The flip side is that if its too easy the empire rules in the morning by afternoon everything is federation and that evening the alliance controls all known space. Really fine tuning the system is abit premature imho . We are still trying to figure things out and finding more than enough bugs. Can do plenty of arguing I mean discussion about how much effort it takes to flip a system when it seems the simulation is working as intended.
As for the cooldown in mikunn we didn't get one cause civil war didn't fire. We could fire it tomorrow if the influence gods smile lol. The problem with a shorter cooldown for states is you can end up having the same couple of states firing off one after the other. In mikunn we had boom so now we don't have to worry about boom coming up anytime soon . We just can keep pushing influence and even if a different state hits we can then get civil war without worrying about boom poping again.
As it is right now it is hardly working correctly.
There are systems where you can hardly influence anything at all (like near Jotunheim, and we have a candidate as well). You do missions, but influence just doesn't move.
There are bugs with civil wars that put you on hold for 25 days, which in itself cannot be. I mean, hey, thats still a game, and not some kind of real world skyscraper building project with timeframes of 5 years.
There needs to be progress, and not a neverending effort that amounts to nothing at all. Like in Mikuunn and Lugh. I mean, what's the point? "Working" for some virtual goals that never seem to materialize due to bugs or other reasons.
Lugh is running close to 3 months now, and they have captured 1 station. Got influence as you wouldn't believe, but what is it good for? Nothing.
The effort / reward ratio in playing the background simulation is severly out of balance. You forego exploration badges, profit, new ships, all for some colors on the Galaxy Map. And you get hardly anything.
It's been three months now that the game is out. It's really about time that this background simulation and influence game is brought in a state that is halfway playable.