Interdiction Dodgers

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That's already the plan. IIRC the plan is to have a bounty right now, which, when clears, turns into an no time limit fine. This fine would have to be paid on rebuy, so if you dock somewhere you have an unpaid fine, that'll make your next death rather more expensive.

Their plan for the next iteration on bounty is still broken, makes being an outlaw for many players even less interesting than it was before and comes with an super unintuitive interface too. Furthermore it keeps the ludicrous low bounties for killing other players, so overall nothing changes except that we get soon some more complains about players who got back to their sidewinders because they were surprised by their dormant fees on some backwater outpost from 3 months ago that became active when they docked again at the station and got blown away for the lolz by a friend.

Do I sound as bitter about frontier as I do feel about them?
 
Hey I am a bounty hunter, getting people angry with me and starting to shoot comes with the job. ;-)
It is indeed part of the game.

And you might find out that it still to some degree the pilot that makes or breaks a fight, my god show mercy to your soul when you start shooting at me, because I won´t. :p

That's part of the deal when anyone starts shooting. In my limited experience of PvP, all other things being relatively equal it's the person who shoots first who wins. You have to assume anyone interdicting you is hostile.

Now i'm thinking the Asp who intercepted me yesterday was a bounty hunter. I got a 700 credit fine for killing him anyway but he was under my guns so I hit him with everything i had and chased him down when he tried to run.

Now i'm beginning to feel bad about it.
 
To be fair, piracy is at the same time without any gain too.
Why do people keep repeating this? It is not without gain. It doesn't have the crazy cash you get from other professions, but it is really not that hard to bring in 200-300k/hour pirating. I don't really have any other income source.
 
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Snakebite

Banned
I think the OP is getting the bug not people logging out. I have been interdicted even in solo mode and come out to an empty instance.

I don't think so, I have experienced the bug many times and you can tell the difference.

With the bug, the interdiction appears to have worked, except that your opponent is not there.
What I am talking about is people who disconnect *during* the interdiction sequence, they go 'poof' and dissapear right in front of you and the interdiction fails, although the sound effect lingers on for a while. I'm pretty sure this is a result of panic disconecting.
I would like to see them locked out of the game whilst an NPC takes control of their ship for the engagement. Better still let them log back in and make them *watch* the engagement taking place, lol. that'd teach em.....
 
What I am talking about is people who disconnect *during* the interdiction sequence, they go 'poof' and dissapear right in front of you and the interdiction fails, although the sound effect lingers on for a while. I'm pretty sure this is a result of panic disconecting.
If they've charged their FSD then it can happen - you can jump systems while in the interdiction minigame. You just have to point the right way.
 
On a side note... Can I ask those of you who have been interdicted by NPCs, how many of you found that "playing the game" and dropping cargo made the NPC not attack/kill you?

If people find NPC pirates are not reliable and simply want to generally blow them (& their Lakon 7) up, that's another reason to not play ball and "dodge" surely? If they could instead be fairly sure the NPCs were rational pirates, so if they dropped a couple of tons of cargo, that would be the end of the matter, they might be willing to play ball.

Why don't NPC pirates make a coms demand for the value of cargo they want. eg: Drop "10,000CR" of cargo or I'll blow you up. And this demand could obviously be based on your cargo (since they can scan it of course). As long as you jettison it, done!
 
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Snakebite

Banned
True. Piracy is an incredibly ill-thought out aspect of the game. It's just an excuse for people to attack and kill people at the moment. As a step towards making it rewarding maybe in some anarchy stations pirated goods should sell at a huge premium and no other trading should be possible? Piracy needs to be high risk and high reward not no-risk and no reward.

+1

Piracy needs to be sorted, and then they can sort out Bounty hunting the two Careers go hand in hand
 
If I could give you +100 rep, Snakebite, I would. This issue is verging upon being a game-breaker.

Sits back, waiting for the, 'you can't force me to play your way' brigade, to chime in.......................

For the record, no one wants to force anything, upon anyone. Just make your minds up and choose to play EITHER Solo, OR Open!

This ^^

I do not go into open play mode because I simply do not want PVP, I get my PVP kicks from War Thunder and World of Tanks. Playing in Open Play is no different to playing on a pvp server in other games if you play there you have no cause to complain if you get jumped on by another player.
 
True. Piracy is an incredibly ill-thought out aspect of the game. It's just an excuse for people to attack and kill people at the moment. As a step towards making it rewarding maybe in some anarchy stations pirated goods should sell at a huge premium and no other trading should be possible? Piracy needs to be high risk and high reward not no-risk and no reward.

