Legacy Modules - Time to move on ?

Eh?

If you have a legacy module that's less powerful than a current G5 one, why would you moan about it being converted to the new system? [wacky]

Did you actually read my post? I already explained that the "conversion" dramatically undervalues the actual work I already put into getting the module to G5 in the prior system which often took dozens of rolls. If I were to convert my G5 legacy module I would get a G4 module with the experimental effect removed and have to put in another 8-9 G5 rolls to get it to the top of the new G5 range.

The only sane reason anybody would have for objecting would be 'cos it means their god-roll legacy modules would be reduced to being completed G5 modules in the current system.

There are plenty of reasons not to convert a legacy mod even if FD offered a conversion to the G5 range with the experimental effect retained, as I discussed above in my prior post. Did you read it?

And that, I'm afraid, is the way things should be.

No, it really isn't, unless you're also suggesting that FD should forcibly "convert" players who have reduced alpha or beta rebuy costs to 5% premiums and also forcibly "convert" everyone's Cobra IV to a Cobra III.

It's absurd to think that ED could plod along for another decade and nobody, in all that time, would be able to build ships as powerful as what people built in the crazy days before engineering was sorted out.

It's no more "absurd" than realizing that alpha and beta players will be flying with significantly lower rebuy costs or that some players have a Cobra IV while others don't.

The sooner FDev realises this for themselves, and gets on with it, the better.

FD won't "realize" this because it's intentional. They made the decision on legacy modules long ago, same as they did with alpha/beta rebuy costs and the Cobra IV. Some players have stuff you can't get any more. That, I'm afraid, is the way things should be.
 
Last edited:
Of course they must not be deleted... theys should be automatically converted to the same grade in the new system, though.

In order for this suggestion to make any sense you also need to convert everyone's alpha/beta rebuy discounts to the 5% insurance premiums that new players have, as well as convert everyone's Cobra IV to a Cobra III.

Otherwise it still isn't "fair" that those other players might have something I can't get, according to that "argument", and you need to equalize everything that I can't get right now, not just legacy mods. That will never happen and that is why legacy mods aren't going away or being forcibly "converted".

Most legacy modules would be improved by such a conversion, while non-obtainable secondary effects would be removed.

That's not actually true, most legacy mods would be downgraded to the top end of the G4 range which is not actually better than a good G5 was under the prior system. The converted legacy mods only get "better" if you put in another 8-9 G5 rolls which is quite a significant time and effort investment in the new system. I just finished Engineering my new Mamba and Adder in the new Engineering system and it is a significant grind that I would not want to do again with any of my other ships that already have G5 legacy mods.

Some examples have been mentioned here, like C5 shields in a Cutter. There are worse things, though, i.e. long range weapons with reduced distro draw secondaries, which can make quite a difference. Such things should not exist in the game.

If they should "not exist" then neither should reduced rebuys or the exclusive Cobra IV. Sorry but FD already made the decision that some players will retain advantages that new players cannot currently get. The overall effect is minor and does not affect game balance significantly enough to take those things away. If FD were to try to forcibly "convert" those advantages the loss of trust in FD would cause those older players to leave the game in large numbers and that is far more damaging to the game than whether I have a legacy mod that reduces my distributor draw or weapon weight slightly. FD clearly realized this at some point and that is why we have reduced rebuy costs, the Cobra IV and legacy mods in the game.
 
Last edited:
Did you actually read my post? I already explained that the "conversion" dramatically undervalues the actual work I already put into getting the module to G5 in the prior system which often took dozens of rolls. If I were to convert my G5 legacy module I would get a G4 module with the experimental effect removed and have to put in another 8-9 G5 rolls to get it to the top of the new G5 range.

What you fail to realise is that I don't care how much effort you put into creating G5 modules.

For all you knew, when you were making all those hundreds of rolls, the ED servers might have been shut down a week later.

