LTD mining is overpowered and it kills all other activities

Not LTD itself, but specifically laser mining.
It's sad to see how one of least technical gameplay provides very high income. While far more technical gameplays pays poor amount.
 
In particular to LTDs and other most valuable mining materials. Most simple fix would be so those can be acquired ONLY with deep core and subsurface mining (while also boosting subsurface mining, as it pretty much ignored even by those who prefer to do deep core mining).
Perhaps it worth leaving even painite as acquirable resource via laser mining. And neither need to worry about any tripple-painite spots. As mining of those just wont be too profitable.

Of course that wouldn't fix any non-mining gameplay features. But at least that would put mining into right place.
 
Hey FDevs,

The LTD mining is way too overpowered and it renders all other activities to be mostly useless from the in-game perspective.

Right now there are two different issues with mining:

1. Respawn bugs on re-login and even when flying away (~25km) on a launched fighter (while the ship is near the asteroid!).
That one I guess should not be explained and definitely need to be fixed.

2.1. Overall resources hotspot mechanic. It can be slightly changed to avoid imbalanced things such as Borann triple-spot and the new COL system triple spot.
The only thing need to add is to deplet the hotspot in general if there are a lot of resources extracted (by all the players). After it's depleted, a new spot can be spawned in some time, on another random place.

I guess the hotspots places are bound to the random seed and so they have fixed positions, but I believe it should be near to trivial to use time/date-based random for the hotspot spawning positions, separate for each hotspot.

2.2 Another spawn related issue is that for each instance the asteroids have own resource pool. It can be improved that the asteroids are exactly the same for all the players, and if one asteroid is depleted by a player, it should be marked as such for all the players, so can't be mined by relogging or using different accounts. That will also fix the "mapped mining" thing.

2.3 Another way is to make all the asteroid moving in space, in addition to rotation. Can be difficult to make since it will create a lot of chaos and probably will require a lot of performance if done naively, but I believe it can be implemented via semi-random trajectories based on time, so each client can calculate the asteroid's position at any moment.

3. Implement supply/demand mechanic - stop stations to buy the resources over their demand, or reduce prices dynamically based on how much items are sold or purchased by players. E.g. if players sell A LOT of LTDs, then stations should stop to buy them or reduce the price significantly, not just for a single station, rather for a whole region, at least.

4. COMPLETELY different approach: to make other activities to be more useful, such as missions, bounties, etc. Though it will require to huge rebalance for all the prices…

Hope for any feedback from FDevs on the mining issues…

I don't know who you are. I don't know what you want. If you are looking for ransom, I can tell you I don't have money. But what I do have are a very particular set of skills, skills I have acquired over a very long career, skills that make me a nightmare for people like you. If you leave my mining alone, that'll be the end of it. I will not look for you. I will not pursue you. But if you don't, I will look for you, I will find you, i will interdict you, and I will kill you!
 
I don't know who you are. I don't know what you want. If you are looking for ransom, I can tell you I don't have money. But what I do have are a very particular set of skills, skills I have acquired over a very long career, skills that make me a nightmare for people like you. If you leave my mining alone, that'll be the end of it. I will not look for you. I will not pursue you. But if you don't, I will look for you, I will find you, i will interdict you, and I will kill you!
a agree !!!!!! please lets show this to some dev
 
maybe if they make a way that, when a system has a lot of people, it is impossible to enter it in solo mode or private session, so in systems with diamond mining you would have to go in open mode and people would be killing themselves, stealing the diamond from each other, so it would be really fun to have q get an escort to mine.
this works in gta 5, to do the motoclub or executive activities there, you have to be in vulnerable mode.
i dunno, always playing open and there are not a lot of CMDRs visible in the New Borann system despite the chat is overflooded. Also was not ganked there ever.
 
In particular to LTDs and other most valuable mining materials. Most simple fix would be so those can be acquired ONLY with deep core and subsurface mining (while also boosting subsurface mining, as it pretty much ignored even by those who prefer to do deep core mining).
Perhaps it worth leaving even painite as acquirable resource via laser mining. And neither need to worry about any tripple-painite spots. As mining of those just wont be too profitable.
lol right now the sub-surface thing oa exactly which causing the hype i nthe New Borann sustem, not the laser mining. Also it will not fix the issue, nerf is not an answer.
 
I don't get it, LTD is great. I've been playing on PC for a while and I have 5bill. Is it wrong? Sure. Is it game breaking? Not really.
Because one way or another players will learn how ED works...the grind is still there, the learning curve is still there, and you can't progress through the game mining. I consider the LTD mining as a safety net, if you're low on money, go mine LTDs.

Since I now have the credits, I am doing normal missions and slowly engineering my ships.
If I the piggy bank gets low, I know where to go.