Now you are far to generous. Trading is as just as ill-thought, it just happens to bring in the credits. Exploration is similar ill-thought aspect of the game and mining is even worse. Bounty hunting is cool, but frontier said to us that they do not want to demand to much of us players. Result: The AI stays at a level that a monkey might beat it. Anything more challenging seems like it would be an affront against "all those who don't like combat".

I am not sure why pve players don´t like combat, but I am not allowed to use the bad C word anymore. Maybe that is the big issue? Frontier thinks that people who despite PVP have issues with challenging combat? Which totally is not true at all, but sounds like that kind of misconception someone who has not played computer games since 15 years might make.
 

Snakebite

Banned
On a side note... Can I ask those of you who have been interdicted by NPCs, how many of you found that "playing the game" and dropping cargo made not attack/kill you?

Never had an NPC ask me to drop cargo, they just shoot. I guess they don't care about the puny fine for murder either......
 
Just make your minds up and choose to play EITHER Solo, OR Open!

Here we go again... why do the PvP crowd always forget about groups?

I really wish FD would make a default group for the PvE crowd, it might stop a lot of these threads at least.

Open (PvP)
Open (PvE)
Group
Solo

It would make it clear for all players there is a PvE option, instead of having to hear about the Mobius groups via the forums.
 
Ok this has happened several times today, and to be honest its beyond annoying, its actually ruining my game and making me think of going elsewhere.

So I'm still doggedly playing as bounty hunter, and due to the lack of legit targets (i've not yet met a single human wanted player since starting this game) i've been forced to start interdicting 'clean' ships, I pull em out of supercruise and scan them with the KWS just to see if they have any bounties.

Now, i'm not yet quite ready to turn to piracy, so as long as they are clean I let them go.

But.... what is really getting on my wick is the number of ships that are exploiting the disconnect-to-get-out-of-trouble bug.. I think about 4 out of 5 ships that I try to interdict simply vanish from the scanner, i'm guessing that they simply pull the plug rather than risk an engagement.

TBH I wish these chicken poo commanders would just move over to solo mode, after all why bother to play online if they are going to chicken out of any contact ? They are just wasting my time and ruining the game....

FD REALLY need to sort this out it going to ruin the multiplayer game for many, otherwise


why not try something like this.

Once an interdiction tether is established you cannot pause or quit.
If you disconnect then the AI takes over your ship and you cannot rejoin the game until the engagement is over.
If the AI looses the engagement then tough, you loose a ship and its your own fault for chickening out.

If the AI wins, then its tough on the person that interdicted you.

This Game is Called Elite Dangerous, why have they made it so soft ?

Part of me wants say that if you're interdicting clean players then bad luck - I have no sympathy. But I DO agree that the AI should take over. I disagree about preventing the log back in though as this would punish the genuine disconnect due to internet problems. This is not a black and white issue - do you enforce something like you want for the sake of PvP (which while possible is not the game's focus), or leave it as it is which accommodates the genuine disconnect situation while really having little impact on the PvE focus of the game? Not as easy to resolve as some might like. I don't have the answer either (the AI idea seems to be the best compromise) but whatever solution is applied must not be a disadvantage to the genuine disconnects.
 
Piracy needs to be sorted, and then they can sort out Bounty hunting the two Careers go hand in hand
All that is really needed is a better black market.

Some ideas:
1) Stolen goods should probably average to 75% instead of 50%. (Profit/hour goes to 300-450k. Lovely).
2) Anarchy stations just shouldn't care much about stolen goods that the station demands. They want them, who cares where they came from. They should be at full price, or maybe 90%.
3) Systems with high tax (based on government type) should have high black market prices for luxuries, as stolen stuff obviously gets around tax, and luxuries in RL often have high tax.
4) Systems with high security should have lower black market prices.

A good pirate in a Cobra/Asp should earn ~500+k/hour with these changes. They're fairly logical as well. Job done.
 
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Why do people keep repeating this? It is not without gain. It doesn't have the crazy cash you get from other professions, but it is really not that hard to bring in 200-300k/hour pirating. I don't really have any other income source.

So basically when you go pirating traders you are losing about 7.2 to 7.3 million credits per hour, because that is what you would get when you would be trading instead, right? And people wonder why most pirates do not bother with looting and just focus on shooting, because that way the increase their fun/hour. For credits per hour you can have different stuff.

Opportunity costs are still costs. You are paying credits for the privilege to steal from people in this game and you are paying big time. I rather pay less and just pay for shooting at people, because it comes with less opportunity costs :p
 
I have given in to a number of interdiction's the ones that open a chat and ask to do a deal i entertain the ones that come in guns blazing and just want to murder me i save and quit and enjoy the fact they wont have the sexual pleasure my kill would have given them.
 