You put in effort to gain an advantage now, or next week, or next month but assuming you'll continue to reap the benefits of that advantage forever is faulty thinking.

I'd bet I put in more effort than most players to build a decent exploration ship.
I already reaped the rewards of that while exploring.
The fact that other people can now build ships with greater range, with less effort, is neither here nor there.

No, it really isn't, unless you're also suggesting that FD should forcibly "convert" players who have reduced alpha or beta rebuy costs to 5% premiums and also forcibly "convert" everyone's Cobra IV to a Cobra III.

Comparing benefit that a small reduction in an already negligible cost such as rebuy, or the availability of a thoroughly average ship like the CM4 to the benefit of having weapons that are twice as powerful as what's currently available, or thrusters that are 25% more powerful, is utterly absurd and only serves to demonstrate that you're forced to scrape the bottom of the barrel in an attempt to justify your opinion.


*EDIT*

Also, if you could see your way to not attributing things to me which I didn't write, that'd be smashing. [up]
 
Last edited:
Did you actually read my post? I already explained that the "conversion" dramatically undervalues the actual work I already put into getting the module to G5 in the prior system which often took dozens of rolls. If I were to convert my G5 legacy module I would get a G4 module with the experimental effect removed and have to put in another 8-9 G5 rolls to get it to the top of the new G5 range.

Top end G4 in the new system is better in most cases than top end G5 in the old system. Also I think nobody would be opposed to convert them directly into G5 if conversion was enforced.

There are plenty of reasons not to convert a legacy mod even if FD offered a conversion to the G5 range with the experimental effect retained, as I discussed above in my prior post. Did you read it?

Retaining experimentals also shouldn't be a problem in a forced conversion event. Alternatively they could offer free experimentals for all freshly converted modules.

No, it really isn't, unless you're also suggesting that FD should forcibly "convert" players who have reduced alpha or beta rebuy costs to 5% and also forcibly "convert" everyone's Cobra IV to a Cobra III.

Unlike the impossibility to reproduce legacy modules, the higher rebuy is nothing other players can't overcome by putting a few extra credits aside.

FD won't "realize" this because it's intentional. They made the decision on legacy modules long ago, same as they did with alpha/beta rebuy costs and the Cobra IV. Some players have stuff you can't get any more. That, I'm afraid, is way things should be.

Disagree. It may be the way things are, but not the way they should be.
 
Last edited:
What you fail to realise is that I don't care how much effort you put into creating G5 modules.

Many of the players, myself included, do care about the hundreds of hours and thousands of rolls we put in the prior Engineering system. FD, for all of their missteps and poor gameplay decisions, obviously understand this as well.

For all you knew, when you were making all those hundreds of rolls, the ED servers might have been shut down a week later.

Not according to the Annual Reports stating the expected economic life of the Elite franchise and the LEP sales page that has sold specific expansion content that has not yet been delivered to players.

You put in effort to gain an advantage now, or next week, or next month but assuming you'll continue to reap the benefits of that advantage forever is faulty thinking.

Assuming that prior progress will be arbitrarily devalued or wiped away is far worse, and FD clearly understand this and allowed the legacy mods to remain in the game.

I'd bet I put in more effort than most players to build a decent exploration ship.
I already reaped the rewards of that while exploring.
The fact that other people can now build ships with greater range, with less effort, is neither here nor there.

I'm not talking about exploring here, I'm talking about the entire scope of PVE activities. I most certainly have not gotten that "value" yet, considering that for most of the time we had the prior Engineering system the major PVP groups were cheating by exploiting those rolls and griefing a massive number of player ships without any compensation whatsoever for those losses. If I currently have some small advantage with my PVE builds as a result of legitimately Engineering my ships during that time? That's just too bad for everyone else who didn't feel like putting in that effort.

