Mercs of Mikunn results after 3 weeks of effort - Also a request for documentation, in game and out

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I feel like "war" would be more appropriate over "civil war" in this case, but thats me nitpicking.

Ollo, you are incorrect about us having an insignificant number of players pushing.

50-100 out of 360000 active players is statistically insiginficant.

Compared to thousands for lugh and lave and similar core areas the numbers are lower and the bugs are still getting in the way
 
50-100 out of 360000 active players is statistically insiginficant.

Compared to thousands for lugh and lave and similar core areas the numbers are lower and the bugs are still getting in the way

Except in Lugh those thousands are helping whoever they want and doing personal trading. In Mikunn for the most part we are largely uncontested, except for Mysteron, who admitted he is the only person fighting us.

We shouldn't need 360,000 active players to push this so that number is irrelevant. When uncontested, 30 players working in tandem should be enough. In busy systems with high traffic its a different story.
 
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walt for the various fringe groups its a good sized group, but in terms of the overall player base its insiginifcant. youre making gains for sure but hitting those dev inspired bugs that seem to keep popping up, their quality assessment guy checking to see if the background simulator is working really has let them down. Hopefully the new hires at frontier can do a better job at checking all the code before its implemeneted into the game.
 
walt for the various fringe groups its a good sized group, but in terms of the overall player base its insiginifcant. youre making gains for sure but hitting those dev inspired bugs that seem to keep popping up, their quality assessment guy checking to see if the background simulator is working really has let them down. Hopefully the new hires at frontier can do a better job at checking all the code before its implemeneted into the game.

I'm sure they are more aware of what is going on than any of us. And frankly topics like this need to be avoided in this thread as it leads to the similar arguments we find in the rest of the forum. I hope you understand.
 
I'm sure they are more aware of what is going on than any of us. And frankly topics like this need to be avoided in this thread as it leads to the similar arguments we find in the rest of the forum. I hope you understand.

There are no arguments, just u disagreeing with everything i say on purpose :) thats ok however comes with the territory just differences of opinion which i have come to expect. - and this is on the general forum btw

One bug u guys havent hit yet however is the expansion event where u dont actually expand anywhere ( it could be tied in with the civil war one im not sure) but we were able to fire expansion in pand pretty quickly, yet we didnt show up in any systems which is kind of frustrating, so boom atm is being pursued utnil we get a group event to build a new station

By the way does mikunn have any community goals up yet they are potentially a new factor to include in various experiements
 
There are no arguments, just u disagreeing with everything i say on purpose :) thats ok however comes with the territory just differences of opinion which i have come to expect. - and this is on the general forum btw

One bug u guys havent hit yet however is the expansion event where u dont actually expand anywhere ( it could be tied in with the civil war one im not sure) but we were able to fire expansion in pand pretty quickly, yet we didnt show up in any systems which is kind of frustrating, so boom atm is being pursued utnil we get a group event to build a new station

By the way does mikunn have any community goals up yet they are potentially a new factor to include in various experiements


I wasnt referring to us arguing, but rather referring to the flame baiting and general nastiness of the rest of the forum.

No community goals as far as I know of and I honestly know very little about them.
 
Perhaps they got over excited and designed to formula with the expectation of a few million players to be logged in?
 
I wasnt referring to us arguing, but rather referring to the flame baiting and general nastiness of the rest of the forum.

No community goals as far as I know of and I honestly know very little about them.


Oh yes i understand now, yes the general forums are just full of repeated threads about the same thing. Its a sad state of affairs.
The only community goal that has been discussed so far is yambe or yamba, and a station is being built in relation to the exploration station news in some system of interest. once the group goal is met which i htink tier 1 has the station begins construction. And wheatver else the devs have planned its about 600 LY out. The idea behind the exploration stations is a base of operations for pilots to refuel or repair but further out from established space

Hoping to see pirate bases, science outposts, cult / fringe group of settlers who set out in the past and founded colonies in deep space. Then theres the thalagoids that start about 3000 LY out from established space in those sectors that are currently locked off.
 
Perhaps they got over excited and designed to formula with the expectation of a few million players to be logged in?

Well they are hitting the upper-end of the number of purchases they expected last time I checked, so I think they are about where they expected to be in terms of players.
 
shame Devs cant setup an event in the system you are experimenting in, boosting player traffic :O

ps: the formula comment was me being my silly [take the mickey] self
 
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shame Devs cant setup an event in the system you are experimenting in, boosting player traffic :O

ps: the formula comment was me being my silly [take the mickey] self

Getting in the Galnet boosted player traffic. That seemed to hinder our progress, as most were trading with the stations in HR 7327, which increased the Influence of the opposing factions.
 
as long as it doesnt make galnet again, most of that traffic should move onto the next big thing, today its yembo and its community goal to build a new station and the materials being provided, so the boost in player traffic will probably go into reverse. We even had a spike in pand 80LY away traffic went from the usual 20-50 ships visiting system per dyay ( and yes that includes each jump in and out) up to about 150 on sunday, it went back down to 60 yesterday. The event driven traffic usualy turns to be tempoary. Once galnet starts putting out more than 3 stories a day ( as the devs allow more automation in the system) then traffic should spread out. And all the small to medium to large group efforts will be able to go on as usual
 
its only insigificant if no one is there but with at least 200 regular or semi regular players using mikunn as a base id say in terms of forum numbers or the player base it is statistically insignificant for a backwater system.

