Is Cobra mk5 op?

Can you name a single small ship that beats the Cobra Mk5 in anything? :)

DBX and Dolphin have better range.

Dolphin and DBS have better thermals.

Viper is faster.

Sidewinder is cheaper.

But it's hardly the point. The Cobra V is not OP because it's a small ship in a galaxy where the Corvette (PvE CZ), the FDL (PvP), the Chieftain (AX PvE), the Cutter (hauling), The Python (or large miner of choice), the Mandalay (or whatever best exploration ship) all exist.

Putting up a decent fight while being small should get you respect, but does not make you OP if the heavyweights can still put you on the floor.
 
The current pricing is fine (perhaps adding a million would not be terrible, but I am not really sure what that achieves, to be fair).
The price is right, it is the 'established' players complaining (they always find something...) as they sit on their BILLIONS of credits and everything is too cheap...

When the Cobra Mk V is available for just credits, in a few months, it will be a great 'leg-up' to those actual "New Players" finding that earning credits outside of the youtube 'guides' suggestions are much slower.
 
When the Cobra Mk V is available for just credits, in a few months, it will be a great 'leg-up' to those actual "New Players" finding that earning credits outside of the youtube 'guides' suggestions are much slower.
I've made more credits in the past two months doing exobiology and then in the last two weeks with a fleet carrier, than I ever did in the ten years previously.
 
I've made more credits in the past two months doing exobiology and then in the last two weeks with a fleet carrier, than I ever did in the ten years previously.
Easy to make billions doing exo in unexplored space. (I'm topping up my original account while jumping back to Colonia)
Possibly just as easy in the bubble, it is a long time since I was a new player and poor...
 
It's okay to say "I don't like the ship". That's fine.
I didn't say that, I said the thing about yaw bothered me; and I'm quite happy other people like it! My later replies were to comments that talked about how it's more physically accurate this way. At no point did I say anyone was wrong to like it, I said they are wrong to claim that ships should have equal turn rates because that's "more realistic." It is not more realistic. If there is ever a ship which has dead equal turn rates on all three axes, I will be back here crying foul again, unless that ship is spherical and has a neat little pattern of RCS clusters all over it.
It's okay to not really understand how modern flight computers work.
I do understand how fly-by-wire works, thank you. They do indeed allow the Cmdr to make intuitive inputs and these systems will do their best (for some value of best) with the control authority they have to make the ship deliver whatever the pilot asked.

So indeed, this means you could use thrust redirection and vectoring from the main engines to contribute - not wholly deliver - pitch and yaw. Which in this example still means roll is different. And the ships don't do this anyway, so it's not the explanation for the Cobra's available yaw.
They had solved basic thruster control by Mercury
Oh Mercury, with the little RCS clusters on it arranged symmetrically exactly like I mentioned in an earlier comment, yes.
, and the guidance computers were able to position a lander very close to the moon by the start of the Apollo program. This was in the 1960's!
A moon mission? No wayyyyyyy. Why did nobody tell me about this before?
The authority over what constitutes an acceptable flight model, is really on the developer to decide.
That's not what "control authority" means... although part of the development process is for designers and developers to go and ask command authorities.

Anyway, yes, they can make those decisions *within the constraints" and one of those constraints is that you don't have the same authority over every axis. You cannot magically summon angular impulse around the Y axis because you want to match the authority available over the X axis. If you want a fly-by-wire system where these match, the only thing you can do is set the limit to the worse of the two cases. So everyone pushing back on my comment is actually asking for slower pitch, not faster yaw.
I have no real interest in changing your opinion, but supposition and pseudoscience explanation for "bad handling is good actually"
What are you actually talking about? Give one example of where I have given supposition and pseudoscience in support of my opinion. I've replied to a number of comments with bad science, pointing out the good science.
doesn't really align with the fact that we solved complex thruster movement in space a long time ago,
See above. You're talking about the wrong constraint. You cannot magic up yaw from roll or roll from yaw - although you could build a fly-by-wire which understood you wanted to turn 180 as fast as possible when you stamp the left pedal hard, and what that would do to meet "fast as possible" is... roll the ship, and pitch around.

In fact KBM on ED already feathers in some yaw when you ask for roll so it is indeed blending controls seamlessly based on what it thinks your intent is - if you ask for a little correctional nudge leftwards, using the keyboard, it will use yaw before it bothers rolling the ship.
And I strongly doubt "my yaw is a bit squishy because I likes it" is going to be a driving factor, to be fair.
You may wish to look at how marketing is carried out in performance automotive, 130 years after the first ever motor race. You can buy both though; BMW M5 has all the control authority toys and driver aids you could possibly think of; Porsche (ha, hello there Naughty Dog!) is deliberately the opposite.
 
I think we just agree to disagree on cobra mk v. It's unfortunate that you are irked by it but I honestly understand it just doesn't do it for you. I just get a little tired of the "less handling is automatically better" trope that seems to miss that in most cases, the character of a ship is far more than just how much it does or doesn't yaw, and that it's typically a wide range of factors. o/
 
Regret to inform you we're agreeing to agree, because "the character of a ship is far more than just how much it does or doesn't yaw, and that it's typically a wide range of factors" is what I have been ranting about, alongside my mild irk that the "yaw lore" (bwahahaha) has gone missing.
 
DBX and Dolphin have better range.

Dolphin and DBS have better thermals.

Viper is faster.

Sidewinder is cheaper.