Comparing benefit that a small reduction in an already negligible cost such as rebuy

It's not negligible when you're flying a 400 million credit Anaconda and going from a 20 million rebuy to a 10 million rebuy. That reduces the risk of flying that ship by 50% for an alpha backer. They can afford to lose their ship twice for every time I lose my ship once. How is that not a massive imbalance in risk between players?

or the availability of a thoroughly average ship like the CM4

Did you even read my post at all? The Cobra IV has the most internal slots of any small pad ship by a significant margin. It's not "average" for exploration or mining builds that benefit from having 8 optional internal slots.

to the benefit of having weapons that are twice as powerful as what's currently available

That's nonsense, which legacy mods are "twice as powerful" as what's currently available?

or thrusters that are 25% more powerful

Again, I'm calling nonsense on this as well. FD did the math and intentionally set the new Engineering blueprints right at the top of what was possible with the prior G5 range in the old system. The only effects you can't duplicate were secondary effects that do not exist in the new system and even then they were mostly relevant for PVE activities compared to what we currently have.

is utterly absurd and only serves to demonstrate that you're forced to scrape the bottom of the barrel in an attempt to justify your opinion.

No, it demonstrates that you are incapable of applying your "argument" consistently and simply have an axe to grind against anyone who has a prior legacy mod that you "can't get" any longer. You see something that you can't have and want it taken away from that person rather than accepting that sometimes other people might have something that you cannot get, but that's actually OK.
 
Last edited:
Top end G4 in the new system is better in most cases than top end G5 in the old system.

No, it actually isn't. I know this because I just Engineered a Mamba and Adder with the new system and compared the modules to the legacy mods I had in inventory. The new blueprints don't get better until you get into the new G5 range.

Also I think nobody would be opposed to convert them directly into G5 if conversion was enforced.

Many players, myself included, would be opposed to this which is why FD has not done it nor have they even considered doing so. Don't you think they would have simply tried forced conversion if they thought they could have gotten away with it without those players leaving in large numbers?

Retaining experimentals also shouldn't be a problem in a forced conversion event. Alternatively they could offer free experimentals for all freshly converted modules.

There are also sorts of options they could have done to "entice" or "encourage" players to convert their legacy G5 mods, instead they basically made it a non-decision for anyone who already had a good G5 legacy mod because the conversion would be so terrible in most cases.

Unlike the impossibility to reproduce legacy modules, the higher rebuy is nothing other players can't overcome by putting a few extra credits aside.

It's not just "a few extra credits". For a large ship like an Anaconda it can be the difference between a 10 million credit rebuy vs. 20 million credit rebuy. For a fully maxed-out Corvette or Cutter with specialized armor that can be the difference between a 20 million credit rebuy vs. a 40 million credit rebuy.

Disagree. It may be the way things are, but not the way they should be.

Taking away something that players have purchased or earned in good faith is far worse than leaving those players with certain advantages that new players cannot obtain. There are many examples of this in real life, if anything it just adds to gameplay immersion to realize that some players might have something that you can no longer obtain. Elite is not a truly "competitive" game like Battlefield where it absolutely requires a 100% level playing field to work properly and new players can play and enjoy the game just fine without reduced rebuys, a Cobra IV or legacy mods.
 
So to avoid ruffling any feathers.
Perhaps we should have the Option to convert to the new v2.0 engineering from the v1.0?
With choice of experimental of course.

If it's optional it can't hurt right, especially from my private group =)
 
It's not negligible when you're flying a 400 million credit Anaconda and going from a 20 million rebuy to a 10 million rebuy. That reduces the risk of flying that ship by 50% for an alpha backer. They can afford to lose their ship twice for every time I lose my ship once. How is that not a massive imbalance in risk between players?

Because it's not a massive imbalance.

In a game where anybody flying an Annie can earn Cr25m per hour without trying, a Cr10m differential in rebuy is almost entirely inconsequential.

What's more, as Bortas quite rightly pointed-out, it is possible to achieve parity with somebody who has that advantage.
I simply have to do one more mission and I get the extra Cr10m and I have my rebuy.