Let's look at it from another perspective;
There are more players in ED...May not last forever.
That will usually lead to people buying ARX, because "pimp my ship".
If players skip the ship tiers and go straight for the big ones, that's fine. Maybe they will soon find that the T10 sucks (I fly the T10 so calm down) and instead try out the other ones...or just quit there. (Players like that won't stay to play Elite anyway because having the biggest ship doesn't mean you win).
 
you can't progress through the game mining
Sure it won't help with personal skills/knowledge progression, but it allows to skip a huge part of the game with all the newbie activities, other than mining stuff, and at the same time makes all the credits, economy, etc completely meaningless.
 
Sure it won't help with personal skills/knowledge progression, but it allows to skip a huge part of the game with all the newbie activities, other than mining stuff, and at the same time makes all the credits, economy, etc completely meaningless.

I do agree that it is a big skip button, but a newbie will remain a newbie without skills and knowledge. Example: I have an engineered ship and even I think twice before accepting a "Assassinate Pirate Lord wing mission", a newbie in a A rated Anaconda will probably not survive. 3 things to take from that.

1: The learning curve becomes a learning Cliff, except you have to climb it.
2: Having the credits will just give someone a false (and yet literal) sense of security.
3: There was no need to do the mission in the first place because money.

It does make credits useless to a degree. If a player is happy to sit there and fly a big ship then so be it. Eventually they will either get bored and have to start playing Elite. Somewhere down the line they will either stop playing or they will have to find a purpose to keep playing.

Believe it or not, lets use the engineers as an example...Every activity in Elite has to be done to unlock most if not all those glorified mechanics. Combat bonds, black market, exploration, trading, mining (for painite), combat (materials or rank), missions (Reputation or modular terminals) and that's all I can think of, all those activities will be required to progress down that line.
 
we need wars for systems, like clan wars, and some kind of profit that make the clans move to the wars. need to take out the solo and group play in sistems that are at war so this will introduce the player to the clans.
 
I do agree that it is a big skip button, but a newbie will remain a newbie without skills and knowledge
Sure but my point is just about the "skip button". And this "skip" is applied not just for newbies, but for everyone who wants to make some credits in game.
 
we need wars for systems, like clan wars, and some kind of profit that make the clans move to the wars. need to take out the solo and group play in sistems that are at war so this will introduce the player to the clans.
In ED there are already power play and BGS, plu war with Thargoids. Though neither is a way to earn credits.
 
Sure but my point is just about the "skip button". And this "skip" is applied not just for newbies, but for everyone who wants to make some credits in game.
Players that already know how to make money and know where to go will always make money, albeit not at the same rate. If a player wants to take a shortcut then there is nothing wrong, it's a choice, newbies will eventually experience everything in Elite. Even if they revert the mining or remove LTDs from subsurface, it will still be the fastest way to make money. The only difference is that they will have to mine for longer.
 
Players that already know how to make money and know where to go will always make money, albeit not at the same rate
Sure. And that's exactly the point - right now with LTD it's only the single viable way to earn money, because all other activitieas are x10-x20 time less profitable.
I just want to have a choice in game, instead of just "want money - go mining LTDs EGG EGG EGG"
 
Sure. And that's exactly the point - right now with LTD it's only the single viable way to earn money, because all other activitieas are x10-x20 time less profitable.
I just want to have a choice in game, instead of just "want money - go mining LTDs EGG EGG EGG"
I'm pretty sure LTD mining is by choice...unless people are there against their will. Right now the fastest way to earn money is LTDs, however, so was Ceos and Sothis Biowaste runs in its days. At one point the passenger missions in Rhea were the fastest way to earn money, and before that, stacking surface scanning missions were the way to go.

Some are broken mechanics and other are simply over-performing. Most people that ask "what's the best way to earn money?", just want money, not experience or skill.
 
That's exactly why need to rebalance the game economy, to avoid those imba things.
No need to rebalance the game economy, 3LTD mining should be a thing. Fdev have nerfed it by 25% so far, I think that 3LTD mining should be further away from the bubble to balance it out. Mining will always be the most profitable, nothing will change that...However, you can adjust the rate of profitability by relocating it.

Things like this can almost never be avoided, unless testing is done, it can't be prevented. However, you can't simply nerf it to ground, you have to take steps and see if its the right direction until it is considered balanced.
 
lol right now the sub-surface thing oa exactly which causing the hype i nthe New Borann sustem, not the laser mining. Also it will not fix the issue, nerf is not an answer.
First of all nerf is when gameplay remain unchanged, but 'numbers' got tuned down. What i proposed does not fall into "nerf" category at all.
Second - what WILL in your opinion fix the problem?
 
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