But it's hardly the point. The Cobra V is not OP because it's a small ship in a galaxy where the Corvette (PvE CZ), the FDL (PvP), the Chieftain (AX PvE), the Cutter (hauling), The Python (or large miner of choice), the Mandalay (or whatever best exploration ship) all exist.

Putting up a decent fight while being small should get you respect, but does not make you OP if the heavyweights can still put you on the floor.
Jump range of small ships is no longer relevant because the Mandalay beats every single one of them in that regard.

The DBX used to be a nice choice if you wanted a high jump range taxi that wasn't a brick like an Anaconda, now it's nearly pointless as the only thing it can do better than a Mandy is taking a single c3 weapon to an engineer maybe, which is an extremely small niche market.

Dolphin and DBS may have better thermals, but what's the benefit of that? Besides, the Cobra Mk5 is cold enough.

Viper is only faster as a racing build which is made of paper, and it's just another example of a very narrow niche.

Prices haven't been really relevant for many years now.

The most hilarious example is that of the Viper Mk4, which was made utterly obsolete by the Cobra Mk5 as a shieldless hulltank. It could just be removed from the game at this point (much like the DBX). And what about the Vulture? Is there any point of flying a Vulture instead of a Cobra Mk5?
 
I've had a quick fly in the Cobra Mk V, it is a very nice small ship and quite impressive.

Do I think it is overpowered? No, not at all, but I would say that as I play ED mainly to fly pixel ships around for fun.

I openly admit I don't care about the mythical 'balance' arguments, I'll leave that to the 'experts' to debate.
 
Jump range of small ships is no longer relevant because the Mandalay beats every single one of them in that regard.

My point is: that is also true of all other attributes of the Cobra V - larger best-for-the-job ships beat it in every capacity with the single exception of hauling to small pads, just like they beat every other small ship (except the Viper / iCourier for certain racing scenarios perhaps.)

You asked for "a single small ship that beats the Cobra Mk5 in anything?" and I gave you several examples and then explained why it's the wrong question. It's no good moving the goalposts once the ball is in the back of the net.
 
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I regret that a bit, because I like small ships and I had each one for special tasks, because each one is unique in something.
I dont understand this. The mk5 is not the best explo ship, not the most agile, not the fastest, not the coldest, not the smallest. It doesnt even have the most optional slots, that is still the cobra mk4, nor can it carry luxury cabins like the Dolphin. It doesnt have the best 0-4p ENG delta, shields or firepower either.

I dig the mk5, but it beats literally none of my small ships with dedicated roles. The only role it can do better than any other small ship is trading, which is largely pointless as any viable trade spot has medium slots for a t8.

The mk5 is awesome and the best small multirole, sure. But it is clearly not best at anything compared with small ships, clearly outclassed by mediums and doesnt allow you to earn more credits, merits, reputation, influence or materials than you could with other ships.

It is arguably too cheap; 8 million makes more sense than 800k. But OP? I dont see it.
 
I dont understand this. The mk5 is not the best explo ship, not the most agile, not the fastest, not the coldest, not the smallest. It doesnt even have the most optional slots, that is still the cobra mk4, nor can it carry luxury cabins like the Dolphin. It doesnt have the best 0-4p ENG delta, shields or firepower either.

I dig the mk5, but it beats literally none of my small ships with dedicated roles. The only role it can do better than any other small ship is trading, which is largely pointless as any viable trade spot has medium slots for a t8.

The mk5 is awesome and the best small multirole, sure. But it is clearly not best at anything compared with small ships, clearly outclassed by mediums and doesnt allow you to earn more credits, merits, reputation, influence or materials than you could with other ships.

It is arguably too cheap; 8 million makes more sense than 800k. But OP? I dont see it.

I mean, it's okay to disagree but you literally say it's the best small multi-role.

Best argument I've seen for it being potentially too good is the PvP angle.

I do agree these comparisons only really work when one deliberately places the 'small pad' artificial constraint on a ship. It's not OP compared to several medium pad ships. I don't think hull price is really a factor (in terms of it's place in ship progression in the early game) because it can be bought for ARX by any player no matter how skilled or inept they are at making credits in-game but yes, it could cost more credits & still be worth getting.
 
One thing I've seen a Cobra mkV do I have yet to see any other ship do, is handle SCO for as long as you want it and not heat up above 53%. This was in Ricardo's 19 minute Hutton Run video, and I'm not sure how he engineered the ship before he made the run.
 
One thing I've seen a Cobra mkV do I have yet to see any other ship do, is handle SCO for as long as you want it and not heat up above 53%. This was in Ricardo's 19 minute Hutton Run video, and I'm not sure how he engineered the ship before he made the run.

It does run pretty cool, I've been travelling in it over the last day or so & can start the FSD countdown while I'm still scooping. Not as insanely cool running as my explo-dolphin but still very good. But hey, it's a small ship so maybe put it down to that. And Cobras should (IMO) be fast, this is another kind of fast ;)
 
I've had a quick fly in the Cobra Mk V, it is a very nice small ship and quite impressive.

Do I think it is overpowered? No, not at all, but I would say that as I play ED mainly to fly pixel ships around for fun.

I openly admit I don't care about the mythical 'balance' arguments, I'll leave that to the 'experts' to debate.
The only issue I can see without thinking too hard about it that would affect me personally with vastly OP'd ships is that everyone and their goid would fly one, and nothing else. Bit boring given the game has 40ish options and not just one.

Entering an instance with like half a dozen FdLs just makes me sad, as I think variety is the spice of life.

But that only applies to those playing in Open/PG, as not even the NPCs seem to be flying any of the new ships.
 
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