What extra stuff can I do to achieve parity with somebody who's using a legacy weapon that's twice as powerful as one I can build?
Nothing. Nada. Zip. Zero.

Did you even read my post at all? The Cobra IV had the most internal slots of any small pad ship. It's not "average" for exploration or mining builds that benefit from having 8 optional internal slots.

It's another example of a minor benefit which is neither significant or insurmountable

No, it demonstrates that you are incapable of applying your "argument" consistently and simply have an axe to grind against anyone who has a prior legacy mod that you "can't get" any longer. You see something that you can't have and want it taken away from that person rather than accepting that sometimes other people might have something that you cannot get, but that's actually OK.

You might have a point if this wasn't a multi-player game, where people who have this stuff can meet up with people who can't have it - no matter what they do - and it often ends with an explosion.
 
Because it's not a massive imbalance.

In a game where anybody flying an Annie can earn Cr25m per hour without trying, a Cr10m differential in rebuy is almost entirely inconsequential.

A 50% difference in rebuy costs is not magically "inconsequential" because you say it is. That reduces the risk of most PVE activities by 50%.

What's more, as Bortas quite rightly pointed-out, it is possible to achieve parity with somebody who has that advantage.

No, it is not. You will always be paying twice the rebuy that the other player will for the same ship build. You cannot get that advantage when buying the game after alpha/beta.

I simply have to do one more mission and I get the extra Cr10m and I have my rebuy.

That is twice the effort that the other player had to put in to earn back his rebuy at 50% reduction of their insurance premiums from 5% to 2.5%.

What extra stuff can I do to achieve parity with somebody who's using a legacy weapon that's twice as powerful as one I can build?
Nothing. Nada. Zip. Zero.

I called nonsense on this already. Show me any legacy weapon that is "twice as powerful" as what we can get in the current Engineering system.

It's another example of a minor benefit which is neither significant or insurmountable

The advantages a Cobra IV offers to a player are unique and can't be duplicated with a Cobra III or any other ship. Exactly like what we have with the advantages from legacy mods which also cannot be duplicated exactly in the new system, even if the current options are generally significantly more powerful.

You might have a point if this wasn't a multi-player game, where people who have this stuff can meet up with people who can't have it - no matter what they do - and it often ends with an explosion.

It's an open world multiplayer game with no strict "win" or "lose" criteria. If a player's ship has a slight advantage that yours doesn't have, and it bothers you, then you can choose to block that player and you won't need to interact with them. FD has already given you the necessary tools to remove those players from your gaming experience if you are determined to do so.
 
Last edited:
That reduces the risk of most PVE activities by 50%.

Nope, it just reduces the time required to earn a rebuy by 50%. It doesn't give the backers a direct advantage in any activity. Some legacy modules otoh do exactly that. But it doesn't matter. Whataboutism never makes a point.

I called nonsense on this already. Show me any legacy weapon that is "twice as powerful" as what we can get in the current Engineering system.

You can call nonsense on anything you like, it's just your opinion. I already mentioned long range weapons with a reduced distributor draw or reduced heat generation secondaries. Beam lasers and plasma accelerators in particular which are considerably more powerful than anything the new system allows us to produce.

The advantages a Cobra IV offers to a player are unique and can't be duplicated with a Cobra III or any other ship. Exactly like what we have with the advantages from legacy mods which also cannot be duplicated exactly in the new system, even if the current options are generally significantly more powerful.

Please stop the whataboutism. Let's talk about the point of this thread, which is legacy modules. There are other threads to discuss the Cobra MK IV. A particular problem doesn't get less problematic because other problems exist.
 
Nope, it just reduces the time required to earn a rebuy by 50%. It doesn't give the backers a direct advantage in any activity. Some legacy modules otoh do exactly that. But it doesn't matter. Whataboutism never makes a point.