So basically when you go pirating traders you are losing about 7.2 to 7.3 million credits per hour, because that is what you would get when you would be trading instead, right? And people wonder why most pirates do not bother with looting and just focus on shooting, because that way the increase their fun/hour. For credits per hour you can have different stuff.

Opportunity costs are still costs. You are paying credits for the privilege to steal from people in this game and you are paying big time. I rather pay less and just pay for shooting at people, because it comes with less opportunity costs :p
I read this as "they need to nerf trading income by 10x". Not entirely serious here, but kinda serious.

The fun part of pirating is not blowing the other chap up. It's living off it and making as much money as possible for it. I don't really see the point in it if you're not interested in earning from it. I'm not sure why people would find that fun. If there's no prize to be won, no progression, a lot of the excitmenet and engagment goes away. If you don't care much about the outcome, enjoyment plummets.
 
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All that is really needed is a better black market.

Some ideas:
1) Stolen goods should probably average to 75% instead of 50%. (Profit/hour goes to 300-450k. Lovely).
2) Anarchy stations just shouldn't care much about stolen goods that the station demands. They want them, who cares where they came from. They should be at full price, or maybe 90%.
3) Systems with high tax (based on government type) should have high black market prices for luxuries, as stolen stuff obviously gets around tax, and luxuries in RL often have high tax.
4) Systems with high security should have lower black market prices.

A good pirate in a Cobra/Asp should earn ~500+k/hour with these changes. They're fairly logical as well. Job done.

Even at 100% it still a lose. The issue here is that it does not scale with ship, because you have to scoop up each single piece of cargo. If there would be some scaling so that you actually can bring a python to loot 100 cargo in decent amount of time than by all means piracy might really become some medium risk / medium income profession. And if we add to that than bounties based on damage done others than we will boost bounty hunters into a high risk / high income profession maybe too.
 
and you're missing the point, that they're wasting everyone's time, by being in Open in the first place. It's like turning up at the local park with a football, inviting all the kids to play, then picking up your ball before you get tackled and going home.

Too many Cartman's in the world.

Not really, what if the players want interaction with other players, without getting killed by them, that's why you have PVE servers in MMO's right? to play with other people, but removing the PvP aspect.

I don't play much in Open myself, because I have a private group of 13 IRL friends to play with. I partly agree with your opinion but fixing the problems of sandbox interaction is more work than the problem itself IMO. Pirating is fine, but running around like a deuche like mr.muskyboy in an A rating Anaconda, killing everything and anything just because of "fun" you immediately have a problem.

If people are wanted, I think combat-logging is wrong in most circumstances. And being a pirate is 100% legit too, because the proper pirates ask nicely for a few tonnes of cargo, and I'm all for that. The thing is that if people have experienced griefers once, they're often gonna assume the next interdictor will do the same. One bad experience might scare some people away.

The same problem was shown in DayZ, often I would meet people and I'd say "hey, how are y..." before I got a bullet planted into my skull. The next time? Shoot first, ask questons later.

¨~ Chris
 
Even at 100% it still a lose. The issue here is that it does not scale with ship, because you have to scoop up each single piece of cargo. If there would be some scaling so that you actually can bring a python to loot 100 cargo in decent amount of time than by all means piracy might really become some medium risk / medium income profession. And if we add to that than bounties based on damage done others than we will boost bounty hunters into a high risk / high income profession maybe too.
No it's not. A lose is losing money. I've addressed your point about opportunity costs above.

I don't disagree that some scaling would be good, but right now my scooping record is 48 cannisters in the ~5 minutes they take to despawn. It's not too bad. That was a ~400k haul.
 
I read this as "they need to nerf trading income by 10x". Not entirely serious here, but kinda serious.

The fun part of pirating is not blowing the other chap up. It's living off it and making as much money as possible for it. I don't really see the point in it if you're not interested in earning from it. I'm not sure why people would find that fun.

It is basically the same tasks, minus the self inflicted downside of being forever poor :D
And trading is fine as it is, it needs to have enough profit to pay pirates on regular base out of a traders poked it shoudl generate enough credits for bounties too, so it ok it it is the pineapple to making money. Besides that the game is balanced around high end trading with their high-end trading ships and huge impact on station factions via trading.

Reducing trading income would throw of that balance, so you would need not only reduce trading income, but as well adjust ship prices past the asp. Or do you honestly think that you could pirate with a python? You are not even getting back the repair costs for interdictions back ;-)
 
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