My point is there is nothing special, or unusual about the Mikunn system. We're not talking about flipping Sol, the capital of the Federation, or some other system of real importance. If it takes 200 players working for months to flip "just some system" there is a real problem here. There are what? Hundreds of thousands of occupied systems out there, is it going to take 200 players 5 months of working on one system to make a difference?

This make someone who doesn't want to get their marching orders from some player led group feel like they are totally wasting their time with this game. If 200 player together can't move the needle what's the point?

Oh, it failed? Let's wait 25 days for a cool down, and try again...No thanks...
 
My point is there is nothing special, or unusual about the Mikunn system. We're not talking about flipping Sol, the capital of the Federation, or some other system of real importance. If it takes 200 players working for months to flip "just some system" there is a real problem here. There are what? Hundreds of thousands of occupied systems out there, is it going to take 200 players 5 months of working on one system to make a difference?

This make someone who doesn't want to get their marching orders from some player led group feel like they are totally wasting their time with this game. If 200 player together can't move the needle what's the point?

Oh, it failed? Let's wait 25 days for a cool down, and try again...No thanks...

didnt micheal make a post that he was looking at reducing the timer on civil war cooldown from 25 days to a much less drastic cooldown timer. The only info i have is from pand and that our boom lasted 2 days. Im measuring the cooldown timer itsbeen 3 days now and we are pushing the blue arrow up.
 
The flip side is that if its too easy the empire rules in the morning by afternoon everything is federation and that evening the alliance controls all known space. Really fine tuning the system is abit premature imho . We are still trying to figure things out and finding more than enough bugs. Can do plenty of arguing I mean discussion about how much effort it takes to flip a system when it seems the simulation is working as intended.
As for the cooldown in mikunn we didn't get one cause civil war didn't fire. We could fire it tomorrow if the influence gods smile lol. The problem with a shorter cooldown for states is you can end up having the same couple of states firing off one after the other. In mikunn we had boom so now we don't have to worry about boom coming up anytime soon . We just can keep pushing influence and even if a different state hits we can then get civil war without worrying about boom poping again.
 
The flip side is that if its too easy the empire rules in the morning by afternoon everything is federation and that evening the alliance controls all known space. Really fine tuning the system is abit premature imho . We are still trying to figure things out and finding more than enough bugs. Can do plenty of arguing I mean discussion about how much effort it takes to flip a system when it seems the simulation is working as intended.
As for the cooldown in mikunn we didn't get one cause civil war didn't fire. We could fire it tomorrow if the influence gods smile lol. The problem with a shorter cooldown for states is you can end up having the same couple of states firing off one after the other. In mikunn we had boom so now we don't have to worry about boom coming up anytime soon . We just can keep pushing influence and even if a different state hits we can then get civil war without worrying about boom poping again.

As it is right now it is hardly working correctly.
There are systems where you can hardly influence anything at all (like near Jotunheim, and we have a candidate as well). You do missions, but influence just doesn't move.
There are bugs with civil wars that put you on hold for 25 days, which in itself cannot be. I mean, hey, thats still a game, and not some kind of real world skyscraper building project with timeframes of 5 years.

There needs to be progress, and not a neverending effort that amounts to nothing at all. Like in Mikuunn and Lugh. I mean, what's the point? "Working" for some virtual goals that never seem to materialize due to bugs or other reasons.

Lugh is running close to 3 months now, and they have captured 1 station. Got influence as you wouldn't believe, but what is it good for? Nothing.
The effort / reward ratio in playing the background simulation is severly out of balance. You forego exploration badges, profit, new ships, all for some colors on the Galaxy Map. And you get hardly anything.

It's been three months now that the game is out. It's really about time that this background simulation and influence game is brought in a state that is halfway playable.
 
Michael, I potentially found a bug but I wanted to ask whether or not its a bug before submitting a ticket.


I noticed that the new info screen provides more information when submitting a completed mission. Awesome! Now I can test a bit more and get more positive or negative feedback. The menu screen now shows how much influence the faction has that you have affected. This means I can use that to determine which Dukes faction I am helping. Full bar means Im helping Dukes in Mikunn, 30% full bar means I'm helping Dukes in HR 7327.

Running a courier mission from Mikunn to Dukes in Hr 7327 resulted in an increase in influence only for the Dukes faction with the full bar (The Dukes in Mikunn). No increase for Dukes in HR 7327. I repeated this 3 times at two different stations, each time the Dukes with the full bar were effected. This means these types of missions will only help the faction in the original system they came from. Is this intentional? A large portion of the missions we were trying to do previously were this type of mission, and if what I see here is correct it would explain a lot.
 

Michael Brookes

Game Director
Michael, I potentially found a bug but I wanted to ask whether or not its a bug before submitting a ticket.


I noticed that the new info screen provides more information when submitting a completed mission. Awesome! Now I can test a bit more and get more positive or negative feedback. The menu screen now shows how much influence the faction has that you have affected. This means I can use that to determine which Dukes faction I am helping. Full bar means Im helping Dukes in Mikunn, 30% full bar means I'm helping Dukes in HR 7327.

Running a courier mission from Mikunn to Dukes in Hr 7327 resulted in an increase in influence only for the Dukes faction with the full bar (The Dukes in Mikunn). No increase for Dukes in HR 7327. I repeated this 3 times at two different stations, each time the Dukes with the full bar were effected. This means these types of missions will only help the faction in the original system they came from. Is this intentional? A large portion of the missions we were trying to do previously were this type of mission, and if what I see here is correct it would explain a lot.


Stick a ticket in and we'll take a look.

Michael
 
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