For most PVE activities, including combat and trading, the main risk associated with ship loss is rebuy cost. If you can afford to lose your ship twice as often as another player you can take twice the risks and still incur the same losses. That is an immediate and direct gameplay advantage. It's also a PVP advantage as you can afford to lose a large, expensive ship in PVP twice as often as another player.

You can call nonsense on anything you like, it's just your opinion. I already mentioned long range weapons with a reduced distributor draw or reduced heat generation secondaries. Beam lasers and plasma accelerators in particular which are considerably more powerful than anything the new system allows us to produce.

Making ridiculous, unsupported and inaccurate claims about a weapon being "twice as powerful" requires evidence or it will be treated as nonsense. The legacy mods are generally considerably less powerful overall than what can be Engineered in the new system. In the vast majority of cases the secondary effects, while useful, do not make the weapons "twice as powerful". In most cases they are substantially less powerful but simply have a slightly reduced mass, or power draw or distributor draw. In the small number of cases where the secondary effect can affect PVP gameplay directly, such as rails with reduced thermal load, FD has provided an appropriate equivalent in the new system that is often better than what can be obtained from the legacy mods. All of my reduced thermal load rails that I have as legacy mods are inferior to what can currently be obtained in the new system. The remainder of the legacy weapons either have minor secondary advantages and otherwise inferior overall stats or have advantages that are only really useful for PVE activities (i.e., most multicannon legacy mods that have never been relevant for the PVP meta).

Please stop the whataboutism. Let's talk about the point of this thread, which is legacy modules. There are other threads to discuss the Cobra MK IV. A particular problem doesn't get less problematic because other problems exist.

Sorry but you can't make one argument in a particular situation and then pretend that other, very relevant and very similar situations somehow don't exist. You are intentionally ignoring those other examples because they completely refute the basis of your entire argument that FD should make everything exactly equal for all players.

If the basis of the argument is "FD should create a 100% level playing field for all players" they have already failed to do this since alpha/beta. They have also consistently maintained their prior decisions in this regard, whether it was the reduced rebuys, Cobra IV or legacy mods. FD doesn't care that your playing field is not 100% level, they care about alienating and angering their older players who will leave the game in large numbers if they go back on their word about these prior issues.
 
Last edited:
For most PVE activities, including combat and trading, the main risk associated with ship loss is rebuy cost. If you can afford to lose your ship twice as often as another player you can take twice the risks and still incur the same losses. That is an immediate and direct gameplay advantage. It's also a PVP advantage as you can afford to lose a large, expensive ship in PVP twice as often as another player.



Making ridiculous, unsupported and inaccurate claims about a weapon being "twice as powerful" requires evidence or it will be treated as nonsense. The legacy mods are generally considerably less powerful overall than what can be Engineered in the new system. In the vast majority of cases the secondary effects, while useful, do not make the weapons "twice as powerful". In most cases they are is substantially less powerful but simply has a slightly reduced mass, or power draw or distributor draw. In the small number of cases where the secondary effect can affect PVP gameplay directly, such as rails with reduced thermal load, FD has provided an appropriate equivalent in the new system that is often better than what can be obtained from the legacy mods. All of my reduced thermal load rails that I have as legacy mods are inferior to what can currently be obtained in the new system. The remainder of the legacy weapons either have minor secondary advantages and otherwise inferior overall stats or have advantages that are only really useful for PVE activities (i.e., most multicannon legacy mods that have never been relevant for the PVP meta).



Sorry but you can't make one argument in a particular situation and then pretend that other, very relevant and very similar situations somehow don't exist. You are intentionally ignoring those other examples because they completely refute the basis of your entire argument that FD should make everything exactly equal for all players.

If the basis of the argument is "FD should create a 100% level playing field for all players" they have already failed to do this since alpha/beta. They have also consistently maintained their prior decisions in this regard, whether it was the reduced rebuys, Cobra IV or legacy mods. FD doesn't care that your playing field is not 100% level, they care about alienating and angering their older players who will leave the game in large numbers if they go back on their word about these prior issues.


