Make Elite an MMO again !!

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I need to add another group:

The Forum Police (not talking about Robert or any moderator here)

Hey, you have a search function, dont create threads about a subject that has been discussed thousand times !! The cost money and time...The world never changes so things doent need to be discused again, also dont write books about churches, they have beed wroten thosand times. Also dont create western movies, we have a thousand too...

Editing to add it.
If a change has been discussed at length and in many threads it might pay those who want that change to review some of those threads and see if they can come up with a new and more convincing argument, unless of course they weren’t all that interested in actually getting the change adopted into the game.
 
I dont think you are in Carebears team AG. I see you more in the communist group and I repeat, im not saying it as an insult, more like a way of life thats nothing bad in it.

I say it because you are against the idea of other people gaining more resources than you because they play open. That bothers you.

Am I right?
Whether you are right or not doesn’t answer the questions.
 
If a change has been discussed at length and in many threads it might pay those who want that change to review some of those threads and see if they can come up with a new and more convincing argument, unless of course they weren’t all that interested in actually getting the change adopted into the game.

See, continued discussion on a theme should bring opposing viewpoints closer together, though we all still agree to disagree, and provide some perspective from over the trenches.

While a little of that has happened here, it’s still a very Californian vibe.
 
But WHY does the same faction representative give different rewards for the same transaction in different modes? Have they been authorised to pay double the price because you’ve been a big brave boy? It doesn’t make any sense to me, and makes my game less immersive as a result, not more.

And it’s still exploitable as anything.

So you claim the immersion factor of this proposal is bad while you sustain actual immersion factor of people having a faction war not being able to fight themselver for example is good. Not talking about real immersion killers like combat logging or mission/instance logging to claim rewards/loot. Or the infinite proves in planet scanning.

Also I already said a mechanic to avoid exploits in opening post. Sure we will need more.

Talking about other things, can you please be for once constructive? What will you do in FDev position to make Open play more fair, as its a fact, its a X% more risky than solo...
 
For the second point I feel you’ve misunderstood. I’m not talking about mode switching, I’m talking about staying in Open entirely for the duration of a deep-space carrier expedition; you’ll be so far out you’ll never see another player, and on the return trip the carrier can park practically outside the mail slot of the stations you want to influence, leaving you a mere few light second journey in Open before you claim your big boy bonus. No mode switching required, and exploitable to point of breaking it in my opinion.

simple: make fleet carriers destructible and i'm pretty sure your carrier would meet someone :D

no, of course carriers would have to be dealt with in some way. they are an oddity in the already schizo universe, midway between ships and stations. carriers didn't exist when sandro made his proposal, and it is understood that their mechanic changed dramatically just weeks before their release. it could change again if necessary. now that i think of it, they are sort of a fourth mode 😅

the point i would make (if i were op) is that those are implementation issues, not to worry too much about in a preliminary discussion about the principle.

and exploitable to point of breaking it in my opinion.

personally i think op's principles are sound, yet the toy is already broken in that regard ...
 
So you claim the immersion factor of this proposal is bad while you sustain actual immersion factor of people having a faction war not being able to fight themselver for example is good. Not talking about real immersion killers like combat logging or mission/instance logging to claim rewards/loot. Or the infinite proves in planet scanning.

Also I already said a mechanic to avoid exploits in opening post. Sure we will need more.

Talking about other things, can you please be for once constructive? What will you do in FDev position to make Open play more fair, as its a fact, its a X% more risky than solo...

I feel I am being constructive, whereas you are simply dismissing criticism without consideration. Due to the instancing mechanics, we could be opposing each other in a BGS conflict in Open and still not see each other in the next CZ over. Or, you know, I could just block you and get on with my game. Or you could block me. We’d still be opposing each other, in Open, but we’d pose no direct risk to each other, except perhaps in our respective talents for manipulating the BGS in our favour; as I understand it BGS conflicts are intended as a form of indirect PvP, based on opposing actions not necessarily in the same instance of space. That some players want to solve all problems with hardpoints deployed doesn’t change the way the networking mechanics are set up.
 
simple: make fleet carriers destructible and i'm pretty sure your carrier would meet someone :D

no, of course carriers would have to be dealt with in some way. they are an oddity in the already schizo universe, midway between ships and stations. carriers didn't exist when sandro made his proposal, and it is understood that their mechanic changed dramatically just weeks before their release. it could change again if necessary. now that i think of it, they are sort of a fourth mode 😅

the point i would make (if i were op) is that those are implementation issues, not to worry too much about in a preliminary discussion about the principle.



personally i think op's principles are sound, yet the toy is already broken in that regard ...

Good points, well made, all of which I feel highlights that any such change is far more complicated than it first appears because it may well involve a fundamental rewrite of the core game.

I’m not unsympathetic to the proposals, truly, though I might disagree with them for the most part. But Open-bonus/Open-only proposals that raise such heated debates and arguments indicate that to me the status quo may well be the lesser evil, where all players are equally unhappy 🙃
 
I used to play in solo a lot, so I can already tell you what would happen if this was implemented: Solo players would go to a dead system, log in open, grind x2 rewards, never interact with any players.

My home system in the bubble, I have never seen another player. You might think this would actually be different if more were in open, but if FD are to be believed, the majority of players already are.
 
I used to play in solo a lot, so I can already tell you what would happen if this was implemented: Solo players would go to a dead system, log in open, grind x2 rewards, never interact with any players.
Of course it could be implemented in a way as to give the bonus gradually the longer you've been logged on Open and doing stuff other than chilling docked. That'd prevent the abuse you mentioned.
 
Of course it could be implemented in a way as to give the bonus gradually the longer you've been logged on Open and doing stuff other than chilling docked. That'd prevent the abuse you mentioned.

But that's exactly the point, you can be both logged into to Open uninterrupted while still avoiding most if not all risk, especially post-carriers. Then you might say well we'll base the bonus on players instanced with, and it gets ever more complicated...
 
But that's exactly the point, you can be both logged into to Open uninterrupted while still avoiding most if not all risk, especially post-carriers. Then you might say well we'll base the bonus on players instanced with, and it gets ever more complicated...
The next caveat will be that to get said bonus, not only would you need to be logged into open continuously, but it will need to be a system with XX number of other players logged in also, and maybe only a handful of systems would qualify.

Obvious exploits have been given for the proposal, but either misunderstood (or ignored) as they do not fit into the perceived scheme.
 
Of course it could be implemented in a way as to give the bonus gradually the longer you've been logged on Open and doing stuff other than chilling docked. That'd prevent the abuse you mentioned.

Of course, the X2 bonus should be subject of many changes and further balance. Nothing wrong with that. Also possible exploits that for sure will exist, should be fixed later.
 
Im just curious on why do you guys think this will not end well as you all can continue playing in your solo/priv experience like right now with no changes in your gameplay....

Care to elaborate?

I will, if you're happy that solo gameplay can continue with no change - why not that open continues with no change?

As you say, continue playing as now, with no changes.

We all enjoy the game in the modes we choose to play - why is there always one that feels they deserve more than another! Just continue to play what you enjoy and let others enjoy the mode they enjoy.
 
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