Mercs of Mikunn results after 3 weeks of effort - Also a request for documentation, in game and out

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An interesting whatif in the Empire I ran across. A nearby world has an Imperial faction expanding into a Federation world. Currently the expanding Imperial faction is in a civil war (with conflict zone) with one of the minority independent factions. Civil wars are fought over stations but there is only one station obviously Federation which is not involved in the civil war. So does the winner get an influence boost or what is the result from winning the civil war?
 
There was a status update in 1 of my system where 2 minor factions when into civil war at 15:00 server time.
Critical boom is still pending for the faction I trade with.

Edit: influence also just updated
 
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Influence is per system - not per station. When certain threshholds are crossed then two minor factions can enter civil war and a change in station may occur if the losing faction owned a station.

So at this point, we're way ahead on influence against Law Party, yet have not gotten a Civil War over Friend Station, which they own. So clearly, influence isn't the only thing that controls if we'll have a civil war. Michael Brookes stated "certain thresholds" need to be crossed. I'd guess we need to foment Civil Unrest with Law party, and possibly with Dukes in HR 7327.

Looking at the missions we've been running, none of the commodities sourcing missions consistent increase Civil Unrest. What does is Kill Authority Missions. That makes sense and is consistent. Courier missions of Medical samples, Messages and Patents also increases Civil Unrest (not sure the logic behind this), but it's what the data shows.

I'd suggest we should focus on these missions. I've also heard that interdiction (and presumably, piracy or killing) of "enemy" traders can have a detrimental effect on their faction. I suggest we focus on attacking Law Party and Dynamics. It probably wouldn't hurt to simply hunt authority vessels even without missions. Of course, we don't get any feedback on with missions summaries, but I think if we keep at it for a few days, we'll see if the pending states / current states start changing in our favor.
 
Michael posted to the Lugh thread that the queue system seems to be working right for the past two days and that they are calling it fixed. He also states they are concentrating now on the influence applied to wrong system now so fingers crossed.
 
Our group has evidence that killing all ships going into a station (close enough to count as in the stations jurisdiction) triggers civil war. We've adopted that approach twice, and in both situations we triggered a civil war within the day. If a civil war is what you want, outright mass murder seems to be a reasonable way to achieve it. But the faction that station seems to go to war with, that we haven't figured out how to control.
 
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Our group has evidence that killing all ships going into a station (close enough to count as in the stations jurisdiction) triggers civil war. We've adopted that approach twice, and in both situations we triggered a civil war within the day. If a civil war is what you want, outright mass murder seems to be a reasonable way to achieve it. But the faction that station seems to go to war with, that we haven't figured out how to control.

Good to know. Were you killing them as they came to the station out of SC, or interdiction?
 
We know civil war has a cooldown I wonder if each state has one. When boom ends have a chance for expansion or civil war but cant get boom again. oh what are pending btw. Does Mikunn still have different than Hr Dukes?
 
We were killing them as we came to the station (well, the outpost). Also, note that the authority that issues bounties in this situation is the outpost-controlling faction, if that's different from the system faction.

If we didn't see any ships approaching the outpost, taking a few potshots at it before darting out of range summons swarms of cops which provide additional targets. We killed a large number of ships before the civil war happened, but we only had maybe three players working at it and they still got it done in a day. It might be that the killing of authorities had more impact than the killing of traders - that much we can't say.
 
We were killing them as we came to the station (well, the outpost). Also, note that the authority that issues bounties in this situation is the outpost-controlling faction, if that's different from the system faction.

If we didn't see any ships approaching the outpost, taking a few potshots at it before darting out of range summons swarms of cops which provide additional targets. We killed a large number of ships before the civil war happened, but we only had maybe three players working at it and they still got it done in a day. It might be that the killing of authorities had more impact than the killing of traders - that much we can't say.

Interesting. So could either be killing security or killing traders, or both. Were you targeting traders from the enemy faction only, or were you also attacking traders of your own faction (if any)?
 
Hmmm last time both us and Law Party had civil war pending while Dynamic had civil unrest. Maybe we were suppose to push for Gabriel since that seems to indicate we were close to fighting over Gabriel.
 
Current Percentages:

Dukes of Mikunn 31,9% (+1,7%) (Boom)
HR 7327 Dynamic Commodities 28,4% (-1,9%) (Civil Unrest)
Law Party of HR 7327 23,7% (+0,2%)
HR 7327 Silver Societey 10,1% (+0,1%)
New HR 7327 Future 6%
 
These missions should lead to Civil Unrest and then to Civil War:

1. Kill Authority, Security Hunt, Hunt Authority
2. Supply for Non-Leathal Weapons/Reactive Armour
3. Deliver Intel Dossier, Courier Samples, Secure Deliver Paterns
4. Propably hunt bunty hunters (i can't complete it here - bugged)

I'm focusing on it atm in Exphiay + killing all ships from main, opposite faction.

By doing this by myself only (nobody helps me atm), since yesturday, I was able to achive +1.4% influence change to my faction.
That is the best score so far, so i think it is the fastes way to trigger influence changes in the desire system. (maybe also trading, but i can't do it right now - no station)

Regards,

P.S

Also i was taking missions from Dragons home system to kill authorities in expanded system. That helped them too.
 
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We were killing them as we came to the station (well, the outpost). Also, note that the authority that issues bounties in this situation is the outpost-controlling faction, if that's different from the system faction.

If we didn't see any ships approaching the outpost, taking a few potshots at it before darting out of range summons swarms of cops which provide additional targets. We killed a large number of ships before the civil war happened, but we only had maybe three players working at it and they still got it done in a day. It might be that the killing of authorities had more impact than the killing of traders - that much we can't say.

What range from the station were you?
We killed quite n amount of authority repeatedly close (10-20km) to a Coriolis, and no civil war there.
Did that 6 times already, but no cicil war.
 
what i managed to realize at the end is that all our efforts are in vain. Everything happens and is controlled by trading. If you kill a trillion ships it won't move your faction or opposing faction a bit. But 200t of biowaste can flip governments.
lol?
 
I don't think Civil Unrest and Civil War have anything to do with each other.
The reason The Dukes are not getting in a civil war is probably because they already are in a Boom.
I would guess that soon after the boom ends there will be a civil war.
 
I don't think Civil Unrest and Civil War have anything to do with each other.
The reason The Dukes are not getting in a civil war is probably because they already are in a Boom.
I would guess that soon after the boom ends there will be a civil war.

It will never end if they will continue to do missions that supports BOOM, but at the other hand, maybe we should keep BOOM and kill authorities, keeping down Civil Unrest and just wait for Civil War to trigger.
Maybe when our faction will have BOOM + Civil War vs faction that has Civil Unrest/Outbreak + Civil War - we will win. :)
 
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Nauril what's the population of the system you are trying to change, out of curiosity. Also, all the killing you are doing is always accompanied by missions (or mostly) or you are also doing a lot of random killing?

I'm not sure about the incompatibility between boom and civil war. In theory makes sense, but in practice around Alioth area there are cases of both things going on at the same time, but it may be a product of all the changes coming after the queue bug was fixed.
 
I wonder if it's possible to eliminate a faction entirely? I've seen a few at 0% after a few of these experiments, but it would be interesting if a faction could be taken out altogether (perhaps later to be replaced with some other randomly name generated/aligned faction?).

Z...
 
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