The Dagger" for it's extremely thin shape.

Screenshots:
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POI-Type: Topographical Feature

Suggested Name: El Commandante

Game map search ref: Blua Hypue Id-I D10-255

Body 1 A
-43.5049 / 160.9428
0.07 G

Description: A very steep mountain amidst very flat plains. It's jagged top sits at approx. 8800 m and provides no landing spots even for small ships. It can be climbed two ways; via the rather easy route on the eastern shoulder dubbed "The Stairs", or on hard mode via "The Wall", starting from Basecamp Bravo (small ships only) at Butcher's Crossing @ -43.9566 / 160.1467 (3400 m) on the western side, where unforgiving and steep cliffs approx. 4500 meters high require careful planning and every little crevasse must be used to maximum effect in order to survive and conquer the mountain.

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