@Falter its surprising the game does run on surprisingly low end kit. I've got a Lenovo Y700 with a GTX 950M graphics chip and while I have dialed down the graphics a bit it still runs smoothly.
Watching your video the one thing I do notice is the flight model of your FGS does appear to be rather smoother, more effective and notably better at aiming than my FGS is!
I had been using my Krait or Challenger or Mamba quite a bit recently but this forum got me back into my FGS some more. Always a good thing!
I've been flying my FGS for about 3 years. I started playing this game in 2015. After forcing myself to learn how to fly full FAoff in the first 3 months of the game without any outside instruction, I'd say I'm probably the most influential, knowledgeable and skilled FGS pilot to date. There have been a few to try to emulate me or use my FGS build in a more....well, similar fashion or different matter, but I've found even those players have fallen back into common mistakes made by novice FGS pilots.
I think one of the reasons my old build, (and even how my current build that I designed work, and even how I can fly to this day,) are all because I didn't know what higher than 30 FPS looked like for most of my earlier Elite career. I didn't upgrade to the sub-par tower I have today, until early 2017.
(I started playing in September of 2015, and was PVP'ing actively by February of 2016.)
So, I think conditioning played a large part. Having to make due with the old random rolls also meant that I'd often roll 2 or 3 times till I got something semi-decent and then just ... well..... made due. And, part of how I even aim to this day is because I
could only watch my sensors since sometimes the 18 FPS slideshow meant aiming with my HUD or lead icon was misleading or required me to spend countless seconds predicting one salvo.
Looking back though, I know I didn't know what higher FPS or smooth'ish gameplay felt like, but do I think I could transition back into it?
eh debatable.
Sometimes even my current PC forces me to make due with 22 or 25 FPS in CZ's, Res, or PVP'ing near stations when I'm attacked near them.
But, a lot of my practice with aiming has to do with how I aim at people in general.
My aiming is done primarily through a sequence of steps:
1: Line up the player or ship in the 90 degree arc on my sensor display in front of me.
2: Check the ship's orientation and directional heading via the left ship icon and the triangles for vectoring around their ship.
3: Double check my vector is flush with my intended shot, and fire.
I actually have extensive practice firing blind, and without any form of lead indicator, (other than a check to make sure my intended shot hits.) There are often purposed missed shots I do sometimes when fighting people in 1v1s or wing fights which are designed to make people panic by seeing my large blast of plasma to move them where I want them to be. I'm pretty good at controlling where I want people to fly and don't chase my lead icon so much as constantly move my ship to always be where I want it to be.
Can I see you on my sensors?
If yes, then I can most definitely shoot you.
My two most important modules are my sensors and power distributor.
And, I often jovially joke with people who hate me sometimes about how they're like:
"You're so short you cant' see over the dashboard"
Retort with:
"I'd still be able to shoot you regardless, wearing a blindfold, and with only my keyboard's incremental keybinds at my disposal."
I'm still only moderately decent with hitscan though. But, that's because I favor my plasma weaponry as my "main battery."
To me, hitscan via railguns is nothing more than suplimental damage and an opportunity attack. Plus, on my old laptop my computer would literally tank if there was any kind of railgun fire that my ship could 'see.'