...Have you straight up lost your minds?
No. Seriously. Have you legitimately gone stark raving mad?
Let's look at what the KWS currently does now.
When you scan a target and discover it's wanted. It really only has a bounty on it placed by the controlling faction and sometimes the Superpower the minor faction is allied with. So currently the base scanners before you even trigger a KWS already do what you propose be done to the KWS. Redundant much?
So if you make this change are you going to nerf the basic scanners so they can't even tell if a ship is wanted?
Now you pull the trigger on the KWS. IF YOU'RE LUCKY it will reveal additional bounties for minor factions IN THE SAME SYSTEM.
So in other words the KWS is linking the individual to the entire system. Again already the jurisdiction. So once again you're proposing a redundant change that is already in the game.
IF YOU ARE EVEN MORE LUCKY then the KWS might reveal bounties in neighboring systems or even the other superpowers but you're more likely to run across the latter then the former unless said faction has spread to that system.
So not only does this give you vast wealth but it shows that the individual in question has been a REALLY naughty boy in your system. And maybe the surrounding ones too.
Now I don't know if you've been playing your game and doing any serious bounty hunting but the higher tiered pirate CAN AND WILL RUN. Meaning you might be gunning for a particularly juicy bounty and the Pirate will turn and flee to another system before you can end him.
Usually they flee to an anarchy or a system where they are clean.
This is where it pays to have your KWS. So you can reactivate the bounty you were trying to claim and get that juicy payday.
Not only are you going to take that away by making the next jurisdiction not care, you are also destroying the functionality of the FSD wake scanner which lets Bounty Hunters latch on to their prey and not let go. I'm sure MoM has been itching to apply additional panic jumping to pirates who are being pursued by a rather tenacious CMDR and leading them on a chase throughout a sector. Or worse, by not allowing a player to attack a wanted target just because he's in another system, you destroy the purpose of Bounty Hunting entirely turning players from wandering Marshals into local beat cops.
An easy way to turn CMDRs tenacious is making the paydays bigger. Which is what a KWS does. Now instead of a measly 5K for a sidewinder. You're now in pursuit of a 40K Sector Most Wanted. (And I'm sure if you raise the payouts higher then the cheap ones they are now, you'll have more players sticking to them)
Additionally, if detention centres *did* process all bounties the result would potentially be crippling, punishing Commanders too harshly for killing ships, even NPC ships, by forcing them to pay every bounty at once, especially considering that bounties will no longer expire.
EXCUSE ME? Mercy for the Merciless who don't even know the meaning of the word let alone it's very existence?
Do you understand WHY players demanded more draconian C&P? Because as it stands right now, the salt of the earth. The lowest scum of the playerbase, have no real deterants to stay away from Lawful space. They have free run of all space instead of having their activities contained in Anarchy Space where no one would bat an eye or care what they did there.
If a Player wants to engage in murder spree shenanigans, they should do it in anarchy space or pay the very heavy price for the lack of mercy they show anyone. Other players or NPC's.
I mean for godsake. Not only did you allow the System Authority to turn into a joke, you ENDORSED COP KILLING WITH THE ENGINEERS. Don't think I'm not aware of those materials you made only drop from system authority ships.
We think the updated crime system is better across the board, and ultimately, worth the change to how the KWS works.
I agree. The new system is better across the board because it forces players to really consider the risk verses the reward. You've now implemented the risk. Now you can focus on the rewards.
It does NOT however justify the changes to the KWS scanner.
Do you think this proposal give the KWS enough kick? Does it punish/threaten criminals too much?
ABSOLUTELY NOT. YOU DON'T GO FAR ENOUGH.
You took the one thing that can give a player teeth in a new system where players can hide in 'clean' ships and made it WORTHLESS by taking away a Bounty Hunter's Right to Kill.
If anything you've once again defanged Law Enforcement and players' ability to uphold the law to counter those that play the criminal element.
By removing the ability to break the backs of criminals, you've lowered the risk to being murder hobos. They do not have any incentive to behave themselves in Lawful space.
By removing the ability to claim any and all bounties regardless of jurisdiction, you've removed any incentive for Bounty Hunters to engage in raiding Anarchy Space for criminals as criminals would raid lawful space for goods.
Frankly these changes make a clear statement to me and one most shocking.
Frontier is endorsing and encouraging Griefers and Griefing. With these changes they allow them continued free reign to terrorize lawful space and not allow players the ability to counter and break these individuals. Thus defeating the entire reason for this new C&P.
DO NOT CHANGE THE KILL WARRENT SCANNER FROM IT'S CURRENT STATE.
It is now a powerful tool that can be used to finally free lawful space.
If you're so worried about players being broken to bankruptcy then remind them that there is already a built-in game mechanic THAT HAS BEEN IN GAME SINCE LAUNCH that allows them these shenanigans without repercussions and avoid the new C&P.
Anarchy Space.
You designed it for this reason.
USE IT.
(God this frustrates me as a career Bounty Hunter... bad enough payouts were based on ship type rather then combat rank... now you want to take away my extra payday and positive BGS manipulation?)