ANNOUNCEMENT Lavecon 2019 Content Reveal

On the Frontier Store, you will need to purchase Arx packs before being able to use them to purchase any Game Extras/Cosmetics. You will not be able to use real-world currency to purchase Game Extras.
So it's probably going to be the old scheme where for anything you want you need to buy an excess of imaginary funbucks and the excess won't be good for anything on its own.

Please prove me wrong and be good about it by not punishing buying small amounts and have sufficiently small packages that at least minimise waste. Thank you.
 
So it's probably going to be the old scheme where for anything you want you need to buy an excess of imaginary funbucks and the excess won't be good for anything on its own.

Please prove me wrong and be good about it by not punishing buying small amounts and have sufficiently small packages that at least minimise waste. Thank you.
Exactly my worry with such setups. At least make ARX purchaseable in lots of, say 1000, and then things cost nice "round division" numbers like 100, 200, 250, 500. The counter-example would be things costing 330 and 450, leaving 220 left over (buy 1000 ARX, then one each of these items), and nothing costing that or less.
 
Hey Commanders,

Thank you for all of your feedback and questions.

Here is some information we can provide at this current time. We will have more information about the content of the September Update in the near future, closer to its launch.



With the introduction of Arx we will not be retroactively awarding players with Arx for any playtime prior to the September Update.



On the Frontier Store, you will need to purchase Arx packs before being able to use them to purchase any Game Extras/Cosmetics. You will not be able to use real-world currency to purchase Game Extras.



We will continue to release Game Extras as per usual.











We don't have any details to announce about Fleet Carriers right now but stay tuned on all our official channels for more information in the future.
Do you have any more information regarding how you earn Arx? What activities earn it? Is it like reverse notoriety in that the longer you simply play the more your Arx charges up, or do specific actions give you Arx?
 
Hey Commanders,

Thank you for all of your feedback and questions.

Here is some information we can provide at this current time. We will have more information about the content of the September Update in the near future, closer to its launch.



With the introduction of Arx we will not be retroactively awarding players with Arx for any playtime prior to the September Update.



On the Frontier Store, you will need to purchase Arx packs before being able to use them to purchase any Game Extras/Cosmetics. You will not be able to use real-world currency to purchase Game Extras.



We will continue to release Game Extras as per usual.











We don't have any details to announce about Fleet Carriers right now but stay tuned on all our official channels for more information in the future.
Nintendo's eShop let's you purchase the exact amount of credits needed to purchase an item. Is there any reason frontier couldn't do that?
 
Nintendo's eShop let's you purchase the exact amount of credits needed to purchase an item. Is there any reason frontier couldn't do that?
Exactly. One Arx should be purchasable not multiples as a pack.

I got caught out by this scam when I went to the Amsterdam Tournament a few years ago. I could only buy food/drink in the stadium with their own credits. Credits could only be bought in multiples of 10 Euros. I bought 2 drinks and lost about 2 Euros because there was nothing else I could buy for that amount.

DON'T DO THIS, FRONTIER!
 
DON'T DO THIS, FRONTIER!
This is a self-solving problem - the feedback loop will lead to a situation both parties are eventually happy with.

If FDev's ARX sales are too lumpy, or out of step with the lumpiness of the stuff they can buy, people just won't buy them and profit will suffer. If they are not lumpy enough or they give out too many ARX for in-game achievements profit will fall.

So when the feature goes live & you are not happy with how it's been applied just don't buy them and if enough people share that view (regardless of what they may state publicly) FDev will be motivated to tweak it.

I like self-solving problems.
 
Re the "lumpiness" worry that I and others have voiced... remember that due to being able to earn ARX in-game this worry may be moot as gameplay could make up the difference to ensure you can spend any remainder of cash-bought ARX. It still remains to be seen if the feasible rate of earning ARX in-game for the majority of players is high enough to support this though.
 
Another interesting update people cant wait for! myself included i love the potential this game has for evolving! but could i just beg to point out - and i dont wanna be a downer or looking for conflit but i just have to state: the game (at least my ps4 version) still has many bugs and glitches aparently left unattended and unresolved, and everytime frontier gives us new content unfortunatly (for some) the game gets harder to be play becasue of the new bugs that follow...i understand most are unavoidable and some are innocuous but the ones that are problematic should be considered and worked on before more content is released.... just my opinion and i share it because im expecting anything except all errors and crash-catalysts to be gone by the time the new updates come...wish i didnt... o7
 
While Arx seem to have everyone's attention at the moment, I'd like to talk about the new tutorial.

We pretty much already have a voice acted tutorial, but it's in the menu and not connected to the start of a new CMDR's life in his loaned Sidewinder.

My question is, will the new tutorial be a complete replacement, or will we still be able to play the old/current one either from the menu or the training panel? Especially some combat missions were a nice challenge and I'd be happy for them to stay in the game.
 
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