Couldn't agree more.

A few things come to my mind.

Yes, there are other players out there who are benefitting from (perceived) advantages I seem to have not. And I might have some others have not.
Lower insurance fee (wasn't even aware about that)? Do I care? Couldn't care less. And not cause I have billions in the bank but I truly respect the efforts early adopters and supporters have made which allowed me taking on the game later and without whose contribution most likely the game wouldn't be online anymore for simple economic reasons.

Cobra MKIV. Yes, I admit I would love to have one. Cause Cobra MKIII was my first ship after Sidewinder and I still believe it's one of the best small ships even though I run small ones very very rarely.
However - do I envy those players having one? No. They deserved it. Simple like that. And I respect the fact they have done something for it which I haven't.

Are the perceived differences between god rolled G5 legacy modules and current - on average - superior G5 rolled ones a game changer/breaker? Do they allow an average player to outperform the crème de la crème of top tier players? Certainly not.
In PvE performance differences on that level (G5 engineered ships) are too little to allow winning the game.
(Neglecting the fact that there is nothing to win in this game other than personal pride, a collection of virtual achievements and enjoyment being entertained.)
Versus NPCs and overall game environment we are already as much overpowered as somebody can and 1 or 2 % up or down on value x/y/z won't make any difference.

I cannot comment on whether module engineering G5 god roll legacy vs G5 god roll current is a game changer/breaker in PvP but I assume if at all it would affect only an insignificant number of players compared to the overall player base.

Let me give an easy example. A recent one.
I was playing Destiny 2 from Sep to early Jan before I quit and concentrated my efforts again on ED. Needed an ED break that time.
I levelled up my Guardian Titan to the max level and collected a load of top tier weapons and armour. But did not get all of the perceived best ones.

For the ones not playing D2 - it contains a closed PvP mode called Crucible and from the setup it's comparable to our CQC mode however weapons/armour can be chosen individually.
So I went into Crucible from the very beginning and was more than often grilled. (My overall K/D was something about 0.67 so obviously I was killed more often than I could place a kill).

I was moaning a little bit to my son telling him, hey look, these other guys have weapon X and armour Y and that's why they are superior plus all of them are running Warlocks and Hunters, you never see Titans and as Titan I seem to be disadvantaged in Crucible anyway. (You know, I like to win as well, provided there is something to win...).
So my son - he is a true FPS/TPS Lord and particulary in PvP (battle royal etc) playing almost exclusively on PC - took my PS4 controller, took the crappiest weapons and armour he could find for my Titan and went into Crucible with my character.
He won three Rumble games in sequence being always first with having 20 kills. I shut up.
So the message is - if you are a poor or say average player no loadout or god rolled module of this world will make you a top tier player. Neither will an only current G5 roll downgrade a top or above average player to average.

I have invested meanwhile thousands of my life time's hours into this game and I don't regret it. Much entertainment and enjoyment. With hundreds of hours invested in the legacy modules. Even if there was a way to convert all of my G5 legacy configurations into new ones by a button press or database patch in the background without forcing me into another engineer run and material/data collection I wouldn't want it. I would like to have the choice. And I want to see my time investment being respected.

There is a reason why from my 4x something ships only about a dozen are fully engineered and only 5 of them I took the hassle to rerun the engineer visits - and even those I didn't reengineer fully.
It's about individualism.

I like games where I can have/get something unique. I personally DO NOT WANT to be the same like YOU. (Yes, you all out there.)
Destiny 2 was successful again when developers got rid of the preset weapon perks and allowed random weapon rolls again.
Even though I like the effects of most of the top tier G5 rolls it only makes my ships even more overpowered.

From a philosophical point of view I believe it started with the ideas being originated in the 19th century.
Marx and Engels and some others on one side, Schopenhauer and Nietzsche and some others on the other side.

