Apologies as I am still confused by this. What exactly are "game resources"? Does the commodity market change its list of commodities to reflect the new nature of the system economy? Do prices, supply or demand change?
Influence is per system - not per station. When certain threshholds are crossed then two minor factions can enter civil war and a change in station may occur if the losing faction owned a station.
Whichever faction owns the controlling station is deemed the controlling faction for the system.
Trading does aid the influence of a faction owning the station that trading takes place in.
Successful missions increase the influence of the issuing factioon.
Michael
Game resources are the data that the game uses, so the initial state of the galaxy in this case.
A station's economy cannot change through the simulation. Economic states like boom can affect prices, but won't change the economy type as that is set by the composition of the system (or by manual override).
Michael
Were any of these changes made yesterday? That is when one of our stations change economy type - specifically, when it gained a new economy type on top of the old one.
Additionally, the commodity market does not match the new economy type - it's the still as it always was. Is there a way I can privately send this information to someone to be looked at? It sounds like it is definitely broken then, either in that it wasn't supposed to change or it was supposed to update the commodity market when it did because someone changed some behind the scenes resources. I can provide the system and station - your words have convinced me it's 100% buggy behaviour, although I still don't know whether it's that the economies name contains too much information or its market contains too little.
A new question:
Can population change through the simulation, and does population factor into demand for goods and amount produced?
Hi,
i was wondering of any other system has seen a raise or decrease in population? Is this function even in game?
Sorry to ask, but i felt like to raise this question.
Thanks for your time.
Game resources are the data that the game uses, so the initial state of the galaxy in this case.
A station's economy cannot change through the simulation. Economic states like boom can affect prices, but won't change the economy type as that is set by the composition of the system (or by manual override).
I've seen a lot of systems with only one faction out of four or more showing a state of civil war. I can't remember which ones specifically but if I knew it was a bug I would have filed tickets for them when I noticed. I thought it was just that one faction having a bout of infighting or something.
Thank you for the reply - it was very helpful
.EDIT: Final question from me (I promise!): If a minor faction is in system A AND system B, will doing missions/trading with their stations in system A affect their influence in system B? i.e. is influence global?
Also, the response I received on the "commodity market belongs to the system faction not the station faction" thing doesn't match my experience, and someone just conveniently posted a thread illustrating the problem.
https://forums.frontier.co.uk/showthread.php?t=98298
As you can see, the station itself is an Empire station:
Yet it's market belongs to the type of the system faction, NOT the station faction:
Thanks for your time and explanations, Michael, there's a lot of us that appreciate it. Here's my final question (I promise!). If the system has just one station like my test area and two factions reside on it, will doing missions and bounty hunting for the minor faction eventually raise its influence to the point that the station can enter civil war and flip? I want to kick these criminals out!
Influence is per system - not per station. When certain threshholds are crossed then two minor factions can enter civil war and a change in station may occur if the losing faction owned a station.
Whichever faction owns the controlling station is deemed the controlling faction for the system.
Trading does aid the influence of a faction owning the station that trading takes place in.
Successful missions increase the influence of the issuing factioon.
Michael
The station is owned by the minor faction which controls it. The issue here is that the market description string (to the top of the panel) is wrong. This is a known issue.
Michael
Economic boom = trade of the faction is either going up or down
Econmic bust = is the opposite of boom
famine= if they have enough food to feed the population down = good up= bad
outbreak= disease ....
and i think it can be a bit random ... could be the faction you deliver it 2 ... who knows thats why i did the spreadsheet to find out on the long run
so best scenrio towards the enemy faction boom down/bust up/famine up/outbreak up
civil unrest up / lockdown i am not sure to be honest ...
Would it be possible for successful economies to gradually evolve and add secondary economies? Extraction -> Refinery -> Industrial -> High Tech? Or Extraction -> Terraforming -> Agri, Extraction -> Terraforming -> Tourism? For the real toilets, Uninhabited -> Extraction, Penal Colony.