Here you go. Met sidewinder (Crimson Dragons faction) in USS who gave me alt. mission to not to deliver stolen Tabbaco to expanded Crimson Dragons system, but back to home station in Canopus. Radiculous:
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P.S
I have two more missions active like that contradict one another.
I dont belive, it was devs intention to make it like that. I consider it as an another bug.
It doesnt make any sense from player perspective point of you. Specially if the system is build on faction influence. I understand that oppsite faction gives you alt proposal, but not your own. Come on.
Anyway i just executed NPC who again wanted from me to betray my own faction. LOL.
P.S
Question of the day - How many people is 2 tons of slaves?![]()
Well with that logic it would be easier to affect a larger system because it would have more trade goods. I expect that the difference is negligible though and that pop only affects things through minor gameplay mechanics.
Have you guys seen influence changes today. I mean influence, not state changes (these are, some how, being processed). They must be running a daily script manually to process the queue because I haven't see changes today, but looking for confirmation.
Says he who told me when i said in HR that the dukes would need to take a station to raise their influence, and it was walt who told me i was misled, off on the wrong path, misleading others bla bla bla, basically did everything to discredit other points of view and insisted that the fact the crimson dragons had taken a station was because they were the initial faction....... and now must stand corrected on that particular point after micheal stated that yes regardless of if it was a expansion from another system or a native faction, u need to force a civil war to get station change.
So i think that we can bet pretty spot on that population and wealth play a big part in the impact each player can have, and its been proven elsewhere with small groups flipping small systems, but the same small groups have a hard time flipping more populated and wealthy systems. HR was a case in point it took 70 players a few weeks to even begin to flip a 33 million system but took 2 playes a matter of days to cause an expansion.
But time will tell as the devs havent been overly forthcoming on economics and population in any detail so it remains speculation, so while walt is spot on in some ways, his opinion is just that an opinion and until much more expereinece and outcoems are tested against the devs models, micheal pooles DDA documents are a better indicator and they do say that population is a very important factor on system influence. And not just a minor. Sorry to call u on this walt but after the pasting u gave me and the effort u put into discrediting me. And as im finding in pand it is possible to upgrade the wealth of a small system by trading to maximum where possible exports and imports and have markets grow and change each day that u may want to be a little bit more open to other points of view.
Thats all, hope the mikunn experiment is going well. as a test lets see how u go in the bigger systems versus my small scale effort in pand, that with maybe 1/10 the amount of pilots we should be able to tip the balance up here and into nearby systems much quicker as the biggest nearby system at most has 100000
With the same logic, sukra should fall quickly unless the federation faction gets outside help from the feds. And kwatee might be a bit harder i believe it is 10 million or a sizeable. Lets put both ideas to the test, and i bet theres a host of othe factors we havent even thought of yet.
Thanks for confirming. Unfortunately we had civil war critical pending and it's gone (we got boom active though), but I'm not sure if it's gone because it "didn't stick" or because some problem with queue processing.Not on my system.
No you said that stations had there own influence and that the only way to cap it was to run missions in between the two stations. I said we didn't know stations had their own influence (and it turned out they didn't), and that it was pointless because there was a bug...
You were wrong about the stations and I was right about the bug. =p
You continually called things out as fact and I had to keep reminding you that we did not know ____ for sure. For example you say "HR was a case in point", not really because we spent so much of that time bugged (and it still is) we don't know how long it should have actually taken. So my position is that we still don't know, and that won't change until the bugs are gone and we start with a fresh system. Also you call HR wealthy and I'm not sure that's true either.
i never said wealth didn't play a factor. I don't know what wealth does to be honest so I haven't speculated so I don't know why you are "calling me out on it".
i stand my position that Michael Brooke's said that population doesn't play a factor in the difficulty in capturing a system, and I am pretty confident in that because he just said it... Whether or not I think it should doesn't play a factor.
Originally Posted by talshiarr
Michael, does the population of the system play any role in how easy or difficult it is to change the influence of one faction vs. another? I'm testing in one with 2000 people that is balanced 55/45 between two of them with almost no other traffic but us and nothing has changed yet after dozens of mission completions for the minority side only.
(Sorry to ride your thread's coattails, Walt, I'm dying of curiosity at this point).
Not directly, but it is factored in some of the numbers that are used directly by the simulation.
Michael
Well with that logic it would be easier to affect a larger system because it would have more trade goods. I expect that the difference is negligible though and that pop only affects things through minor gameplay mechanics.
I don't know the back story on this discussion but I think, on the population issue, he said it was a factor but didn't affect things as directly as people assumed.
No influence change in Exphiay system, where we are doing experiment with Crimson Dragons expansion. (I did almost 50 missions since yesturday)
It looks like devs didn't manually do it today.
Only BOOM status triggered here, also in Dragons home system Canopus. (+ some critical pending status of other things, but its nothing new)
...
Yeah, they are probably running a script daily to process all the changes in the queue that are not processed automatically, but being Sunday they are not monitoring today. I hope that this doesn't cause a failure of triggering a civil war and having to start over again or whatever.
This is a release game in theory...