The Vulture initially cost 20M. Players complained and said it wasn't worth that much. Frontier caved. Players were wrong.
Can you name a single small ship that beats the Cobra Mk5 in anything?![]()
The price is right, it is the 'established' players complaining (they always find something...) as they sit on their BILLIONS of credits and everything is too cheap...The current pricing is fine (perhaps adding a million would not be terrible, but I am not really sure what that achieves, to be fair).
I've made more credits in the past two months doing exobiology and then in the last two weeks with a fleet carrier, than I ever did in the ten years previously.When the Cobra Mk V is available for just credits, in a few months, it will be a great 'leg-up' to those actual "New Players" finding that earning credits outside of the youtube 'guides' suggestions are much slower.
Easy to make billions doing exo in unexplored space. (I'm topping up my original account while jumping back to Colonia)I've made more credits in the past two months doing exobiology and then in the last two weeks with a fleet carrier, than I ever did in the ten years previously.
I didn't say that, I said the thing about yaw bothered me; and I'm quite happy other people like it! My later replies were to comments that talked about how it's more physically accurate this way. At no point did I say anyone was wrong to like it, I said they are wrong to claim that ships should have equal turn rates because that's "more realistic." It is not more realistic. If there is ever a ship which has dead equal turn rates on all three axes, I will be back here crying foul again, unless that ship is spherical and has a neat little pattern of RCS clusters all over it.It's okay to say "I don't like the ship". That's fine.
I do understand how fly-by-wire works, thank you. They do indeed allow the Cmdr to make intuitive inputs and these systems will do their best (for some value of best) with the control authority they have to make the ship deliver whatever the pilot asked.It's okay to not really understand how modern flight computers work.
Oh Mercury, with the little RCS clusters on it arranged symmetrically exactly like I mentioned in an earlier comment, yes.They had solved basic thruster control by Mercury
A moon mission? No wayyyyyyy. Why did nobody tell me about this before?, and the guidance computers were able to position a lander very close to the moon by the start of the Apollo program. This was in the 1960's!
That's not what "control authority" means... although part of the development process is for designers and developers to go and ask command authorities.The authority over what constitutes an acceptable flight model, is really on the developer to decide.
What are you actually talking about? Give one example of where I have given supposition and pseudoscience in support of my opinion. I've replied to a number of comments with bad science, pointing out the good science.I have no real interest in changing your opinion, but supposition and pseudoscience explanation for "bad handling is good actually"
See above. You're talking about the wrong constraint. You cannot magic up yaw from roll or roll from yaw - although you could build a fly-by-wire which understood you wanted to turn 180 as fast as possible when you stamp the left pedal hard, and what that would do to meet "fast as possible" is... roll the ship, and pitch around.doesn't really align with the fact that we solved complex thruster movement in space a long time ago,
You may wish to look at how marketing is carried out in performance automotive, 130 years after the first ever motor race. You can buy both though; BMW M5 has all the control authority toys and driver aids you could possibly think of; Porsche (ha, hello there Naughty Dog!) is deliberately the opposite.And I strongly doubt "my yaw is a bit squishy because I likes it" is going to be a driving factor, to be fair.
Regret to inform you we're agreeing to agree, because "the character of a ship is far more than just how much it does or doesn't yaw, and that it's typically a wide range of factors" is what I have been ranting about, alongside my mild irk that the "yaw lore" (bwahahaha) has gone missing.
Jump range of small ships is no longer relevant because the Mandalay beats every single one of them in that regard.DBX and Dolphin have better range.
Dolphin and DBS have better thermals.
Viper is faster.
Sidewinder is cheaper.
But it's hardly the point. The Cobra V is not OP because it's a small ship in a galaxy where the Corvette (PvE CZ), the FDL (PvP), the Chieftain (AX PvE), the Cutter (hauling), The Python (or large miner of choice), the Mandalay (or whatever best exploration ship) all exist.
Putting up a decent fight while being small should get you respect, but does not make you OP if the heavyweights can still put you on the floor.
The engine sound, and the feeling one is flying a coffin?Is there any point of flying a Vulture instead of a Cobra Mk5?
Jump range of small ships is no longer relevant because the Mandalay beats every single one of them in that regard.
I dont understand this. The mk5 is not the best explo ship, not the most agile, not the fastest, not the coldest, not the smallest. It doesnt even have the most optional slots, that is still the cobra mk4, nor can it carry luxury cabins like the Dolphin. It doesnt have the best 0-4p ENG delta, shields or firepower either.I regret that a bit, because I like small ships and I had each one for special tasks, because each one is unique in something.
I dont understand this. The mk5 is not the best explo ship, not the most agile, not the fastest, not the coldest, not the smallest. It doesnt even have the most optional slots, that is still the cobra mk4, nor can it carry luxury cabins like the Dolphin. It doesnt have the best 0-4p ENG delta, shields or firepower either.
I dig the mk5, but it beats literally none of my small ships with dedicated roles. The only role it can do better than any other small ship is trading, which is largely pointless as any viable trade spot has medium slots for a t8.
The mk5 is awesome and the best small multirole, sure. But it is clearly not best at anything compared with small ships, clearly outclassed by mediums and doesnt allow you to earn more credits, merits, reputation, influence or materials than you could with other ships.
It is arguably too cheap; 8 million makes more sense than 800k. But OP? I dont see it.
Which is the exact opposite of dedicated role. OP complains he likes small ships with specific roles, the mk5 makes none of them obsolete.I mean, it's okay to disagree but you literally say it's the best small multi-role.
It's hands down the best small combat ship and it's even better than most mediums.But it is clearly not best at anything compared with small ships, clearly outclassed by mediums
One thing I've seen a Cobra mkV do I have yet to see any other ship do, is handle SCO for as long as you want it and not heat up above 53%. This was in Ricardo's 19 minute Hutton Run video, and I'm not sure how he engineered the ship before he made the run.
The only issue I can see without thinking too hard about it that would affect me personally with vastly OP'd ships is that everyone and their goid would fly one, and nothing else. Bit boring given the game has 40ish options and not just one.I've had a quick fly in the Cobra Mk V, it is a very nice small ship and quite impressive.
Do I think it is overpowered? No, not at all, but I would say that as I play ED mainly to fly pixel ships around for fun.
I openly admit I don't care about the mythical 'balance' arguments, I'll leave that to the 'experts' to debate.