Since the concept of socialism and all it's descendants came into this world there are strong forces trying to equalize everything (don't get me wrong, many good concepts and results achieved by socialistic concepts, no doubt).

Everything for everybody and best case with no efforts. And if someone has something I don't have please give it to me as well.

Either by taking it away from him/her/them and sharing with me or by not allowing them to keep/have it.
Equalise everything up to the level of insignificance.

There is a reason why pride, greed, lust, ENVY, gluttony, wrath and sloth are called deadly sins.

I truly hope Frontier Development won't follow the OP's suggestions and rather allow more individualism and unique features.

Fly safe and dangerously.
And enjoy.

o7
 
Last edited:
Sorry but you can't make one argument in a particular situation and then pretend that other, very relevant and very similar situations somehow don't exist.

How is the existence of reduced rebuy rates or limited edition ships relevant for the topic of legacy engineering mods? Right... it isn't.

You are intentionally ignoring those other examples because they completely refute the basis of your entire argument that FD should make everything exactly equal for all players.

On the contrary. You are trying to distract from the topic by derailing the thread to entirely different topics. If The Cobra MK IV and backer-discounts are your best argument for why balance-breaking legacy mods should be ignored, you are basically saying we should ignore a problem, because other problems potentially exist.

Sorry mate, but apart from "But I want to keep my advantage over others!" I have not seen a single argument for why legacy mods should not be focribly converted, yet. Just whataboutism and distractions.
 
Last edited:
I don't have many legacy modules that were worth keeping. I have a resistance augmented shield booster which gives the same resistances as the current maxed out module but it also gives 28.8% shield boost instead of the maximal 26% achievable under the current system, at the cost of some negligible power draw penalty. I have a thermal resistant shield booster which gives slightly higher resistances against all type of damage than the 3.0 equivalent, and it also gives 28.7% shield boost. The third 'keeper' was a 4A reinforced prismatic shield generator which can give me slightly more MJs than a 3.0 reinforced/high cap one due to a lucky optimal mass secondary (the difference is slightly less than 100 MJ on a FDL).

I also have a few fragment cannons that have slightly better DPS than what you can achieve now, but that's all, really. Sadly I don't have any of those legacy focused PAs with the godlike thermal secondaries.

I really like these legacy modules, but if FDEV decided to level the field by auto-converting them to their 3.0 maxed out equivalents, ofc I wouldn't complain.
 
Nah, change my legacy sensor and life-support mod on my Anaconda and she runs out of power. They both had as secondary ~9% less power draw and i need that^^
Also a lot of people are still flying Cutters with class 5 shieldgenerators.....Frontier always said, they want to make that possible again in the new system but never did. Changing legacy mods now ruins some ship builds completely.

I'd prefer it, if some mods would get new secondarys/special effects. Sensors and life support as special effect less power draw or more integrity. Shield generators increased opt./max. hullmass as option like before.

Plain removing them would be bad, better to replace them!
 
Don't think I had any legacy modules worth keeping (cutterrrrr! :) ), but the way I see it, the more variety a game has, and history,, the better. The only problem I see is they take module space, but you can store them in ships so..
 
Also a lot of people are still flying Cutters with class 5 shieldgenerators.....Frontier always said, they want to make that possible again in the new system but never did. Changing legacy mods now ruins some ship builds completely.

That would seem to be a good case in favour of converting legacy modules.

What you're saying, effectively, is that only people with access to legacy modules can build a ship that isn't pre-ruined.
Alternatively, if people can still build viable ships without legacy mod's then I'm afraid you've invalidated your justification for keeping the legacy mod's.

In either case, it seems like legacy mod's should go, either so that everybody is limited to the same "ruined" builds, or because they aren't really necessary after all.

Check and mate.
 
The important thing to remember is that, in reality, legacy mods are going nowhere. It’s already a done deal, like the FSS. No amount of whining from minorities will change that.
 
Back
Top Bottom