For most PVE activities, including combat and trading, the main risk associated with ship loss is rebuy cost. If you can afford to lose your ship twice as often as another player you can take twice the risks and still incur the same losses. That is an immediate and direct gameplay advantage. It's also a PVP advantage as you can afford to lose a large, expensive ship in PVP twice as often as another player.
Making ridiculous, unsupported and inaccurate claims about a weapon being "twice as powerful" requires evidence or it will be treated as nonsense. The legacy mods are generally considerably less powerful overall than what can be Engineered in the new system. In the vast majority of cases the secondary effects, while useful, do not make the weapons "twice as powerful". In most cases they are is substantially less powerful but simply has a slightly reduced mass, or power draw or distributor draw. In the small number of cases where the secondary effect can affect PVP gameplay directly, such as rails with reduced thermal load, FD has provided an appropriate equivalent in the new system that is often better than what can be obtained from the legacy mods. All of my reduced thermal load rails that I have as legacy mods are inferior to what can currently be obtained in the new system. The remainder of the legacy weapons either have minor secondary advantages and otherwise inferior overall stats or have advantages that are only really useful for PVE activities (i.e., most multicannon legacy mods that have never been relevant for the PVP meta).
Sorry but you can't make one argument in a particular situation and then pretend that other, very relevant and very similar situations somehow don't exist. You are intentionally ignoring those other examples because they completely refute the basis of your entire argument that FD should make everything exactly equal for all players.
If the basis of the argument is "FD should create a 100% level playing field for all players" they have already failed to do this since alpha/beta. They have also consistently maintained their prior decisions in this regard, whether it was the reduced rebuys, Cobra IV or legacy mods. FD doesn't care that your playing field is not 100% level, they care about alienating and angering their older players who will leave the game in large numbers if they go back on their word about these prior issues.
Couldn't agree more.
A few things come to my mind.
Yes, there are other players out there who are benefitting from (perceived)
advantages I seem to have not. And I might have some others have not.
Lower insurance fee (wasn't even aware about that)? Do I care? Couldn't care less. And not cause I have billions in the bank but I truly respect the efforts early adopters and supporters have made which allowed
me taking on the game later and without whose contribution most likely the game wouldn't be online anymore for simple economic reasons.
Cobra MKIV. Yes, I admit I would love to have one. Cause Cobra MKIII was my first ship after Sidewinder and I still believe it's one of the best small ships even though I run small ones very very rarely.
However - do I envy those players having one? No. They deserved it. Simple like that. And I respect the fact they have done something for it which I haven't.
Are the
perceived differences between god rolled G5 legacy modules and current - on average - superior G5 rolled ones a game changer/breaker? Do they allow an average player to outperform the crème de la crème of top tier players? Certainly not.
In PvE performance differences on that level (G5 engineered ships) are too little to allow winning the game.
(Neglecting the fact that there is nothing to win in this game other than personal pride, a collection of virtual achievements and enjoyment being entertained.)
Versus NPCs and overall game environment we are already as much overpowered as somebody can and 1 or 2 % up or down on value x/y/z won't make any difference.
I cannot comment on whether module engineering G5 god roll legacy vs G5 god roll current is a game changer/breaker in PvP but I assume if at all it would affect only an insignificant number of players compared to the overall player base.
Let me give an easy example. A recent one.
I was playing Destiny 2 from Sep to early Jan before I quit and concentrated my efforts again on ED. Needed an ED break that time.
I levelled up my Guardian Titan to the max level and collected a load of top tier weapons and armour. But did not get all of the perceived best ones.
For the ones not playing D2 - it contains a closed PvP mode called Crucible and from the setup it's comparable to our CQC mode however weapons/armour can be chosen individually.
So I went into Crucible from the very beginning and was more than often grilled. (My overall K/D was something about 0.67 so obviously I was killed more often than I could place a kill).
I was moaning a little bit to my son telling him, hey look, these other guys have weapon X and armour Y and that's why they are superior plus all of them are running Warlocks and Hunters, you never see Titans and as Titan I seem to be disadvantaged in Crucible anyway. (You know, I like to win as well, provided there is something to win...).
So my son - he is a true FPS/TPS Lord and particulary in PvP (battle royal etc) playing almost exclusively on PC - took my PS4 controller, took the crappiest weapons and armour he could find for my Titan and went into Crucible with my character.
He won three Rumble games in sequence being always first with having 20 kills. I shut up.
So the message is - if you are a poor or say average player no loadout or god rolled module of this world will make you a top tier player. Neither will an
only current G5 roll downgrade a top or above average player to average.
I have invested meanwhile thousands of my life time's hours into this game and I don't regret it. Much entertainment and enjoyment. With hundreds of hours invested in the legacy modules. Even
if there was a way to convert all of my G5 legacy configurations into new ones by a button press or database patch in the background without forcing me into another engineer run and material/data collection I wouldn't want it. I would like to have the choice. And I want to see my time investment being respected.
There is a reason why from my 4x something ships only about a dozen are fully engineered and only 5 of them I took the hassle to rerun the engineer visits - and even those I didn't reengineer fully.
It's about individualism.
I like games where I can have/get something unique. I personally
DO NOT WANT to be the same like
YOU. (Yes, you all out there.)
Destiny 2 was successful again when developers got rid of the preset weapon perks and allowed random weapon rolls again.
Even though I like the effects of most of the top tier G5 rolls it only makes my ships even more overpowered.
From a philosophical point of view I believe it started with the ideas being originated in the 19th century.
Marx and Engels and some others on one side, Schopenhauer and Nietzsche and some others on the other side.
Since the concept of socialism and all it's descendants came into this world there are strong forces trying to equalize everything (don't get me wrong, many good concepts and results achieved by socialistic concepts, no doubt).
Everything for everybody and best case with no efforts. And if someone has something I don't have please give it to me as well.
Either by taking it away from him/her/them and
sharing with me or by not allowing them to keep/have it.
Equalise everything up to the level of insignificance.
There is a reason why
pride, greed, lust, ENVY, gluttony, wrath and sloth are called deadly sins.
I truly hope Frontier Development won't follow the OP's suggestions and rather allow more individualism and unique features.
Fly safe and dangerously.
And enjoy.
o7