For a long time now I have been thinking about a base building mechanic to be implemented into Elite Dangerous. I think it would be an awesome end-game content for the game which would require a lot of time, effort and investment from players who are sometimes bored of what the game currently has to offer. The concept behind this is that every Commander could have their own planetary bases somewhere in the galaxy, providing services for others and regular income for their owners.
For the sake of simplicity I’ll write my ideas in simple present tense.
Eligibility
Creating the home base
Expanding the home base
Customizing the home base
Just as with your ships, you can customize your own base as you want. Cosmetic items can be purchased in the store. These consist of sets of special buildings, living domes, factories to smaller items like advertising boards, floodlights, solar panels, mining facilities etc. Once you purchase a cosmetic item you can freely place it around your base from the external camera system, as well as copy the item as many times as you like, or as the current size of the base allows it.
What do you think?
For me this would be an awesome gameplay mechanic in Elite which I would really love to use. Founding a home base somewhere in the galaxy, either close to home or far out to provide a safe haven for explorers. Of course, all of the above is just an outline of how I think it could work, not taking into account player group bases, wing missions or anything like that. The possibilities are endless and I would very much like to see something like this in Elite.
For the sake of simplicity I’ll write my ideas in simple present tense.
Elite Dangerous Base Building Gameplay
Eligibility
- Every Commander who has acquired the Elite rank in either of the three main categories is eligible to buy a plot of land on any of the currently uninhabited planets or moons in the galaxy.
- The closer the body is to the core systems the more expensive the plot of land is. The further out you choose your home base the cheaper you get it but the harder it will be to develop it.
- Only planets of moons can be chosen that are either uninhabited or home to a maximum of 4-5 player bases.
- Every player gets the same area and the same beginning base with unique ways to develop it further.
Creating the home base
- You can choose the name of your base, which will be called your pilot name / Gamertag, with the suffix you choose (Base / Station / Rest / Horizon / etc.). The suffix can be changed at any time, should you choose so.
- You are free to choose the area you want your base on, if it’s at least a given distance to other player bases. Upon creation, your beginning base will be seated on the planetary surface no matter what surface features were there before (so the land will be essentially leveled for you so you can expand your base in the future). You obviously can’t create your base in tight canyons or on top of mountains but any other area will suffice.
Expanding the home base
- A beginner base will only have a small/medium landing pad and no other services. However, landing there will grant you, the owner, a set of missions and goals that you can complete in any order you choose. These involve staring different services at the station, as well as expanding it. Outfitting, Contacts, Commodity Market, Refuel, Restock, or later in the game, even Tech Broker or Material Trader.
- Every service requires materials and commodities you have to haul to your base, as well as significant financial investments (credits). When you fulfill the conditions the given service will become available at your home base.
- Expansion works similarly: you are required to provide significant amounts of commodities, metals, minerals and money in order to expand your base and develop large landing pads and more hangars for more ships. Once you have a given module unlocked, you can buy several of them (landing pads for example) if you have enough money.
- Other players can also see the expansion goals and they can contribute, even if they are not Elite rank, or not even your friends / group members.
- Every development tier will need time to appear at your base. In time you’ll see your base growing and having more pads and services.
- When you have services running at your base, other players and NPCs will appear to use it, and help with the effort in the meantime. Running home bases will generate revenue and stocks of commodities and materials for the owner to either use or invest in further expansion.
- Other services include defense like skimmers and turrets around your base. Other players can attack your base but not until you reach a given development tier with it. It’s not possible to destroy a player base but it’s possible to damage it (meaning repairing costs for the owner) or steal data or cargo from its different modules, just like from a Megaship.
- Attacking players have to use an SRV and they will be wanted if the base is within the territory of a superpower or faction. If the home base is out in uninhabited space then it’s crucial to spend as much on defense as possible.
- Overall, reaching the maximum base size and having all services will require a lot of gameplay hours and possible billions of credits.
Customizing the home base
Just as with your ships, you can customize your own base as you want. Cosmetic items can be purchased in the store. These consist of sets of special buildings, living domes, factories to smaller items like advertising boards, floodlights, solar panels, mining facilities etc. Once you purchase a cosmetic item you can freely place it around your base from the external camera system, as well as copy the item as many times as you like, or as the current size of the base allows it.
What do you think?
For me this would be an awesome gameplay mechanic in Elite which I would really love to use. Founding a home base somewhere in the galaxy, either close to home or far out to provide a safe haven for explorers. Of course, all of the above is just an outline of how I think it could work, not taking into account player group bases, wing missions or anything like that. The possibilities are endless and I would very much like to see something like this in Elite.