This is what you get for "fixing" something that wasn't "broken".
This for me is about to make consequences much more interesting. Have to see how it looks in real life but that would good step forward.
I don't believe players should be able to have all green reps across the board. It is not realistic.
You know it's gone sideways, when people are asking for flow charts in case they have to explain this and other C&P changes to new players.
I would prefer that the KWS had a dedicated button so I would start using it again. Ever since I have had to have it on a separate fire group to my main guns it barely is used anymore as its too much of a hassle to swap fire groups and lose my guns mid fight just to scan someone. Until it becomes more useful I dont even care what it does.
I would prefer that the KWS had a dedicated button so I would start using it again. Ever since I have had to have it on a separate fire group to my main guns it barely is used anymore as its too much of a hassle to swap fire groups and lose my guns mid fight just to scan someone. Until it becomes more useful I dont even care what it does.
No. The goal was to make C&P make more sense. The KWS was fallout from that due to how player bounties are collected. And .. those are collected such that all applicable bounties are collected on, in the system where the player is killed. This includes all local bounties and all empire or fed or alliance bounties.I think goal of redesign is NOT to give all bounties for all local factions.
These recent proposals are to redress the change from the C&P change mentioned above, they're not for the specific purpose of changing the KWS.It is quite clear telegraphed in proposals.
I am killing ships that are wanted by every faction in the system. (Not every ship is wanted by every faction, but over a group of ships, all factions are represented). These are ALL criminals who are wanted by the controlling faction.
With the old KWS I turn in all of my bounty vouchers and my reputation is maintained except for any Anarchy factions.
With the new KWS I will lose reputation with most minor factions in the system. Not cause I'm a bad guy, but because the new KWS won't allow me to hand in the bounties on ships that they have issued. They wanted these ships dead, I did the work, but I can't get credit for it.
THAT'S the problem.
5. I think you're misunderstanding - if you are gaining reputation, you are gaining superpower reputation as well - nothing should change here (unless I am misunderstanding, lol).
Correct. So, there is no point in going to the Nav Beacon, etc, anymore.
Even if you only KWS ships that interdict you, you will lose rep with the faction of the interdicting ship. So, why even bother carrying one?
This is a blatant nerf to PvE. Mr. Captain's Log (Gennar) may be completely correct about this (PS: He's better than Frontier is).![]()
Hello Commander Daniel Cloudsifter!
So, if I'm following this, what would you say if part of the KWS functionality was to stop reputation loss for any ship that is wanted?
I'm sorry, becomes a what now? A "force multiplier"? And does the new KWS come with a huge manual explaining what a phrase like that actually means for the jobbing Cmdr?
And let's see... Independents are now Superpowers within their own systems, and magically the KWS suddenly becomes inoperative the moment you enter an Anarchy system.
And you still lose rep with minor factions for killing ships they potentially want dead, but are never going to get paid for because they're too minor to show up on "Scanner Bob's Best Bounties Board".
And no interstellar bounties....
So - what exactly, may I ask, is the point of having a KWS at all now? I thought the entire point of its existence was to check galactic databases and crosscheck if the guy under the reticle "has the death sentence on twelve systems" which is what a Bounty Hunter would want to know.
Basically as far as I can see, these changes make the entire raison d'etre for the KWS utterly meaningless. Which is bizarre, because the proposed notion of minor faction bounties being kicked down the importance list (hence leading to loss of rep with those factions as several posters here have pointed out) seems to me to be exactly the kind of problem with the new C&P system that the KWS could've been used to mitigate.
I'm a complete loss to understand the whole point of these revisions I have to say - it feels like the logic of if enough numbers are thrown at the problem, some of them will somehow stick and manage to improve it.
I have 5 fire groups on my corvette, in order to use the KWS I have to cycle through 5 fire groups for every ship, its ridiculous. I need at least 2 buttons for main guns or ill drain my capacitor too quickly.
4 fire groups on my FDL, same problem. I havent used my KWS since I moved out of my Vulture.
Hello Commander Daniel Cloudsifter!
1. Yes, it is quite harsh that only the controlling faction's superpower factions show bounties. It's also very clean and has logic to it. In fairness, it's actually jurisdictional, so within specific locations, such as around starports, the KWS might be affecting different superpowers.
2. This just means that the Kill Warrant Scanner would improve your efforts working for the superpower whose faction controlled the jurisdiction.
3. Agreed, though this is very much a subjective point of view.
4. This is an interesting question. It's only bounty hunters (as far as NPCs are concerned) that would trigger this response, so the jury is out for me as to whether this would be a negative or a positive.
5. I think you're misunderstanding - if you are gaining reputation, you are gaining superpower reputation as well - nothing should change here (unless I am misunderstanding, lol).
Hello Commander Starender
I think we would have th ability to look at bounties and their values to help mitigate loss of earnings.
Hello Commander Sylow!
Of course, there is a possibility we would need to have a clause that allowed criminal factions to cause rep loss when you blew them up, KWS or not.
Why the decision to limit how much a criminal has to pay when their day of reckoning arrives? That bewilders me from a Punishment perspective.
I've been wondering what the description for the KWS in Outfitting will say and how confused players will be after reading it. :S
Hello Commander Daniel Cloudsifter!
1. Yes, it is quite harsh that only the controlling faction's superpower factions show bounties. It's also very clean and has logic to it. In fairness, it's actually jurisdictional, so within specific locations, such as around starports, the KWS might be affecting different superpowers.
2. This just means that the Kill Warrant Scanner would improve your efforts working for the superpower whose faction controlled the jurisdiction.
3. Agreed, though this is very much a subjective point of view.
4. This is an interesting question. It's only bounty hunters (as far as NPCs are concerned) that would trigger this response, so the jury is out for me as to whether this would be a negative or a positive.
5. I think you're misunderstanding - if you are gaining reputation, you are gaining superpower reputation as well - nothing should change here (unless I am misunderstanding, lol).
Hello Commander Starender
I think we would have th ability to look at bounties and their values to help mitigate loss of earnings.
Hello Commander Sylow!
Of course, there is a possibility we would need to have a clause that allowed criminal factions to cause rep loss when you blew them up, KWS or not.